Time Nick Message 03:31 paramat almost at issue 800 \O/ 10:46 paramat #5070 10:46 ShadowBot https://github.com/minetest/minetest/issues/5070 -- Plantlike: Fix visual_scale being applied squared by paramat 10:50 * VanessaE growls at paramat 10:55 paramat :] 10:56 * VanessaE growls louder 10:56 VanessaE I don't wanna have to fix any mods :P 10:58 juhdanad Simple: keep 'visual_scale' unchanged, but remove it from the public API. Add 'visualscale' to the API, which works properly. 10:59 VanessaE juhdanad: for some reason, that sort of logic doesn't actually work here :) 10:59 juhdanad Then what sort of logic is allowed? 11:00 VanessaE circular ;) 11:16 paramat hm will consider that 13:00 paramat #5109 13:00 ShadowBot https://github.com/minetest/minetest/issues/5109 -- OpenAL sound: Use a simpler distance model by paramat 13:01 nrzkt paramat: sounds good to me but i need to test it. 13:01 nrzkt if i correctly understand we are doing an inversion of the algorithm to have the same behaviour, right ? 13:01 VanessaE nrzkt: then how do you know it ...sounds... good? :)( 13:20 nrzkt param can you look at #5106 trivial fix, sounds lgtm 13:20 ShadowBot https://github.com/minetest/minetest/issues/5106 -- Wrap player yaw to positive degree values by raymoo 13:22 nrzkt paramat: ^ 13:23 paramat yeah 13:24 Fixer amazinghly I have slightly higher fps with 5089 13:25 paramat hm i should clarify 5109 13:26 nrzkt Fixer: i think you talk about wrong PR :p 13:26 Fixer smooth lighting one 13:26 Fixer 5098 %) 13:27 VanessaE get that sucker merged then :) 13:27 Fixer i want to test on your heavy spawns 13:27 VanessaE go for it then 13:27 Fixer on dreambuilder server 13:28 VanessaE ok. sign on, go to /spawn and use the "Gridknot" travelnet box to get to the "N/S/E/W crossroads" destination 13:28 VanessaE that'll take you to the old, heavy, "acid-test" spawn 13:28 Fixer i hate this cache folder 13:28 Fixer it is very slow to copy 13:29 Fixer 340 kb/s to copy 28000 files 13:29 Fixer 200 mb in size 13:31 VanessaE it'll get better as dreambuilder mods start using the param2 colorization 13:37 paramat rewrote 5109 description for clarity 13:42 Fixer VanessaE: was dropped from server due to that entity bug that was btw fixed again recently 13:43 Fixer don't remember if merged 13:43 VanessaE if it's been merged, it didn't fix the problem 13:43 VanessaE that server was updated yesterday I think. 13:43 VanessaE I get hit by that delete-drop-player thing too, takes me 2-3 tries to get on and stay on 13:47 Fixer VanessaE: this PR was merged: https://github.com/minetest/minetest/pull/5081 13:48 Fixer checked one scene on Dreambuilder, same 19-21 fps with and without PR 5098 13:49 VanessaE the server's newer than that. 13:50 paramat i guess 5098 more affects mesh creation performance than fps 13:50 paramat more difficult to test 13:53 paramat so, sorry i asked you to test it, i was probably thinking it affected fps 13:53 Fixer i was going to test it anyway 13:54 Fixer i tested fps yesterday too 13:54 Fixer i'm very positive about this PR 13:54 Fixer red crab looks amazing with it 13:54 VanessaE merge dammit :) 13:54 Fixer server has lots of builds with slabs and stair 13:55 Fixer only thing i forgot to look is leaves 13:56 Fixer flowing liquids are smoothed, signlike also smoothed 13:56 VanessaE fixer you're killing me :P 13:57 Fixer curtains and that white thin projector layer looks smoothed 13:57 Fixer checked on redcrab 13:57 Fixer will post few pics that shows it nicely 13:57 Fixer rail looks smoothed to 14:00 paramat just expect slower mesh creation in areas with lots or complex meshes 14:00 paramat should be ok in most situations 14:27 Fixer leaves also smoothed from what i see 14:38 Fixer playing without shaders with this pr - looks like no problems 15:00 Fixer https://i.imgur.com/ieFbtQk.jpg vs https://i.imgur.com/aqKgt2n.jpg 15:01 VanessaE much better 15:02 Fixer jpg :/ 15:03 nrzkt Fixer: smoother and better 15:03 VanessaE the image with the new lighting seems slightly darker overall 15:03 VanessaE but not enough for it to matter 15:03 Fixer looks much better when you go on actual server 15:03 Fixer muuch better 15:03 VanessaE I'm sure. 15:03 Fixer no more this step-crap 15:03 nrzkt MT nights are a little bit less darker than it should do 15:04 VanessaE it's fine 15:05 thePalindrome Fixer: That's really pretty 15:05 Fixer nrzkt: i think time was different 15:07 Fixer https://i.imgur.com/P3ABT1G.png vs https://i.imgur.com/g88u4my.png 15:08 VanessaE woiw 15:16 Fixer https://i.imgur.com/ZpzJbHG.jpg vs https://i.imgur.com/obdZq0G.jpg 15:29 Fixer https://i.imgur.com/jyviyEi.png vs https://i.imgur.com/aQuF374.png 15:31 fwhcat nice! 15:38 Fixer https://i.imgur.com/RgCEs8E.png vs https://i.imgur.com/kShkKjP.png 15:40 Fixer smooth carpets 15:40 Fixer https://i.imgur.com/7YF1PJd.png 15:43 nrzkt previous light wasn't smooth 15:44 Fixer yes, carpets looked like crap - now it is excellent 15:47 Fixer i'm so excited 15:51 nrzkt now, please change from irrlicht to urho3D please 15:52 nrzkt nice job Fixer 15:52 Fixer nrzkt: i didn't do that PR, just compared 15:52 Fixer numberZero did great work 16:25 nrzkt Fixer: nice 16:25 nrzkt merging #5106 16:25 ShadowBot https://github.com/minetest/minetest/issues/5106 -- Wrap player yaw to positive degree values by raymoo 16:26 nrzkt also merging #5094 to CSM branch 16:26 ShadowBot https://github.com/minetest/minetest/issues/5094 -- CSM: Add method to display a formspec and callbacks by red-001 16:29 nrzkt i think we should cleanup issues & PR, if you see useless or outdated PR/issues don't hesitate to close yoursleves or mentionned other 16:30 nrzkt can a coredev look at #4983 16:30 ShadowBot https://github.com/minetest/minetest/issues/4983 -- from_table: Fix crash for missing inventory or field by SmallJoker 16:31 nrzkt and #5085 too 16:31 ShadowBot https://github.com/minetest/minetest/issues/5085 -- Make entity on_punch same signature and behaviour as player on_punch by sapier 16:32 nrzkt and #4805 too, 16:32 ShadowBot https://github.com/minetest/minetest/issues/4805 -- Block spam messages before calling on_chatmessage callbacks by rubenwardy 16:32 nrzkt the last three PR should be mereged 19:39 nrzkt2 Sofar you can merge 19:40 sofar I better squash it, lol 19:40 nrzkt2 Yeah :) 19:40 sofar from my recollection, french tv was boring, has it improved in the last 10 years? :) 19:41 nrzkt2 Oh it's worse now 19:41 nrzkt2 I'm on my osmc mediacenter :) 19:43 sofar afk first, will merge later 19:48 red-001 #5078 19:48 ShadowBot https://github.com/minetest/minetest/issues/5078 -- Remove guest nicknames by red-001 19:49 red-001 it would be good to see how many people support it 21:09 numZero sofar? 21:09 sofar you're back! 21:10 sofar do you want me to walk you through rebasing? 21:10 sofar numZero: ? 21:11 red-001 is some sort of library needed to get coloured chat to work? 21:11 numZero the problem is that some older commits are entirely incompatible with current master branch 21:11 sofar the node coloring one? 21:11 twoelk abucketo'paint? 21:12 numZero so yes, I don’t know what to do in such case 21:12 sofar numZero: so let's do this first: I'll show you how to do conflict resolving first 21:12 sofar numZero: so you can try and see if it's possible 21:13 sofar numZero: if you are unable to resolve code-wise, we can talk to the other devs who made the other commits 21:13 sofar numZero: ok? 21:14 sofar numZero_: your network connection ... ouch, that sucks 21:26 nore red-001: if you're talking about coloured chat, you need to use a freetype build 21:26 red-001 ohh I see, I was wondering why it wasn't working 21:31 red-001 could someone that has freetype working test #5113 ? 21:31 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001 22:08 sofar http://imgur.com/9pkA6Nal.png 22:09 nore sofar: what is that? 22:09 sofar colored, smoothly lit nodeboxes! 22:10 nore ooooh 22:10 nore nice :) 22:10 red-001 updated #5113 22:10 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001 22:32 Fixer numZero_: nice job, huge improvement 22:33 Fixer i already invested some hours into it, and like it very much 22:33 Fixer slab/panel building is finally viable