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IRC log for #minetest-dev, 2017-01-15

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All times shown according to UTC.

Time Nick Message
00:00 sapier1 hmm the 256 actually set's the color to 0 if it's below 0
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01:46 paramat will merge #5046 in a moment, trivial docs
01:46 ShadowBot https://github.com/minetest/minetest/issues/5046 -- Documentation: Correct biome heat / humidity noise parameters by paramat
01:48 paramat i'll merge #5044 too
01:48 ShadowBot https://github.com/minetest/minetest/issues/5044 -- Add color names from web page referenced in luaapi doc by sapier
02:07 paramat now merging
02:10 paramat complete
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03:44 YuGiOhJCJ paramat, I thought you was neutral about this PR https://github.com/minetest/minetest/pull/4622 but in fact it seems not because you removed it from the 0.4.16 milestone :p
03:49 paramat i am neutral
03:49 paramat it was removed from the milestone only because the milestone was redundant and pointless
03:50 paramat i deleted the milestone which caused that message on all PRs which had been part of that milestone
03:52 paramat so that 'removal' was not restricted to your PR. the PR seems a good idea to me
03:56 paramat i see, 22 days ago was just after release. before release the 0.4.16 milestone was used to label PRs that are to be delayed until after release. then at release that milestone becomes pointless so it was deleted :]
03:56 YuGiOhJCJ oh so that's fine, anyway I must admit that I am not 100% satisfied of this PR (because I prefer a boolean ENABLE_LUAJIT variable: "true" -> error when luajit is not installed and luajit is used, "false" -> no error and luajit is not used, "not set" -> no error and luajit can be used or not automatically depending of what is installed on the system, it makes more sense to me but not for other people in the discussion)
03:59 paramat if you describe your new idea in the thread people might like it and support it :]
03:59 YuGiOhJCJ well I think I have already proposed it but I can try to explain it better :p
03:59 YuGiOhJCJ my proposal has been rejected
04:00 YuGiOhJCJ so I modified the commit
04:00 YuGiOhJCJ now everybody is happy with that
04:00 YuGiOhJCJ (but I am not 100% happy :p)
04:00 YuGiOhJCJ that's better than nothing anyway
04:01 paramat ok cool
04:02 YuGiOhJCJ OK I will just give my advice in the PR discussion to say that this solution is a compromise
04:15 paramat looks like it could be merged soon
04:17 YuGiOhJCJ nice
04:17 YuGiOhJCJ OK I updated the discussion just to give my advice
04:17 YuGiOhJCJ I hope it will convince :p
04:20 paramat will merge game#1511 game#1513 in a moment
04:20 ShadowBot https://github.com/minetest​/minetest_game/issues/1511 -- Explosions should extinguish fire by lhofhansl
04:20 ShadowBot https://github.com/minetest​/minetest_game/issues/1513 -- Tree log decorations: Replace lua tables with .mts files by paramat
04:20 YuGiOhJCJ At least, when I am reading it, it convinces myself which is a good point
04:31 paramat now merging
04:36 paramat complete
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12:36 nrzkt merging #5043
12:36 ShadowBot https://github.com/minetest/minetest/issues/5043 -- Added lua tracebacks to some errors where you have been blind to what… by sapier
12:42 sapier nice, thanks :-)
12:42 nrzkt thanks to you :)
12:43 sapier I'm closing the mentioned issue too
12:44 nrzkt sapier, don't forget to add Fixes #XXX to your commit it permit to auto close them
12:44 nrzkt commitmsg*
12:44 sapier as I added a traceback to the check macro all of the invalid parameter issues without lua traceback should be fixed now
12:45 Krock but it spams the target issue when you force-push a new commit (amend)
12:45 sapier ok I'll do  it that way next time
12:45 nrzkt Krock, depend if you squash or not, squashing is not required now on github, we can do it ourselves when merging, but it's a good practice
12:46 Krock ah okay
12:53 Zeno`` we could always squash when merging
12:53 Zeno`` devs were just lazy
12:55 Zeno`` I actually don't like the new github feature :3
13:11 kaeza would be nice if the commit message was fixed before merging
13:11 kaeza meh
13:13 * Krock has never used the merge/squash button yet and feels like a newbee
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13:44 Pingus Hello. Where does one get entity's name and mod? (default:cobble)
13:44 Pingus from C++
13:47 sapier defaut:cobble is a node registration not an entity
13:50 Pingus It's an example.
13:50 Pingus Entities have <name>:<mod> too, right?
13:50 Pingus *<mod>:<name>
13:52 Krock yes, they follow the same scheme
13:54 Pingus or rather, how to get it from inside GenericCAO?
13:55 Krock I've the feeling that m_name is only for players, but I'm not sure
13:56 sapier yes m_name is player only
13:57 sapier for what i know that information is only present in lua you could call the lua function to return it to c++
13:58 Pingus Okay.
14:00 Krock yes, it looks up the table core.luaentities[id]
14:00 Krock that's done in the C++ function luaentity_get in c_content.cpp
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20:18 sapier Is anone here who can tell me how param2 for liquids works? I assumed the higher the more close to source but that's not exactly true
20:19 rubenwardy hey sapier! wb
20:19 sapier hello rubenwardy
20:20 sapier how are you ? :-)
20:21 rubenwardy good thanks, you?
20:21 sapier I'm fine, I almost forgot how strange some things are handled in minetest ;-)
20:22 sapier ok param2 for liquids does contain more then distance from source
20:23 sapier I sometimes wonder how mod developers can do their work. Without looking to c++ code lot's of things just don't work
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21:30 juhdanad I think the WIP label can now be removed from #4986.
21:30 ShadowBot https://github.com/minetest/minetest/issues/4986 -- Hardware node coloring by juhdanad
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23:57 red-001 can the server check the protocol version of the client?

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