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IRC log for #minetest-dev, 2017-01-10

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All times shown according to UTC.

Time Nick Message
00:07 red-001 whats the gliche?
00:09 Zeno` lighting glitch
00:09 Zeno` http://tinypic.com/view.php?pic=2isijnr&s=9#.WHQVkGcvA18
00:09 red-001 does it affect windows pages only or something?
00:10 red-001 players**
00:10 red-001 not pages
00:10 Zeno` no
00:10 Zeno` I use Linux
00:10 Zeno` I'm just saying that most windows players can't and don't compile their own clients
00:10 red-001 since you said that very few windows players build their client
00:10 red-001 ok
00:11 Zeno` so they can't get HEAD
00:11 Zeno` if that makes sense
00:11 red-001 oh I see
00:11 red-001 I though the windows build was broken or something
00:11 Zeno` It's an old bug anyway so will probably stay there until next release
00:12 Zeno` nah, 0.4.15 is :)
00:12 Zeno` then the glitch was accidentally fixed since that release
00:12 red-001 well they can always get builds form the builds section of the forums
00:12 Zeno` true
00:12 Zeno` who builds them? sfan5?
00:12 Zeno` does krock still do builds?
00:13 red-001 dunno
00:13 red-001 krock was the only person that did MSVC builds right?
00:16 Zeno` that I know of
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01:13 paramat nah we don't need an emergency release. i expect those lighting bugs will continue elsewhere
01:14 paramat i can't see how the light curve fixed that glitch, weird
01:24 Zeno` neither can I, but it does :/
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02:10 sofar Zeno`: for crying out loud can you NOT use tinypic?
02:10 sofar Zeno`: 30 seconds of loading ADS and IT STILL DOESN"T LOAD THE IMAGE
02:11 VanessaE imgur is your friend :)
02:12 Zeno` sofar, it's not my link
02:12 Zeno` that was from a player when I said I couldn't see the glitch (I couldn't because I was using HEAD at the time)
02:16 Zeno` here
02:16 Zeno` http://oi64.tinypic.com/2isijnr.jpg
02:16 Zeno` it's still not my screenshot though :P
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07:51 Zeno` where is hmmm?
07:51 VanessaE [01-08 04:45] * hmmmm has quit (Remote host closed the connection)
07:52 Zeno` odd
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08:17 juhdanad sofar: you wrote to #4986 that the palette would be a bad idea. Here is how I think it could be implemented:
08:17 ShadowBot https://github.com/minetest/minetest/issues/4986 -- Hardware node coloring by juhdanad
08:17 juhdanad You define color palettes as 16*16 pixel images. These are sent with the other textures to the client.
08:18 juhdanad This way modders don't have to type many color codes per node, but they can directly edit their palette in an editor.
08:19 juhdanad Then in the nodedef the server sends the name of the texture. This makes palettes reusable.
08:20 juhdanad Since you can define a custom palette, even wallmounted, facedir etc. nodes could have 8 color variations with a repetitive palette.
08:21 juhdanad Would that be acceptable for you?
08:23 VanessaE as long as the "palette" image can go beyond 16px (and hence the color depth increases accordingly), sure
08:25 juhdanad VanessaE: the palette image can not have more than 256 pixels, since param2 is 8 bit long.
08:25 VanessaE (though a 16px image would provide 256 color entries, if I understand you right)
08:25 VanessaE oh so you're proposing param2 be an index into the palette image
08:25 juhdanad Yes!
08:25 VanessaE sorta like gif.
08:25 VanessaE that's not a bad idea, but can it be done?
08:25 juhdanad I hope so.
08:26 VanessaE I could get behind that idea.
08:26 VanessaE and I assume one would supply the "standard" 256-color palette with MT.
08:26 VanessaE (the 8-bit VGA one, I think it was)
08:26 red-001 could someone review #5000 ?
08:26 ShadowBot https://github.com/minetest/minetest/issues/5000 -- Simpler serverlist search by red-001
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21:16 paramat no hmmmm again :( well, it could be a good thing in that he doesn't feel obliged to always be in channel, i like to be absent sometimes too
21:17 paramat any more comments on #5014 ? might merge later
21:17 ShadowBot https://github.com/minetest/minetest/issues/5014 -- Sky: Do not darken in dark places when above water_level by paramat
21:30 Fixer paramat: I think it needs another approval. Why so few people care to comment on it? Thats a big problem for floatlands and in some other areas, yet nobody comments much
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22:10 paramat it's understandable, people are busy and there are lots of PRS waiting for review :]
22:11 VanessaE so review them :)
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22:13 sfan5 I did already, that's the problem
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22:58 nore sofar: what would be the problem with using a 16x16 texture as a palette?
22:59 nore storing the palette would require as much as memory as the texture anyway
22:59 nore so what's the problem with using a texture for that?
23:00 sofar ah, I was wondering about that idea
23:00 sofar it would certainly be space efficient
23:00 sofar how would you declare a tiledef then?
23:00 sofar tiles = {{name = "foo.png", palette = "modname_palette.png"}}, ?
23:01 sofar it would remove the need to make a new packet, sure
23:01 sofar but the server would still have to add the asset to the list of textures to send to the clients
23:02 sofar it feels "hacky"
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