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IRC log for #minetest-dev, 2017-01-02

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Time Nick Message
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03:43 Taose ...familiar names all over the place
03:44 Taose heads up 504 errors on the website
03:47 Taose VanessaE how big is that texture pack 250MB and rising so far?
03:47 Taose (the 512 one)
03:48 VanessaE er...
03:48 VanessaE I think you answered your own question (also, wrong channel) :)
03:50 Taose Oh I thought that was a reference to pixel density
03:50 Taose Both channels pretty dead at the moment >.<
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03:52 VanessaE 512px is 512x512 for most images (some are larger, all inventory images are 64x64).  523MB, not including git history
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04:25 hmmmm too many commits and pull requests to keep track of them all
04:26 hmmmm https://github.com/minetest/minetest/commit/52ba1f867e5edb579a59a44fbb8286d4f1e54931#diff-da1e28445fc732755d2b64683bd94ee4R948
04:26 hmmmm is it correct for a PlayerSAO object to send packets?
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04:29 Zeno` hmm, not sure
04:29 Zeno` thinking about it
04:29 hmmmm well the fact that i asked the question means no
04:29 Zeno` Oh, it was a rhetorical question. Jolly good
04:29 hmmmm anyway i've been noticing a particular trend with nerzhul's changes
04:30 Zeno` which is...
04:30 hmmmm some change tends to conflate object concerns and then destroy the separation of concerns
04:30 hmmmm it now sends packets
04:30 hmmmm which makes unit testing harder
04:30 hmmmm solution?  add an optional boolean "send = true" and make this boolean false in the unit tests
04:30 hmmmm this is not the first change that did this
04:31 hmmmm there were 2 other commits with similar modifications
04:31 Zeno` what is bool send_recommended?
04:31 Zeno` doesn't seem to be used
04:32 Zeno` lots of functions have "bool send_recommended" but none of them use it
04:32 Zeno` weird
04:32 hmmmm i don't know but the second you start getting your Server * from the m_env
04:32 hmmmm you know you weren't supposed to do that
04:33 hmmmm i'm not gonna pick on nerzhul in particular here, but i've noticed there's a large portion of people who try to make it a game or something on how to accomplish their immediate goal without changing the classes' interface at all
04:34 hmmmm which involves some combination of reading pseudo-private variables, casting, etc.  basically banging on it with a wrench until they get the object they need to do the thing they need inside the wrong object
04:34 hmmmm if you object, you'll get a reply along the lines of, "but it works!"
04:34 hmmmm "i tested it!"
04:35 Zeno` heh
04:36 Zeno` may as well not have classes
04:36 Zeno` just a whole bunch of globals
04:37 hmmmm yes, i feel like the structure of minetest has been eroded an incredible amount by contributors who just don't have enough exposure to the codebase or don't care to make sure the object relations are correct, and concerns are appropriately separated
04:38 hmmmm it's frustrating when you're me because i really want to work on one thing and then i see all this stupid stuff happening elsewhere
04:39 hmmmm i think if i ever make my own minetest i will not allow outside contributions
04:54 sofar yes, but you're not retired yet :)
04:56 hmmmm well when i say 'my own minetest' i mean my own project that i'd nurture like minetest
04:57 Zeno` it shall be called hmmmmtest?
04:59 sofar Zeno`: what do you think about my lower-light just means slower-growth idea?
05:00 sofar I think that could be a nice compromise
05:01 hmmmm sofar, I actually like that.  was that really your idea?  lol
05:01 hmmmm i thought the jhuawhatever guy said it first
05:01 sofar it's not a brilliant thought
05:02 hmmmm really?
05:02 sofar the nice thing is that because everything is nodetimer based, it's darn easy to implement
05:02 sofar just change the nodetimer length
05:02 hmmmm simple thoughts are sometimes brilliant because of their simplicity
05:02 Zeno` sofar I like it
05:03 sofar just have to make sure we handle saplings planted at night
05:03 Zeno` sofar that is, IMO, the better way to do it
05:03 Zeno` it's a better balance
05:03 Zeno` microherbs, btw, are grown underground
05:03 Zeno` in complete darkness :)
05:04 hmmmm microherbs
05:04 hmmmm is that some kind of new marijuana strain?
05:04 Zeno` lol nah... basically seedlings of herbs that are trendy at posh restaurants
05:05 Zeno` we could add MJ to the game though
05:05 Zeno` if you really think it will be accepted
05:05 hmmmm they'll lose the game if they do
05:05 sofar unlikely, as it's still illegal for minors
05:05 hmmmm remember?  "Winners don't do drugs"
05:05 Zeno` best not to
05:05 hmmmm - Jeff Sessions, F.B.I. Director
05:06 sofar same reason we avoid alcohol and (chriek) sex in minetest ;)
05:06 Zeno` hmmmm, I mean for making hemp ropes and stuff!
05:06 sofar we wouldn't want kids to actually enjoy themselves now, wouldn't we?
05:06 hmmmm haha
05:06 Zeno` no. naughty
05:07 hmmmm ok back to work
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07:19 Zeno` has the way world/worldmods/ loads changed?
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08:19 OldCoder hmmmm, sofar, Zeno` yesterday I demonstrated MT for a 6 year old and 4 year old
08:19 OldCoder Parents and great grandparents
08:19 OldCoder would most likely
08:19 OldCoder have considered such additions to be non standard :-)
08:21 Zeno` which additions?
08:21 Zeno` oh hemp?
08:21 Zeno` yeah that was a joke :)
08:21 OldCoder It is fine for ropes :-)
08:21 OldCoder Hm
08:22 OldCoder Dispensary would be a useful building
08:22 Zeno` there are other fibrous plants to make ropes out of hehe
08:22 OldCoder But it would need a MT ID card
08:22 Zeno` although help is traditionally good
08:22 OldCoder help?
08:22 Zeno` OldCoder, if you want to write an ID mod
08:22 OldCoder Typo?
08:22 Zeno` hemp*
08:22 OldCoder Little card certifying one is 21 in MT years. Hm.
08:22 Zeno` I was thinking one thing and typing of something else I was thinking of haha
08:23 * OldCoder dozes. Night.
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10:19 jordan4ibanez What does vector.normalize do?
10:23 Marko10_000 i guess it's normalize an vector?
10:24 Marko10_000 aka. direction of the vector will be hold, but the vector size is 1
10:24 Krock means, the hypotenuse of x y and z is 1
10:25 jordan4ibanez Thank you
10:25 Krock then it's backwards calculated to each length
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10:39 juhdanad Hi! Implementing light-based plant growth is not as easy as changing a node timer's time, if you want to do it work in every situation!
10:40 juhdanad If you plant a seed in darkness, then place a torch next to it, the plant will still grow slowly.
11:08 Krock I think updating it once per timer step does it
11:09 Krock where it = the timer
11:10 juhdanad Yes, it does it. Just one step will be slower because the plant was placed in a dimmer area.
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13:29 nrzkt http://www.phoronix.com/scan.php?page=news_item&amp;px=SQLite-3.16-Released interesting for sqlite owners :)
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14:00 sfan5 #4952 rebase, one review still needed (ping nore Zeno`)
14:00 ShadowBot https://github.com/minetest/minetest/issues/4952 -- TileAnimation refactor & 2D sheet animation by sfan5
14:07 Zeno` 19 files
14:08 nore sfan5: can't test it now, but code looks good
14:09 sfan5 thanks
14:09 nore (there is just that small rebase problem about the TOSERVER_BREATH packet)
14:10 Zeno` is this protocol bump compatible with what nore just mentioned?
14:11 nore Zeno`: we're taking advantage that we're protocol bumping to merge that as well
14:11 sfan5 ^
14:11 nore if we wait too long, we would need another protocol bump
14:11 Zeno` yeah which is what I guessed
14:11 Zeno` which I asked if it was compatible :)
14:11 Zeno` is why I *
14:13 Zeno` it looks fine
14:13 * Zeno` thinks
14:13 Zeno` so how to test?
14:14 Zeno` I guess there is not much need to test
14:14 Calinou the Minetest mobile app from F-Droid does not seem to save settings in 0.4.15, is this normal?
14:14 Zeno` if it didn't work it's look wrong
14:14 Calinou (no minetest.conf on device, quitting and restarting app resets all settings to their defaults)
14:15 Zeno` testing now
14:16 sfan5 Zeno`: use minimal game and see if lava_source animates correctly
14:16 sfan5 oh you probably meant the android thing
14:17 Calinou I'm running Android 7 (custom ROM) on LG G3
14:19 est31 I think we need no extra bump on dev versions
14:19 Zeno` sfan5, I'll do that next... checking on a server atm
14:19 est31 as long as people still can connect and stuff it should be okay
14:19 sfan5 i've tested compat before, so if it breaks now then it's caused by the rebase
14:22 Zeno` lava looks fine on a 0.4.13 server
14:22 Zeno` so try minimal?
14:22 sfan5 the only thing that breaks is new server (+ sheet_2d anim) & old client
14:25 Zeno` what's happened to all the lava in mgv7?
14:25 Zeno` found some (finally)
14:25 Fixer 0.4.15 from fdroid saves settings fine for me on android 4.4.2
14:26 Zeno` sfan5, has the lava animation changed?
14:26 sfan5 in minimal? no
14:26 Zeno` I think it looks fine
14:27 Zeno` yeah I'll +1 it
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14:27 sfan5 merging it then
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15:46 rubenwardy game#1483
15:46 ShadowBot https://github.com/minetest/minetest_game/issues/1483 -- Add /killme chat command by rubenwardy
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15:57 paramat hi :] please can anyone review #4965 ? fairly simple bugfix and tested
15:57 ShadowBot https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat
16:55 rubenwardy game#1484
16:55 ShadowBot https://github.com/minetest/minetest_game/issues/1484 -- Add LICENSE.txt by rubenwardy
17:00 paramat will look soon
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17:18 rubenwardy WIP: http://dev.minetest.net/User:Rubenwardy/Minetest_Game_Development
17:18 rubenwardy Trying to summarise MTG's goals better
17:18 rubenwardy some of that is my own opinion, feel free to argue
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17:43 rubenwardy game##1486
17:43 rubenwardy game#1486
17:43 ShadowBot https://github.com/minetest/minetest_game/issues/1486 -- Add default.can_use_locked_node by rubenwardy
17:44 Fixer it is great time to start thinking about ability to label stuff in game, that will be very handy for introduced keys in MT
17:44 Fixer G
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17:47 rubenwardy needs engine change
17:47 Fixer yes
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17:48 rubenwardy argh, why do doors use "doors_owner"? "owner" is standard amongst pretty much everything
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17:57 rubenwardy updated game#1486
17:57 ShadowBot https://github.com/minetest/minetest_game/issues/1486 -- Add default.can_use_locked_node by rubenwardy
17:58 paramat i'll merge game#1472 game#1481 later, and probably game#1484 too, now looking ..
17:58 ShadowBot https://github.com/minetest/minetest_game/issues/1472 -- Papyrus, Cactus: Only make them grow in bright places by SmallJoker
17:58 ShadowBot https://github.com/minetest/minetest_game/issues/1481 -- Default: More generous meselamp recipe by paramat
17:58 ShadowBot https://github.com/minetest/minetest_game/issues/1484 -- Add LICENSE.txt by rubenwardy
18:02 paramat 1484 +1
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18:20 paramat ok i'll merge those 3 in a moment
18:20 rubenwardy excellent
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18:42 paramat now merging ..
18:48 paramat merged
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18:50 paramat rubenwardy if you open the new license.txt as raw or in a text editor some strange 'box' characters show up between paragraphs
18:51 rubenwardy not in my text editors
18:51 rubenwardy the invisible chars says it's just using \n
18:52 sfan5 nah
18:53 sfan5 there's a  between paragraphs
18:53 sfan5 a 0x0c
18:53 rubenwardy 0x0CFF, NP, form feed, \f
18:54 sfan5 those might technically have some use, but nobody uses them
18:55 juhdanad As I see, #4978 was merged. What happens when a protocol bump is merged?
18:55 ShadowBot https://github.com/minetest/minetest/issues/4978 -- Breath cheat fix: server side by nerzhul
18:56 sfan5 what happens where?
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18:57 juhdanad The PR has a "protocol bump" label. Does that mean that the new server won't support old clients?
18:58 sfan5 no
18:58 sfan5 it just means that the change required a protocol bump
18:59 sfan5 in most cases this means nothing for compatibility
18:59 juhdanad Then protocol bump means increastng the network protocol version?
18:59 sfan5 yes
18:59 juhdanad Now I see, thanks.
19:00 octacian jordan4ibanez: IK this is not the right channel, but this is the only one your in. https://forum.minetest.net/viewtopic.php?f=9&amp;t=16319
19:01 octacian >_< wow me, I could've just sent him a PM... :rotfl: sorry
19:01 rubenwardy game#1487
19:01 ShadowBot https://github.com/minetest/minetest_game/issues/1487 -- Make doors place when shift is help instead of calling on_rightclick by rubenwardy
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19:18 paramat anyway the 0x0c chars are a minor issue, might even clean those up myself sometime
19:25 juhdanad Could someone tell me, what is 'correct place' there: https://github.com/minetest/minetest/blob/master/src/nodedef.cpp#L498
19:32 sfan5 probably the whole ContentFeatures serialisation should be re-ordered and legacy stuff removed
19:33 paramat i guess the 'correct place' is the lines above 'try{' since those are new things
19:33 sfan5 or that
19:33 juhdanad I think they should be in the same order as in the declaration.
19:42 paramat any more opinions on game#1464 ? has 2 disapprovals
19:42 ShadowBot https://github.com/minetest/minetest_game/issues/1464 -- Buckets should not run out of water in creative
19:46 juhdanad I added my opinion too.
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19:50 sfan5 paramat: buckets don't really matter in creative since you have the raw water nodes
19:51 juhdanad sfan5: except when you have to remove liquid nodes.
19:51 sfan5 you propose making empty buckets in creative into a black hole? :P
19:52 paramat sfan5 i agree
19:52 paramat i'm neutral about black hole buckets
19:53 juhdanad Well, it would be good to have a tool to remove water fast. Not necessarily buckets.
19:53 paramat another one that i'd love to see closed game#1389
19:53 ShadowBot https://github.com/minetest/minetest_game/issues/1389 -- Don't automatically pick up blocks When broken If in Creative
19:54 paramat maybe a mod should do fast source removal instead
19:57 Shara I really like that in creative you auto-pick up things when digging them
19:58 Shara Often saves me searching inventory for things
19:58 sfan5 that feature is pretty useful
19:58 sfan5 +1 for keeping it
19:58 Shara Yes, please no change for this behaviour.
19:58 juhdanad Yes, keep that.
20:01 Shara Added comment there
20:03 paramat thanks
20:04 paramat so 3 disapprovals, lets close it
20:08 paramat done
20:13 rubenwardy yay
20:20 octacian I'm starting on a PR creating a command to clear a players inventory. where should the code go? default? new mod?
20:21 rubenwardy builtin, probably
20:21 rubenwardy it's not related to gameplay but is an admin command
20:21 sfan5 whats the usecase for such a command in on-creative?
20:21 sfan5 non-creative*
20:21 rubenwardy "a players inventory" => another player?
20:21 rubenwardy or self
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20:25 octacian builtin? huh ok
20:25 octacian so that's MT "core," not game, correct?
20:26 paramat yeah it's lua in engine
20:26 octacian sfan5: use is mostly for creative. get a full inventory and want to clear it. or maybe for adventure maps once people actually start making them :S
20:27 Shara I was making one... it takes.... time.
20:27 octacian Shara: it's easy..
20:27 Shara But a clear command wouldn't be bad.
20:28 octacian I already have a mod that does it, mostly gotta copy-paste and optimize.
20:28 Shara I was talking about an adventure map :)
20:28 octacian ohk.
20:30 octacian what's the best way to develop in builtin? I've messed with MTG and mods, haven't every done anything with the core yet.
20:31 octacian I would assume that for builtin I should modify it in /usr/local/share/minetest then transfer to repo. IDK though, which is why I'm asking lol
20:32 sfan5 if you want to dev builtin you should be using a "dev copy"
20:32 sfan5 instead of editing your system-wide minetest installation
20:32 octacian ok, how do I set up a "dev copy?" portable installation?
20:38 sfan5 just clone the repo and compile it
20:38 sfan5 instructions can be found in the forums
20:38 octacian ..and you can run it right from there?
20:38 octacian can you give me a link/
20:39 sfan5 e.g. this https://forum.minetest.net/viewtopic.php?f=42&amp;t=3837
20:40 rubenwardy octacian: builtin/game/chatcommand.lua
20:40 sfan5 this "hurrr durr paramat will oppose to this concept" shitposting in the issues section is getting pretty intense
20:40 sfan5 i'll be deleting those comments
20:40 octacian yep, that's the guide I always use for compiling. what I'm asking though, is which do I compile? I assume the portable version?
20:40 paramat :] lol
20:41 rubenwardy est31: #4806
20:41 ShadowBot https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy
20:42 rubenwardy Would you say pressing enter to open/edit a setting is an important feature? By implementing searching again goes to the next result, I've removed that
20:42 octacian rubenwardy: personally, I don't think it's important.
20:43 rubenwardy A possible solution is to not search again using enter, and require clicking the button
20:43 sfan5 search using return key is pretty convienient though
20:43 rubenwardy like, pressing enter when the search text hasn't changed causes open/edit
20:43 rubenwardy I'd argue the it's harder to find a setting than to click [Edit]
20:43 octacian search using enter is much more important to me than pressing enter to open/edit a setting.
20:49 juhdanad What if either the settings or the search bar would be selected? If you press enter and the search bar was selected, it does the search and makes the settings active.
20:50 juhdanad If the settings are active, then enter opens the setting for edit, all other keys start typing into the search bar.
20:50 rubenwardy pressing enter only searches if the text field is in focus
20:50 rubenwardy but the text field is always in focus
20:50 rubenwardy wait, I'm just going to test this
20:52 rubenwardy scratch that, it goes out of focus when you click on the tree view
20:52 rubenwardy I'll just keep the current behaviour then
20:53 juhdanad Then in my opinion pressing a letter while the tree view is active should activate the text field, if it is not much work.
20:56 rubenwardy formspec don't submit key presses currently
20:56 rubenwardy even for the main menu
20:56 rubenwardy so out of scope for this PR
21:21 rubenwardy I'd appreciate any reviews for #4806
21:21 ShadowBot https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy
21:21 Warr1024 is there a way in the lua API to tell if something is exposed to sky?
21:21 rubenwardy or any of my other PRs
21:21 Warr1024 er, a node position, I mean
21:21 rubenwardy Warr1024: minetest.get_light_level(pos).day == minetest.LIGHT_MAX
21:21 rubenwardy or similar
21:21 rubenwardy 1 sec
21:22 Warr1024 that would almost work, except that just tells me that it's exposed to a light source
21:22 rubenwardy minetest.get_node_light(pos, 0.5) == minetest.LIGHT_MAX
21:22 Warr1024 so it seems like there's no way to tell how much sunlight e.g. a torch node is receiving
21:23 rubenwardy As long as `pos` is not a sunlamp, it should work
21:23 Warr1024 so if it IS, then what?
21:24 rubenwardy use the air node above (Which will be an air node if it's exposed to sky)
21:24 Warr1024 hm, seems a tad hackish, but I guess it could work
21:24 rubenwardy I've never tried this, only read this as a tip
21:24 rubenwardy </disclaimer>
21:24 Warr1024 yeah, seems like an actual API for this would be nice
21:24 rubenwardy also, this isn't #minetest
21:25 Warr1024 oh, did they move API development out of here?
21:25 juhdanad Warr1024: minetest.get_node_light(pos, 0.5)==LIGHT_SUN (15)
21:25 Warr1024 ah, LIGHT_MAX < LIGHT_SUN?
21:26 Warr1024 thanks
21:26 Warr1024 been a while since I've been in the loop.
21:26 juhdanad yes, it is.
21:31 rubenwardy merging #4982 in 10 mins...
21:31 ShadowBot https://github.com/minetest/minetest/issues/4982 -- Display Gamma: Fix documentation by Thomas--S
21:42 rubenwardy merging...
21:43 rubenwardy done
21:43 rubenwardy I suggest merging the first two commits from #4472, and opening another PR to add search filters
21:43 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001
21:44 rubenwardy The first two commits have two approvals
21:55 nrzkt maybe but we review the whole PR not partially
21:58 rubenwardy no need to be so rigid
21:58 rubenwardy if it scratches your itch I'll post a PR with just the first two
22:00 nrzkt not my itch but hmmmm itch :p
22:00 Fixer please don't forget about invulnerability in boats/carts/etc
22:01 rubenwardy is there an issue?
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22:52 rubenwardy #4987
22:52 ShadowBot https://github.com/minetest/minetest/issues/4987 -- Expose and document chatcommands as minetest.registered_chatcommands by rubenwardy
22:59 Fixer rubenwardy: yes, i will search for it
23:00 Fixer https://github.com/minetest/minetest/issues/4484 "Player immortal while attached"
23:00 rubenwardy If anyone's wondering why I've made 5 PRs today, it's because I bought coffee and I'm supposed to be revising
23:01 Fixer rubenwardy: then take some more and dive into 4484
23:01 Fixer ^_>
23:07 paramat heh, was wondering
23:09 rubenwardy Minetest is 100x more fun than recurrence relations
23:18 paramat another, game#1489
23:18 ShadowBot https://github.com/minetest/minetest_game/issues/1489 -- License.txt: Clean up by paramat
23:23 Tmanyo joined #minetest-dev
23:43 Tmanyo joined #minetest-dev
23:50 STHGOM joined #minetest-dev

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