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IRC log for #minetest-dev, 2016-12-31

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All times shown according to UTC.

Time Nick Message
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00:41 Fixer i wonder if hmmm_ still has jitter or it was resolved somehow
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06:52 gregorycu I can't observe any more jitter than what there used to be
06:54 VanessaE go on VE-C.  your GPU will melt down.
06:54 VanessaE :)
06:55 gregorycu What are you doing here?
06:55 gregorycu Who allowed you back?
06:55 gregorycu ;)
06:55 VanessaE O_O
06:57 gregorycu Minetest forum not having a fun time
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12:43 juhdanad Hi! Does any mod use the alpha property of a node, or all of them use transparent textures?
12:47 sfan5 nodes have an alpha property?
12:48 juhdanad Yes, you can find this at http://dev.minetest.net/minetest.register_node.
12:49 sfan5 "This only has an effect on liquid nodes." oh that's why i didn't know of it
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15:20 ShadowNinja I found this in the LuaJIT 2.1 commit log: http://git.inchra.chat/Owen/LuaJIT/commit/6538c8a18711a6eb009def36050acd5f02e42aec  It seems to also apply to 2.0.  So it seems like the way to fix the LuaJIT OOM issues is to use FFI when using LusJIT.
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15:25 ShadowNinja Oh GitHub: https://github.com/LuaJIT/LuaJIT/commit/6538c8a18711a6eb009def36050acd5f02e42aec  I think 2.0 still uses lightuserdata internally though, so this might not have an effect on the stable version.
15:26 est31 ShadowNinja: but doesnt the documentation say that only arm and solaris are affected
15:27 ShadowNinja Solarix/x64 <--
15:27 est31 solaris is not GNU/Linux
15:29 ShadowNinja Oh, I'm confusing ISAs with distros.  I guess this isnt relevant on Linux/x64 then, but it would still be nice to fix for those platforms.
15:30 ShadowNinja Looks like there's more 64-bit work being done in the beta branch too.
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15:42 Fixer ShadowNinja: i still dislike you closed that issue, it could be a starting point to someone to optimise technic-worldgen part to consume less memory
15:44 ShadowNinja Fixer: It isn't just Technic, there are a dozen other semi-heavy mods that trigger that.  It looks like LuaJIT 2.1 may fix that.
15:44 Fixer ShadowNinja: any mods that generate stuff with OnGenerated
15:44 Fixer darkage, technic, etc
15:45 ShadowNinja If you just generally want memory improvements then you can open a seperate issue for that, but I don't know what you'd change.
15:45 Fixer it is amazing how Illuna subgame worked fine for server owner but literally crashed in first 10 seconds for me
15:45 Fixer with OOM
15:45 Fixer Karl
15:48 Fixer ShadowNinja: paramat has forum topic with list of code suggestions to consume less mem when mapgening
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17:03 gregorycu hmmmm: Jitter?
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