Time Nick Message 00:55 jordan4ibanez Is it possible to define what color an entity turns when punched? 01:31 OldCoder jordan4ibanez, if you can 01:32 jordan4ibanez True 01:32 OldCoder change textures dynamically then could certainly do that 01:32 OldCoder in the punch code 01:32 jordan4ibanez Well I already did, I was just curious to see if it was in the engine 03:23 OldCoder jordan4ibanez, I don't remember an API call for it 03:32 Zeno` neither do I 03:33 Zeno` so anyone going to buy this hacked client's src code t so we can post it? 03:34 Zeno` I managed to replicated all but 1 of the hacks this morning... they're all pretty simple 03:35 Zeno` it just irks me that he's selling the source code for $12. But we only need to buy it once and then do whatever with it 03:36 Zeno` he can't exactly sell for $12 if we make the exact patch available 03:36 Zeno` but I suppose we don't want to encourage it. *sigh 04:29 jordan4ibanez OldCoder: Okay, thank you 04:31 OldCoder 09:00 TenPlus1 NOTICE: would any mt forum devs please log into forums, we are being spamed by 5 whole pages of adverts for meds/links to other sites by a user calle 'Elaineriple' 09:16 TenPlus1 wb 09:16 TenPlus1 congrats on 0.4.15 release btw 16:43 lhofhansl Congrats to 0.4.15! Exiting. 16:43 lhofhansl Exciting. :) 16:45 lhofhansl I tracked down a fixed a core dump issue with the proposed #4895. Have been playing with it and the fix for a while. Should be good. 16:45 ShadowBot https://github.com/minetest/minetest/issues/4895 -- Use std::vector instead of std::map in class ABMHandler by Rogier-5 16:45 lhofhansl Also #4881 16:45 ShadowBot https://github.com/minetest/minetest/issues/4881 -- Process ABMs in a spherical volume instead of a cuboid by lhofhansl 16:46 lhofhansl And lastly have a look at #4933. Have been using that for a while too. 16:46 ShadowBot https://github.com/minetest/minetest/issues/4933 -- Improve occlusion culling accuracy and efficiency. by lhofhansl 16:59 Fixer for some reason I'm confusing lhofhansl with juhdanad 17:00 Fixer https://github.com/minetest/minetest/pull/4682 this one bumps mapblock protocol i believe 17:01 celeron55 it's great that someone is taking a serious look at the occlusion culling code; for all this time it has been left to the state i left it in for some pre-0.4.0 version 8) 17:10 sfan5 anyone mind reviewing #4951 and #4952 17:10 ShadowBot https://github.com/minetest/minetest/issues/4951 -- Various anticheat improvements by sfan5 17:10 ShadowBot https://github.com/minetest/minetest/issues/4952 -- TileAnimation refactor & 2D sheet animation by sfan5 17:12 lhofhansl Wouldn't call my look _serious_. Just sending out a few more "rays" to make it a little more accurate. 17:13 est31 sfan5: let me have a look for the anticheat change 17:13 lhofhansl #4925 is interesting. I wonder whether with this we still need my #4886... Will test. 17:13 ShadowBot https://github.com/minetest/minetest/issues/4925 -- Fix block drawing glitch at block boundaries by Rogier-5 17:13 ShadowBot https://github.com/minetest/minetest/issues/4886 -- Allow overriding of player join and leave messages by bigfoot547 17:13 lhofhansl Whoops. I mean #4686 17:13 ShadowBot https://github.com/minetest/minetest/issues/4686 -- Remove optimization that causes underwater and cave rendering glitches. by lhofhansl 17:16 Fixer 4951 is very needed 17:16 Fixer cheaters are a fact in minetest 17:16 Fixer usually it is just that gold_digger guy 17:17 Fixer that uses "constant far reach attack" 17:17 Fixer and fly with automining 17:18 Fixer i've asked him to move away to some anarchy servers, but he still joins usual servers I believe 17:18 sfan5 my pr just fixes what i found right off the bat 17:23 celeron55 lhofhansl: well you're doing more than just unoptimizing it or wiggling some values around; it's better than the usual attempts 17:23 est31 wiggling values around isnt really helpful generally 17:24 celeron55 not much more though 8) 17:25 est31 but what lhofhansl does is 18:01 Fixer ...:translucency problems:... 18:24 nrzkt hi 18:24 nrzkt where is the gradle version dependency ? 2.2 is very old i need to build with 3.2 18:25 sfan5 the build script uses the system-wide installed gradle 18:26 nrzkt yes but not all 18:27 nrzkt http://pastebin.com/z5X8emHN 18:28 sfan5 huh we use the gradle wrapper thing? 18:28 sfan5 builds worked for me with gradle 2.14 18:28 nrzkt it's the first time i get problem with release build ... 18:46 nrzkt sfan5, any idea permitting to compile using gradle 3.X ? 18:47 sfan5 dunno 19:21 MillersMan Hi, I'm currently working on a prototype implementation for #4839 and have a few questions about code style. 19:21 ShadowBot https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators 19:23 MillersMan I want to allow different kind of buffers, e.g. ints that might be the index of the biome, floats for heights etc. and vectors for all directional stuff. 19:24 MillersMan But there might be other types that coders might want to use. So I'm thinking about abstracting the type into an abstract class with an allocator and cleanup and a few more methods instead of having just a type enum. 19:24 MillersMan Is that considered overengineering or bad style? 19:25 sfan5 type enum sounds like the better solution to me 19:47 MillersMan sfan5: thanks, i'll stay with them for the moment 19:47 MillersMan Another question: I have a lot of small helper structs. Should they be in the global scope nested or in the corresponding classes? 19:50 MillersMan *or nested 20:52 An0n3m0us REGISTER 21:07 celeron55 oh i just finished reading the entirety of 4839 and switched back here to see what MillersMan's question wa 21:07 celeron55 +s 21:07 celeron55 and he's gone :P 21:08 celeron55 well i'll shortly answer in case MillersMan reads the log: in my opinion you should at least do it in a way that you personally want to use 21:10 celeron55 there's certainly some freedom when making an entirely new system, compared to fiddling with existing ones 21:36 Fixer use !tell 22:35 MillersMan celeron55: Yes, I'm reading the logs. Thanks for the info. I'm currently struggling to find a way to write compact easy to read code and at the same time provide a convenient API for mapgen-coders. 22:37 MillersMan I don't have any problems with adjusting to reasonable coding styles. This makes it easier for other developers to step in when I don't have time to fix something. 22:42 paramat wow, there's a lot to merge now, i'll merge #4363 #4860 #4872 #4881 #4902 #4906 soon if no objections 22:42 ShadowBot https://github.com/minetest/minetest/issues/4363 -- Call FATAL_ERROR() on lua panic, instead of exit(). by Rogier-5 22:42 ShadowBot https://github.com/minetest/minetest/issues/4860 -- Remove unnecessary shader if-statements. by lhofhansl 22:42 ShadowBot https://github.com/minetest/minetest/issues/4872 -- Update Android build tools to latest version by rubenwardy 22:42 ShadowBot https://github.com/minetest/minetest/issues/4881 -- Process ABMs in a spherical volume instead of a cuboid by lhofhansl 22:42 ShadowBot https://github.com/minetest/minetest/issues/4902 -- Move PP() and PP2() macros to separate header file by Rogier-5 22:42 ShadowBot https://github.com/minetest/minetest/issues/4906 -- Use field 'tiles' instead of 'tile_images' in minimal game by Rogier-5 22:43 paramat in 30 mins 22:46 nrzkt paramat okay for me