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IRC log for #minetest-dev, 2016-12-23

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All times shown according to UTC.

Time Nick Message
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00:15 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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00:55 jordan4ibanez Is it possible to define what color an entity turns when punched?
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01:31 OldCoder jordan4ibanez, if you can
01:32 jordan4ibanez True
01:32 OldCoder change textures dynamically then could certainly do that
01:32 OldCoder in the punch code
01:32 jordan4ibanez Well I already did, I was just curious to see if it was in the engine
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03:23 OldCoder jordan4ibanez, I don't remember an API call for it
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03:32 Zeno` neither do I
03:33 Zeno` so anyone going to buy this hacked client's src code t so we can post it?
03:34 Zeno` I managed to replicated all but 1 of the hacks this morning... they're all pretty simple
03:35 Zeno` it just irks me that he's selling the source code for $12. But we only need to buy it once and then do whatever with it
03:36 Zeno` he can't exactly sell for $12 if we make the exact patch available
03:36 Zeno` but I suppose we don't want to encourage it. *sigh
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04:29 jordan4ibanez OldCoder: Okay, thank you
04:31 OldCoder
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09:00 TenPlus1 NOTICE: would any mt forum devs please log into forums, we are being spamed by 5 whole pages of adverts for meds/links to other sites by a user calle 'Elaineriple'
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09:16 TenPlus1 wb
09:16 TenPlus1 congrats on 0.4.15 release btw
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16:43 lhofhansl Congrats to 0.4.15! Exiting.
16:43 lhofhansl Exciting. :)
16:45 lhofhansl I tracked down a fixed a core dump issue with the proposed #4895. Have been playing with it and the fix for a while. Should be good.
16:45 ShadowBot https://github.com/minetest/minetest/issues/4895 -- Use std::vector instead of std::map in class ABMHandler by Rogier-5
16:45 lhofhansl Also #4881
16:45 ShadowBot https://github.com/minetest/minetest/issues/4881 -- Process ABMs in a spherical volume instead of a cuboid by lhofhansl
16:46 lhofhansl And lastly have a look at #4933. Have been using that for a while too.
16:46 ShadowBot https://github.com/minetest/minetest/issues/4933 -- Improve occlusion culling accuracy and efficiency. by lhofhansl
16:59 Fixer for some reason I'm confusing lhofhansl with juhdanad
17:00 Fixer https://github.com/minetest/minetest/pull/4682 this one bumps mapblock protocol i believe
17:01 celeron55 it's great that someone is taking a serious look at the occlusion culling code; for all this time it has been left to the state i left it in for some pre-0.4.0 version 8)
17:10 sfan5 anyone mind reviewing #4951 and #4952
17:10 ShadowBot https://github.com/minetest/minetest/issues/4951 -- Various anticheat improvements by sfan5
17:10 ShadowBot https://github.com/minetest/minetest/issues/4952 -- TileAnimation refactor & 2D sheet animation by sfan5
17:12 lhofhansl Wouldn't call my look _serious_. Just sending out a few more "rays" to make it a little more accurate.
17:13 est31 sfan5: let me have a look for the anticheat change
17:13 lhofhansl #4925 is interesting. I wonder whether with this we still need my #4886... Will test.
17:13 ShadowBot https://github.com/minetest/minetest/issues/4925 -- Fix block drawing glitch at block boundaries by Rogier-5
17:13 ShadowBot https://github.com/minetest/minetest/issues/4886 -- Allow overriding of player join and leave messages by bigfoot547
17:13 lhofhansl Whoops. I mean #4686
17:13 ShadowBot https://github.com/minetest/minetest/issues/4686 -- Remove optimization that causes underwater and cave rendering glitches. by lhofhansl
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17:16 Fixer 4951 is very needed
17:16 Fixer cheaters are a fact in minetest
17:16 Fixer usually it is just that gold_digger guy
17:17 Fixer that uses "constant far reach attack"
17:17 Fixer and fly with automining
17:18 Fixer i've asked him to move away to some anarchy servers, but he still joins usual servers I believe
17:18 sfan5 my pr just fixes what i found right off the bat
17:23 celeron55 lhofhansl: well you're doing more than just unoptimizing it or wiggling some values around; it's better than the usual attempts
17:23 est31 wiggling values around isnt really helpful generally
17:24 celeron55 not much more though 8)
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17:25 est31 but what lhofhansl does is
18:01 Fixer ...:translucency problems:...
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18:24 nrzkt hi
18:24 nrzkt where is the gradle version dependency ? 2.2 is very old i need to build with 3.2
18:25 sfan5 the build script uses the system-wide installed gradle
18:26 nrzkt yes but not all
18:27 nrzkt http://pastebin.com/z5X8emHN
18:28 sfan5 huh we use the gradle wrapper thing?
18:28 sfan5 builds worked for me with gradle 2.14
18:28 nrzkt it's the first time i get problem with release build ...
18:46 nrzkt sfan5, any idea permitting to compile using gradle 3.X ?
18:47 sfan5 dunno
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19:21 MillersMan Hi, I'm currently working on a prototype implementation for #4839 and have a few questions about code style.
19:21 ShadowBot https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators
19:23 MillersMan I want to allow different kind of buffers, e.g. ints that might be the index of the biome, floats for heights etc. and vectors for all directional stuff.
19:24 MillersMan But there might be other types that coders might want to use. So I'm thinking about abstracting the type into an abstract class with an allocator and cleanup and a few more methods instead of having just a type enum.
19:24 MillersMan Is that considered overengineering or bad style?
19:25 sfan5 type enum sounds like the better solution to me
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19:47 MillersMan sfan5: thanks, i'll stay with them for the moment
19:47 MillersMan Another question: I have a lot of small helper structs. Should they be in the global scope nested or in the corresponding classes?
19:50 MillersMan *or nested
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20:52 An0n3m0us REGISTER
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21:07 celeron55 oh i just finished reading the entirety of 4839 and switched back here to see what MillersMan's question wa
21:07 celeron55 +s
21:07 celeron55 and he's gone :P
21:08 celeron55 well i'll shortly answer in case MillersMan reads the log: in my opinion you should at least do it in a way that you personally want to use
21:10 celeron55 there's certainly some freedom when making an entirely new system, compared to fiddling with existing ones
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21:36 Fixer use !tell
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22:35 MillersMan celeron55: Yes, I'm reading the logs. Thanks for the info. I'm currently struggling to find a way to write compact easy to read code and at the same time provide a convenient API for mapgen-coders.
22:37 MillersMan I don't have any problems with adjusting to reasonable coding styles. This makes it easier for other developers to step in when I don't have time to fix something.
22:42 paramat wow, there's a lot to merge now, i'll merge #4363 #4860 #4872 #4881 #4902 #4906 soon if no objections
22:42 ShadowBot https://github.com/minetest/minetest/issues/4363 -- Call FATAL_ERROR() on lua panic, instead of exit(). by Rogier-5
22:42 ShadowBot https://github.com/minetest/minetest/issues/4860 -- Remove unnecessary shader if-statements. by lhofhansl
22:42 ShadowBot https://github.com/minetest/minetest/issues/4872 -- Update Android build tools to latest version by rubenwardy
22:42 ShadowBot https://github.com/minetest/minetest/issues/4881 -- Process ABMs in a spherical volume instead of a cuboid by lhofhansl
22:42 ShadowBot https://github.com/minetest/minetest/issues/4902 -- Move PP() and PP2() macros to separate header file by Rogier-5
22:42 ShadowBot https://github.com/minetest/minetest/issues/4906 -- Use field 'tiles' instead of 'tile_images' in minimal game by Rogier-5
22:43 paramat in 30 mins
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22:46 nrzkt paramat okay for me
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