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IRC log for #minetest-dev, 2016-12-09

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All times shown according to UTC.

Time Nick Message
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00:58 rubenwardy #4872
00:58 ShadowBot https://github.com/minetest/minetest/issues/4872 -- Update Android build tools to latest version by rubenwardy
00:58 rubenwardy est31 ^
01:57 sofar is light.cpp even supposed to do anything? or is there some other table when display_gamma = 1 used?
01:59 sofar http://i.imgur.com/765cE7T.jpg
01:59 sofar http://i.imgur.com/vEFa8ts.jpg
01:59 sofar that's kind of the difference I want it to be
02:00 VanessaE sofar: I'd go even farther
02:00 VanessaE whatever the difference is, mathematically, between the two images?  double it.
02:01 VanessaE (and then lower the light value for torches in the node def, if necessary)
02:02 VanessaE imho something like a mese lamp, or homedecor thick glow light, or a moreblocks super glow glass, which are all at max, should be almost TOO bright.
02:03 paramat indeed the gamma stuff i don't understand
02:05 sofar the problem is that the function does something weird for the default value
02:05 sofar but the default value should correspond to 1.8
02:05 sofar a display_gamma of >> 1.8 should make things brighter
02:05 sofar but it actually does the opposit
02:05 VanessaE I thought the "standard" was 2.2?
02:06 sofar according to the code 1.8 should be the same as "default" which is 1.0
02:06 sofar that's how stupid this code is
02:06 VanessaE I mean outside of MT, like if you're calibrating a monitor
02:06 sofar sometimes 1.8, sometimes 2.2
02:06 VanessaE ok.
02:07 sofar macs are 1.8, the rest is 2.2
02:08 VanessaE looks like mine's at 2.2, yeah
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08:15 Calinou sofar: by the way, you could rename the minetest.conf setting, especially if it's been broken
08:15 Calinou (compatibility)
08:16 Calinou display_gamma implies it uses hardware gamma switches, which it doesn't
08:16 Calinou (generally you don't ever want that, it messes with windowed or multi-monitor users)
08:16 Calinou (the correct way is to use GLSL color correction, which is slower but doesn't have those issues, also works properly on Linux with open source drivers)
08:16 Calinou maybe something like light_intensity sounds better
08:17 hmmmm as I recall, Zeno made it that way for a specific reason
08:17 Calinou (that's a Quake 3 term for "multiply light brightness by this value", and there it doesn't affect fully black areas)
08:17 Calinou hmmmm: yeah it's good that users can change light intensity
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15:09 Fixer there are reports that crops are not growing...
15:10 Fixer i have suspicion that it is true, i've set up my new farm, will see
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15:11 Fixer nope, it works for me
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15:31 rubenwardy Wayward_One, would you be able to test #4871 as well?
15:31 ShadowBot https://github.com/minetest/minetest/issues/4871 -- Fix sqlite databases being read-only on 64bit Android by patching sqlite by rubenwardy
15:33 rubenwardy would be nice to get it merged so I have a working device to fix #2599
15:33 ShadowBot https://github.com/minetest/minetest/issues/2599 -- Android: Random spinning with cinematic_mode enabled
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19:52 juhdanad So about #4634:
19:52 ShadowBot https://github.com/minetest/minetest/issues/4634 -- Texture pack in /usr/share/minetest/textures does't load
19:53 juhdanad I figured out that there is a "texture_path" setting, but it is hidden and is set in builtin.
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21:17 juhdanad What if you could load texture packs from multiple directories? (so from ./textures and /usr/share/minetest/textures at the same time)
21:22 red-001 related #4468
21:22 ShadowBot https://github.com/minetest/minetest/issues/4468 -- Load textures from the subfolders in texturepacks. by red-001
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21:42 Fixer !tell paramat night moonshine level of brigthness is the same
21:42 ShadowBot Fixer: O.K.
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