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IRC log for #minetest-dev, 2016-12-05

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All times shown according to UTC.

Time Nick Message
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00:19 rubenwardy octacian, I doubt it given freeze is in 2 days
00:20 octacian true.
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01:37 rubenwardy merging game#1429 in 20 minutes... (sfan5 paramat sofar)
01:37 ShadowBot https://github.com/minetest/minetest_game/issues/1429 -- Add sfinv.get_homepage_name() by rubenwardy
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01:39 paramat fine by me, if possible could you also merge #1442 ?
01:39 ShadowBot https://github.com/minetest/minetest/issues/1442 -- Colliding with unloaded blocks at high velocities is problematic
01:39 paramat game#1442
01:39 ShadowBot https://github.com/minetest/minetest_game/issues/1442 -- Snappy group: Remove beds and cactus from group by paramat
01:39 rubenwardy sure
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01:44 paramat Zeno` if possible could you review #4061 ? it's well tested, needs one more approval
01:44 ShadowBot https://github.com/minetest/minetest/issues/4061 -- Add loaded blocks to transforming_liquid-queue similar to updateLiquid by MillersMan
01:47 Zeno` It might take a while, but ok
01:49 paramat no problem, and thanks, it's been difficult to find a reviewer
01:50 rubenwardy merging...
01:51 rubenwardy done
02:02 Zeno` paramat, have the points MillersMan made on 26 Oct been addressed? I can't see where/if he said they have been, or if something has made him change his mind since then
02:02 paramat checking
02:08 paramat indeed the thread isn't clear if he is happy now. we have chatted a lot on IRC recently, starting 7 days ago, and he is happy with his new code. reading those points i'm fairly sure the new code addresses almost all of them, at least the important ones
02:09 Zeno` Ok, best make sure when he's next on I guess
02:09 Zeno` The code looks good so far
02:09 paramat yes i'll double check and let you know
02:10 paramat http://irc.minetest.net/minetest-dev/2016-11-27#i_4751360 and onwards
02:11 paramat he was away for a while but suddenly returned with new code
02:12 paramat or rather, improved code
02:12 Zeno` has he been around lately on IRC?
02:12 paramat yes
02:12 Zeno` anyway, based on what I've looked at so far (nearly all of it) I'll +1 it once the small clarification is made. The IRC does indeed suggest he's happy with it now
02:13 paramat ok thanks i'll check with him and send you a message or something
02:14 Zeno` I've +1 it pending a response
02:14 paramat his last relevant post http://irc.minetest.net/minetest-dev/2016-12-01#i_4754435
02:14 paramat last time he mentioned the PR
02:15 paramat you're my hero now
02:18 Zeno` I'll keep testing in the meantime but it's tricky to find the edge cases. It seems Fixer and you did quite a lot of gameplay testing anyway
02:18 Zeno` btw, that rivers thing looks awesome
02:19 Zeno` the map does anyway... haven't seen in-game
02:20 paramat yes good map, messy in-game but very interesting
02:20 Zeno` well, it's still proof of concept stage so you'd expect it to be unpolished
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05:09 paramat sofar i'm beginning to think you were right and that fire sounds cannot be done well enough in lua to be included in mtgame, see https://github.com/minetest/minetest_game/pull/1436#issuecomment-264763715 onwards
05:10 paramat fire sounds will probably have to be removed, unfortunately
05:13 paramat until we add new dedicated engine code for ambience
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05:23 sofar paramat: I must admit, I have been following your progress on fire sounds and hoping you'd come up with a decent method
05:28 paramat instead, i can provide optional mods with my code for those who want sounds
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05:29 Zeno` PR incoming "Add groin bulge" to Sam
05:29 Zeno` it will be my first -game PR
05:34 paramat heh
05:36 sofar paramat: I think it's entirely possible to do it nicely in lua though, and it will even sound realistic, but it will just come at the cost of network packets
05:39 paramat yes, but to do it acceptably needs very intensive code
05:39 sofar yup
05:39 sofar we've got 2 possible solutions that are far better
05:39 sofar 1) client side node sounds - a way to attach an always-playing sound to a node that just loops
05:39 sofar 2) client-side lua
05:41 sofar a bit of logic would make 1) quite feasible
05:53 paramat game#1444
05:53 ShadowBot https://github.com/minetest/minetest_game/issues/1444 -- Fire: Remove flame sound code by paramat
05:53 * paramat hides
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18:35 sofar paramat: FYI with current HEAD for minetest_game I don't see any mipmap issues...
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20:51 paramat sofar mip-map visual bugs seem to be GPU dependent, i get bugs with either RGBA or indexed alpha textures, as does Fixer
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21:26 paramat #4682 had an update
21:26 ShadowBot https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad
21:32 sofar paramat: yeah, I tested on Intel in the office today
21:32 sofar didn't see any issues
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21:48 PR4061Lives sfan5: reproduced :}
21:48 sfan5 what's the error?
21:49 PR4061Lives sfan5: serialisation blabla: could not read all chars
21:49 sfan5 just copy the full error
21:49 sfan5 i know what a serialization error looks like
21:49 PR4061Lives full one? how?
21:50 PR4061Lives i got only this:
21:50 PR4061Lives ERROR[Main]: Client::handleCommand_ActiveObjectMessages: caught SerializationError: deSerializeString: couldn't read all chars
21:50 sfan5 that's what i meant
21:50 sfan5 hm
21:50 paramat PR4061Lives could you perhaps test 4682?
21:50 sfan5 that should be the one that was recently fixed
21:50 PR4061Lives sfan5: yeah, thats why i got suspicious because server was running newer version and still got those errors
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21:51 PR4061Lives paramat: i can
21:51 sfan5 i'm pretty sure the pr changed something on the client too
21:51 sfan5 please try to reproduce it in singleplayer too
21:52 PR4061Lives sfan5: that error was in singleplayer
21:52 PR4061Lives with PilzAdam mob fork I believe
21:52 PR4061Lives engine 8a7dc83
21:52 PR4061Lives newest one
21:53 PR4061Lives i will open an issue and explain how to reproduce with subgame
22:04 PR4061Lives created
22:06 paramat ~tell Zeno` 4061 is go https://github.com/minetest/minetest/pull/4061#issuecomment-264992163
22:06 ShadowBot paramat: O.K.
22:07 paramat #4061 is now approved :]
22:07 ShadowBot https://github.com/minetest/minetest/issues/4061 -- Add loaded blocks to transforming_liquid-queue similar to updateLiquid by MillersMan
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23:05 ShadowNinja Final (?) security fix/compatability improvement: #4849
23:05 ShadowBot https://github.com/minetest/minetest/issues/4849 -- Mod security: Allow read-only access to all mod paths by ShadowNinja
23:07 garywhite Hi ShadowNinja
23:09 ShadowNinja o/
23:16 PR4061Lives \o
23:20 est31 \o/

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