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IRC log for #minetest-dev, 2016-12-04

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All times shown according to UTC.

Time Nick Message
00:13 millersman ah, sorry, thought i closed the tab... nevertheless have i created #4839
00:13 ShadowBot https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators
00:24 paramat no problem, and thanks
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02:15 paramat game#1440
02:15 ShadowBot https://github.com/minetest​/minetest_game/issues/1440 -- Default/flowers: Improve papyrus and waterlily schematics by paramat
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03:13 Hijiri is there anything holding back #4421 from getting approvals?
03:13 ShadowBot https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as RaycastState by juhdanad
03:42 paramat dev busyness, as usual
03:44 paramat some of our leaf textures are still indexed, will convert these back to RGBA
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03:55 paramat game#1441
03:55 ShadowBot https://github.com/minetest​/minetest_game/issues/1441 -- Default: Convert remaining indexed leaves to RGBA by paramat
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04:21 Kulgan` need a database to track the devs and contributors heheh
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06:06 paramat sofar i might merge some game PRs soon, is game#1441 ok for you?
06:06 ShadowBot https://github.com/minetest​/minetest_game/issues/1441 -- Default: Convert remaining indexed leaves to RGBA by paramat
06:09 sofar sure, yes, it's fine
06:16 paramat good. i'll merge games 1437 1438 1439 1440 1441 heh, i can count
06:27 paramat will merge in a moment
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06:39 paramat merging ..
06:45 paramat done
06:46 paramat i just passed 400 commits total
07:01 paramat game#1442
07:01 ShadowBot https://github.com/minetest​/minetest_game/issues/1442 -- Snappy group: Remove beds and cactus from group by paramat
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07:21 paramat i worked out how to detect when mgv7 floatlands are enabled in flags, and how to get the set floatland level, so i may use these to select a tweaked set of biomes compatible with mgv7 floatlands, to avoid the mess underwater
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13:56 zorman2000 Hi paramat, question about the new biomes: will they show on  valleys mapgen or just mgv7?
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21:07 paramat ~tell zorman2000 the new biomes just merged apply to all mapgens except mgv6
21:07 ShadowBot paramat: O.K.
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21:19 paramat 3 days to freeze
21:22 est31 https://youtu.be/9jK-NcRmVcw?t=12s
21:22 paramat still no comments? :) #4829
21:22 ShadowBot https://github.com/minetest/minetest/issues/4829 -- Mapgen: Make mgv7 the default mapgen by paramat
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21:23 VanessaE paramat: I would suggest before freeze, you install HDX256 (or as high as your box can deal with), sign onto daconcepts.com:30000, and start running down any heavily-populated street.
21:23 VanessaE you will...not like what you see your client doing (mesh gen lag has gotten kinda bad)
21:24 paramat not surprising though if using a ridiculously high texture size
21:25 paramat has it got worse recently?
21:26 VanessaE considering there was at least one 1024 px texture pack out there at one time, I can't say I agree that 256 is "ridiculously high"
21:26 VanessaE I can't really say how the lag has progressed over time, I just know it's pretty bad.
21:27 VanessaE but when you're using a badass GPU, well...you kinda expect it to perform. :)
21:27 VanessaE anyway, go see how it behaves
21:28 est31 paramat: added comment
21:28 paramat sorry, i'm too busy, it's not a priority at the moment
21:29 VanessaE ...
21:29 VanessaE just fyi, you could have already done it. :P
21:31 paramat ok, i also don't want to :)
21:32 VanessaE ...
21:34 VanessaE humor me.
21:53 paramat well (grabs the microphone and walks on stage) if it isn't a recent regression, and since it's not surprising when using stupidly high-res textures in a complex area, it's hardly a priority, and i am working full time until freeze on essential things
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21:57 VanessaE just go try it.  you'll find it doesn't take a particularly complex terrain (complex just makes it more visible), and 256 px is NOT "stupidly high-res".
22:02 PR4061works oh, 180mb download, oh well, i will look
22:03 sfan5 paramat: v7 caves seem boring
22:04 sfan5 also isn't active_block_range = 2 a little small?
22:04 PR4061works they are kinda repetitive :)
22:11 paramat i find mgv6 caves boring
22:12 paramat all cylindrical, 3D noise creates a much wider variety of forms
22:13 paramat mgv6 caves are just as repetitive
22:13 paramat (as far as pseudorandom and noise can be repetitive)
22:14 sfan5 caves are not an art project
22:14 sfan5 they should be nice places to explore
22:15 paramat 3D noise is a much more interesting structure
22:16 paramat most mgv6 caves are bent cylinders that stop at mapchunk borders, the 3D noise tunnels actually travel through multiple chunks
22:17 paramat they're continuous over large scales
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22:27 paramat in my in-dev core mapgen i'm using 3 3D noises for tunnels to create a more complex structure with more intersections. this could be used but 3D noise is intensive, using 2 for tunnels is already fairly extreme
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22:51 octacian So, if I submitted a PR that introduced an option allowing players to lay on beds in daytime but not actually sleep, assuming it was well written, is there any chance that it would be merged? (I'm asking the opinions of core devs on such a feature)
22:53 sfan5 someone will review it eventually
22:53 octacian specifically, before feature freeze. more specifically, should I bother trying to make time to work on before?
22:56 octacian hmm nvm. We'll just see how it goes. It honestly doesn't really matter if it got in before freeze anyways.
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