Time Nick Message 00:20 lhofhansl Thanks! It's safe to merge. If you prefer I'll trainee the FOV default change, it's not needed, just a cosmetic cleanup 00:20 lhofhansl I'll remove... 00:27 paramat no need 00:28 paramat 0 is cleaner than that equation 00:28 garywhite What's luarocks? 01:19 VanessaE sorry for the frequent joins/parts for Shadowbot. I'm trying to fix it. 01:21 garywhite Will someone please approve #4472 before Wednesday? It'd be one thing that MT would have a major advantage over MC 01:22 longerstaff13 #4472 ? 01:24 garywhite #4472 = Make server list searchable 01:25 longerstaff13 oh 01:25 paramat seems to have some issues 01:26 paramat not really high priority 02:13 paramat will merge games 1432 1434 in a moment 02:22 paramat merging 02:27 paramat done 02:31 paramat will merge engine #4831 #4826 in a moment 02:37 paramat now merging 02:40 paramat done, nice 02:44 paramat so now i feel we can do this 'Mapgen: Make mgv7 the default mapgen' https://github.com/minetest/minetest/pull/4829 02:47 lhofhansl Thanks. Awesome! 03:16 paramat now i have to rewrite fire sound code .. 04:29 VanessaE #4829 04:29 ShadowBot https://github.com/minetest/minetest/issues/4829 -- Mapgen: Make mgv7 the default mapgen by paramat 04:29 VanessaE \o/ 05:25 paramat bot! game#1436 05:25 ShadowBot https://github.com/minetest/minetest_game/issues/1436 -- Fire: Rewrite fire sound code by paramat 06:39 paramat please can anyone be a hero and review/approve #4061 ? 06:39 ShadowBot https://github.com/minetest/minetest/issues/4061 -- Add loaded blocks to transforming_liquid-queue similar to updateLiquid by MillersMan 06:44 hmmmm hi paramat 06:44 hmmmm is that the one you wanted me to review 06:44 hmmmm i'm gonna have a look now 06:45 hmmmm i've been in a really stressful situation lately, sorry 06:45 sofar it's a bad time of year for most of us 06:45 sofar busy work time 06:45 sofar family / holiday stress 06:45 hmmmm i wish it could just be work shit 06:45 sofar I wish it was too 06:46 hmmmm that i can handle at least 06:46 hmmmm i hope i come out of all this stuff with my nutsack still attached to my body 06:46 hmmmm for the past two days my heart has literally been pounding 06:47 sofar (that sucks) 12:30 red-001 split #4472 into 3 commits, so that it can be merged without search result filtering part 12:30 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 14:35 PR4061works Kulgan`: VanessaE found mem usage was growing due to logs, not about water queue 14:36 VanessaE well no 14:36 VanessaE the logs were a problem, fixed, but there is still an apparent memory leak 14:36 VanessaE whether it's the liquid queue, idk. 14:36 PR4061works nice 14:37 PR4061works missed that part 14:38 VanessaE that's because I hadn't yet said it :) 14:38 VanessaE there's not really enough new stats since I factored-out the logs to make a fair judgment 14:39 VanessaE https://daconcepts.com/vanessa/hobbies/minetest/stats-daily.html but if you look at the memory graph here, you can see a ~1 GB drop in usage when the servers were restarted at 0700. 14:40 PR4061works VanessaE: try slowing liquids to a crawl? or applying 4061? 14:40 PR4061works j4f 14:41 VanessaE #4061 14:41 ShadowBot https://github.com/minetest/minetest/issues/4061 -- Add loaded blocks to transforming_liquid-queue similar to updateLiquid by MillersMan 14:41 VanessaE I'll let the devs figure it out 15:53 PR4061works juhdanad: what do you think about moving fog farther a little? This get me thinking about it:https://imgur.com/a/AKbkr (shaders enabled) 15:56 PR4061works juhdanad: right now I feel like some stuff is completely hidden by fog, but rendered (like on pics above) 15:56 juhdanad You can set the fog for yourself as you want. 15:57 PR4061works juhdanad: really? 15:57 PR4061works can't find it in config 16:00 juhdanad Advanced settings->Client->Graphics->In-Game->Advanced->Viewing range 16:01 PR4061works juhdanad: i use 240, what i mean is fog compleately hides some chunks on that screenshot 16:01 juhdanad But I do think that it should be easier to find. 16:02 PR4061works maybe it needs to at least slightly uncover that parts 16:02 juhdanad On the first picture you disabled fog, am I right? 16:02 PR4061works right 16:02 PR4061works look center and left trees on far side 16:02 PR4061works compare two screens 16:03 juhdanad In this mode your client draws everything. 16:03 PR4061works make them in two tabs 16:03 PR4061works hmmm, but i looked into F6 menu and drawing not changed 16:03 juhdanad Try it out! Fly ~1000 nodes, look back, and disable fog. 16:03 juhdanad You should see everything that has been ever drawn. 16:04 PR4061works block drawn is the same when i turn off the fog 16:04 PR4061works nope 16:04 juhdanad (at least full viewing range with the R key does this) 16:04 PR4061works or wait 16:05 PR4061works i don't use R right now 16:05 juhdanad Sorry, then I misunderstood you. 16:05 PR4061works it draws everything if only R is used 16:06 PR4061works i'm really sure fog hides completely some parts, will post new screens 16:06 VanessaE something I especially like is that F5 now turns on wireframe mode if you press it enough times 16:08 PR4061works juhdanad: https://i.imgur.com/cdGF0Qd.png vs https://i.imgur.com/fQ9CqZY.png 16:09 PR4061works so that part can be uncovered a bit for sure 16:10 PR4061works juhdanad: i have impression it is in some parts only 16:11 juhdanad Oh, somebody made a commit that made fog round. However the server sends blocks in a cubic shape. You are seeing towards the edge. 16:12 PR4061works juhdanad: you sure? blocks are send in round shape now 16:13 juhdanad TWell, I don't know what the latest version does. Fly up, and with full view range look down. So you can see the shape of sent blocks. 16:15 PR4061works juhdanad: https://github.com/minetest/minetest/commit/e7c62edec90c476b54ea7cf7c44354f1609e4575 16:16 PR4061works juhdanad: lol, i think I bothering wrong person 16:16 PR4061works lhofhansl did fog changes... 16:16 PR4061works not you 16:16 PR4061works sorry 16:16 juhdanad No problem. 16:20 PR4061works juhdanad: i wonder if thats you who tried to fix ghost lighting? 16:20 juhdanad Yes, I am. And at this moment I'm working on it. 16:21 juhdanad At the current state I think it works, but uses too much CPU. 16:21 PR4061works juhdanad: good luck with that 16:21 juhdanad So I'm trying to make it faster. 16:22 juhdanad Thanks! 16:27 PR4061works damn, I also has this impression of bright grass as someone noted 16:43 PR4061works wonder if someone will reconsider improving of algorithm that is used for background darkening, due to problems with it in some parts of floatlands: https://github.com/minetest/minetest/issues/3577 16:47 juhdanad How can I add six new bits to mapblock data? Should I create a new version number? 16:49 sfan5 why 6 bits 16:49 juhdanad Each bit indicates that the light spreading could not be finished in that direction because the neighbor block was not loaded. 16:50 juhdanad This prevents light calculating when all light spreading is complete. 16:51 PR4061works interesting 16:51 PR4061works wonder if this can be related to liquid spreading that hmmmm was thinking 16:52 juhdanad I don't know - I haven't seen hmmmm's algorithm. 16:54 PR4061works he was thinking about: how in some way mark the water when it settle to not process it next time 16:54 PR4061works nevermind 17:28 juhdanad Yay! I successfully created a new serialization version with six extra flags! 17:35 est31 is it for network serialisation, or for disk serialisation? 17:36 juhdanad For both. 17:36 est31 ok 17:37 est31 from what you told the change sounds reasonable 17:42 PR4061works ugh, can't put stick, wooden stairs into furnace 17:47 Krock you can craft sticks into planks, depends on subgame and mods 17:50 PR4061works nevermind, sfans mtg is probably too old, it was fixed recently i guess 17:51 PR4061works hold on, can't use furnace in creative 17:52 Krock lolwhat? 17:52 PR4061works lolyes 17:52 PR4061works or not 17:53 Krock maybe you're doing it wrong. works fine here 17:53 PR4061works smelting wrong thing, sorry :S 17:53 PR4061works was burning wood with wood 17:54 PR4061works yeah sorry, it works 17:56 PR4061works alarm off 18:57 PR4061works this recent biome change is very good, i like it 21:14 PR4061works !tell paramat is this really necessary to place papyrus on green dirt near savannah biome? 21:14 ShadowBot PR4061works: O.K. 21:14 PR4061works !tell paramat why not yellow dirt? 21:14 ShadowBot PR4061works: O.K. 21:15 PR4061works !tell paramat example: https://i.imgur.com/VInMyIj.png 21:15 ShadowBot PR4061works: O.K. 21:28 paramat green was used to blend with the papyrus colour 21:28 paramat it's not ideal, perhaps it could be dirt now since grass only spreads from neighbours 21:29 paramat hm good idea 21:29 juhdanad Yes, I think dirt would be better. 21:29 paramat i avoided dirt before because it would just change to grass 21:29 paramat will do this 21:30 paramat Fixer your input is so useful 21:30 juhdanad By the way, what does !tell do? 21:30 garywhite !tell juhdanad this 21:30 ShadowBot garywhite: O.K. 21:30 garywhite !tell garywhite Hi 21:30 ShadowBot garywhite: O.K. 21:30 paramat or ~tell 21:31 juhdanad Oh, I thought it sends an e-mail or something. 21:31 paramat the message pops up for the recipient when they next log in 21:31 red-001 !tell red-001 test 21:31 ShadowBot red-001: O.K. 21:31 juhdanad Thanks, this is useful! 21:34 garywhite Finally, I finished the commit for my subgame 21:45 paramat #4829 21:45 ShadowBot https://github.com/minetest/minetest/issues/4829 -- Mapgen: Make mgv7 the default mapgen by paramat 22:05 VanessaE 2016-12-03 23:03:13: WARNING[Server]: ServerEnv: Trying to store id = 49415 statically but block (-20,12,44) already contains 10002 objects. Forcing delete. 22:05 VanessaE this really, REALLY needs fixed.... 22:05 VanessaE (especially since the per-block limit is 500) 22:05 PR4061works lol, wonder what are those objects 22:05 sfan5 why do you blocks have 10k objects ಠ_ಠ22:05 VanessaE I have no idea at all 22:05 sfan5 your* 22:05 PR4061works is it possible to print list of them? 22:05 VanessaE why is the engine allowing the count to exceed 500? 22:06 sfan5 nobody implemented the check in that place 22:06 sfan5 or rather it's hard to keep track of which entities move to which mapblock 22:11 VanessaE that mapblock is up in the air, far from any land. only one tall building near that spot, and all it has for entities is a bunch of signs. 22:11 VanessaE /clearobjects quick helps though. 22:16 VanessaE ...and it would seem that the old "flat player skin" bug has resurfaced. 22:16 red-001 why does minetest even keep that texture around? 22:17 VanessaE I don't mean the "green guy" 22:17 VanessaE I mean a regular "sam"/minecraft-type skin being laid out flat-sprite style 22:19 red-001 so even worse then the green sprite? 22:19 VanessaE yeah 22:19 VanessaE imagine taking a regular skin file and just...displaying it raw. 22:19 VanessaE not wrapping it around a model 22:19 red-001 thats pretty bad 22:20 VanessaE it's an olllllllllld bug 22:20 red-001 is it a bug in the lua code? 22:20 red-001 or the c++ code? 22:20 VanessaE no idea 22:21 red-001 any sure way to reproduce it? 22:21 red-001 or does it happen at random? 22:21 VanessaE the only thing I can be sure of is that entity glitch ^^^ can help cause it 22:22 VanessaE because it still, to this day, deletes player refs/handles too 22:31 PR4061works VanessaE: cheapie created very dirty hack to avoid this 22:31 PR4061works VanessaE: i sometimes get kicked too on login to some of your servers 22:31 PR4061works because of this id = crap 22:31 VanessaE I saw his hack 22:32 VanessaE figured I'd wait for the devs to decide what to do about it 22:32 PR4061works why not somehow get list of those objects, what are they, and somehow deduce why they are there 22:33 VanessaE didn't seem like there was any point, the only thing in the are that even creates entities is signs and LCD screens, and they update very infrequently 22:36 Shara Regarding the "flat skin" bug. I've noticed it's likely to happen the same time as the "multiple players named unknown in the player list" bug. 22:38 Shara Players time out, and seem to get replaced on the player list by "unknown", and when they sign back in, they have flat skins. 22:38 PR4061works o.O 22:38 Shara It's extremly rare, but have noticed they seem to go together. 22:38 VanessaE that's what happened to me. 22:39 VanessaE I signed in, got caught-up and deleted with those ^^^ entities, had to quit and sign on again, and got the flat skin. 22:39 Shara I've previously entered /status on my server to get "unknown, unknown, unknown, unknown, Shara" for example, when it's just me there and others timed out 22:40 Shara Haven't seen it in quite a long time now. 23:08 milllersman anybody remembering my mapgen with strictly downhill flowing rivers? I'm thinking of redoing the implementation in a more generic way 23:09 milllersman my idea is to create an abstract base class that provides the tools for writing recursively refining MapGens 23:09 paramat i certainly remember it, and tried it 23:10 milllersman in theory it might even be possible to make them scriptable 23:12 milllersman the worlds the old one generated are ugly as the ridges of mountains were always on a grid with a power of two step-size, small ones at around 4x4 while bigger ones had a 64x64 grid or even bigger... 23:16 millersman in theory recursive refinement allows to have non-local rules (like water always goes in the direction of decreasing y regardless of how long rivers are) with comparable speed to noise-based generators 23:17 millersman sorry for spaming with reconnects :( 23:18 millersman is there any interest in integrating such a feature in the official minetest? 23:21 paramat yes i'm interested 23:22 paramat it can certainly be considered 23:25 millersman how could i best communicate the general concept and my ideas for the implementation details? 23:25 paramat an issue at github 23:27 millersman ok, but there are a lot of details, hope i'm able to write it in a clear way 23:28 paramat well hmmmmm at least will probably understand it 23:30 millersman ok, so i'll try it 23:34 paramat he also really liked your mapgen 23:34 paramat or the concept at least 23:43 millersman ok, i stop spamming now but i keep updating and reading the log. so if anybody has questions, just ask them or tell ShadowBot 23:46 paramat ok