Time Nick Message 00:46 paramat testing #4745 seems to show not much reduction in mesh updates, so i'm feeling all 'meh' about this now 00:46 ShadowBot https://github.com/minetest/minetest/issues/4745 -- Digging crack animation: Make crack animation optional by paramat 00:55 paramat i'll let it sit for a while as low priority 00:56 garywhite I do think it'd be a good idea, reduce client resources a bit, but I don't think it's needed in 0.4.15 01:06 paramat surprisingly the reduction in mesh updates is almost insignificant 01:08 OldCoder no need, we already always notify people 01:08 OldCoder Those announcements include API changes, paramat? 01:08 OldCoder If so, issue is addressed 01:09 paramat yes 01:10 est31 I think performance isn't a reason to be in favour of the PR 01:11 est31 I don't like it much 01:11 est31 but it doesn't change the default, so I'm not against it 11:42 celeron55 ok i have a seguttions can u make a new site was named www.minetestskins.net 11:42 celeron55 please and make minetest like minecreaft by making the user need a 11:42 celeron55 minetest account for playing server and chossing skins on 11:42 celeron55 www.minetestskins.net 11:43 celeron55 11:44 celeron55 let's just add this new word to the english language: seguttion 11:44 celeron55 it's like a suggestion, but definitely bad 11:57 red-001 could someone review #4472? 11:57 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 12:49 Krock celeron55, is that one of your inbox messages? 12:51 Krock red-001, LGTM 14:18 FallingBugs wth..... red plants in minetest? 14:19 FallingBugs sofar: i think that indexed colours change added a bug 14:19 FallingBugs https://i.imgur.com/GZJ2Le3.png 14:34 FallingBugs https://github.com/minetest/minetest_game/issues/1397 15:46 Krock FallingBugs, maybe you should know that long punches are more powerful 15:46 FallingBugs Krock: maybe, but it still crappy in action 16:25 nrzkt #6 16:25 ShadowBot https://github.com/minetest/minetest/issues/6 -- Apples on the trees can not be eaten 16:25 nrzkt oops sorry :) 18:37 paramat game#1397 i'll revert the texture changes later if no objections 18:37 ShadowBot https://github.com/minetest/minetest_game/issues/1397 -- Visual regression after indexed images merge 18:39 paramat ^ sofar nore sfan5 rubenwardy 19:40 paramat also i'll quickly fix overly-loud tool break sounds 21:23 paramat sofar https://github.com/minetest/minetest_game/issues/1397#issuecomment-261739872 i'll get to work on this suggestion if no objections 21:26 sofar weird though 21:26 sofar wasn't even auto converted, I just changed the mode in gimp 21:27 sofar indeed when I flatten aspen leaves the alpha pixels turn to a color, but it's black? 21:27 sofar sorry, green 21:32 sofar paramat: can you try this version? 21:32 sofar http://i.imgur.com/freXpXz.png 21:34 sofar I wonder if optipng can just fix it automatically 21:37 paramat ok will try it 21:37 Brikooba paramat: I tried to clone your repository for swimsounds and I think something is wrong. 21:37 Brikooba --with my clone. 21:37 paramat it needs rebase 21:38 paramat so testing my PR may be problematic 21:40 paramat sofar yes that aspen texture has no bug 21:40 sofar so that's saved without the 'color for transparent pixels' option in gimp 21:41 sofar but, try just running optipng on them 21:41 sofar I think that does the same thing 21:41 sofar and may be easier 21:41 sofar tbh I can't see from the screenshots what the problem entirely is, rails? 21:42 paramat i can't see a problem with rails 21:42 WaterReflowBug i will explain 21:42 WaterReflowBug look at grass - it turns to red at far distance 21:42 Brikooba 1 problem is with my clone and i figured it out. 21:43 paramat red and blue 21:43 WaterReflowBug rails - turn to green or dirty - before index change it was turning to black 21:43 sofar ah 21:43 sofar heh, so it was wrong before as well 21:43 WaterReflowBug no 21:43 sofar WaterReflowBug: can you run optipng on them? 21:44 WaterReflowBug no 21:44 sofar see if that helps? 21:44 WaterReflowBug or 21:44 WaterReflowBug maybe yes 21:44 WaterReflowBug sofar: rails looked good before indexed change, now they look wrong 21:45 WaterReflowBug found optipng bins 21:45 paramat leaves have to be done manually, programs tend to set the opaque colour wrong 21:45 sofar they just happened to mipmap to the right color by chance 21:45 paramat yeah possibly 21:46 paramat i started using mimap a few weeks ago, and have noticed alpha textures looking odd in the distance 21:46 paramat but assumed that was expected 21:46 paramat they may have been bugging out but to a not so problematic colour 21:47 paramat so perhaps indeed all alpha textures must be RGBA 21:48 paramat anyway, lets not base our textures on these buggy ones, revert alpha textures first 21:48 Brikooba I got it now. Sounds nice. It is a little low compared to footstep sound. 21:48 WaterReflowBug grass 3 4 5 and side optimised, will see 21:48 paramat yeah might need a little more gain 21:48 Brikooba It's good. A touch louder would be better, i think. 21:48 WaterReflowBug 1 and 2 already optimised 21:50 WaterReflowBug sofar: won't help, still red 21:50 sofar ok, so optipng doesn't remove the alpha pixel color 21:50 sofar now we just need a list of files affected 21:50 WaterReflowBug https://i.imgur.com/NodChPv.png 21:51 WaterReflowBug i have no idea what is affected, could be everything 21:51 sofar my eyesight isn't bad, but can you make larger screenshots? lol 21:51 sofar I know how to fix it now 21:51 WaterReflowBug sofar: ctrl+scroll 21:51 sofar ctrl-scroll makes it fuzz :P 21:51 WaterReflowBug you will recognise 21:51 WaterReflowBug looks like alpha channel is red 21:51 sofar it's not actually, I think 21:52 WaterReflowBug or entirely 21:52 sofar it's light green actually 21:52 Brikooba Do you want to remove alpha channel on some images? I've done that from command line. 21:53 Brikooba Level -o4 is good for optipng. If you want to burn much CPU, sure go higher. 21:53 WaterReflowBug i did optifine -v *.png 21:54 Brikooba If you have a cloud computer and don't pay for CPU, you can go brute force all combinations. 21:54 Brikooba optifine, i don't know yet. 21:55 paramat so, it's 'save colour from transparent pixels' which is the issue? 21:55 sofar yup 21:55 Brikooba What does optifine do? I see it is related to minecraft. 21:55 paramat the gaps in leaves need to change to the correct colour when 'opaque', be careful with that 21:55 sofar Brikooba: optipng 21:56 sofar Brikooba: optifine is a minecraft hack, unrelated 21:56 WaterReflowBug https://i.imgur.com/N2TYh3k.png when I zoom in, notice reddish part in the middle of grasses (put your glasses on) 21:56 sofar WaterReflowBug: optipng, not optifine 21:56 WaterReflowBug optipng 21:57 sofar paramat: so grasses, aspen leaves, rail? 21:57 paramat yes grass close up shows red if one of the planes is at a small angle to view 21:57 paramat sofar all alpha textures will need fixing 21:57 WaterReflowBug btw 21:58 WaterReflowBug i've noticed default rail takes longer to dig in creative 21:58 Brikooba WaterReflowBug: default level is -o2. difference is o2 does filters 0,5 ; o4 tries filters 0-5. 21:58 WaterReflowBug i thought that was fixed 21:58 paramat leaves though may have to be RGBA due to the gaps needing a certain colour when 'opaque' is used 22:05 paramat actually, no, because your aspen leaves texture i tested was ok 22:06 paramat so to clarify. we can use indexed for all textures, but textures using alpha must not 'save colours from transparent pixels' 22:06 sofar opaque changes alpha pixels to black I think 22:06 paramat black is fine for the gaps in leaves in opaque mode 22:07 paramat i think most leaves do that already, apart from aspen 22:07 paramat thisis going to be a huge job 22:08 WaterReflowBug why not just reverting this textures back 22:08 WaterReflowBug those 22:08 paramat i suspect this bug has been present for a while, but was not noticed because the 'bug colour' was not red 22:10 paramat sofar shall we revert the alpha textures first, to partly fix this quickly? 22:10 paramat the non-alpha textures are ok afaik 22:18 paramat sofar it seems to me that all MT textures that use alpha will need to be resaved without 'save colour from transparent pixels', because it is impossible to tell if they were saved correclty originally, and because the bug may be present but visually unnoticeable 22:21 paramat for now i'll fix tool break gan 22:21 paramat (gain) 22:26 paramat ha i've just noticed the bug is present for dry grass, we just didn't notice it before 22:26 paramat dry grass has been buggy for a year 22:26 paramat with mipmap on 22:30 paramat hm resaving as i mentioned didn't fix them though 22:34 paramat resaving as RGBA does fix them 22:37 paramat sofar ^ RGBA is necessary after all, it fixes the bug with or without 'save colours from transparent pixels' 22:37 paramat i just fixed dry grass this way 22:39 paramat so all indexed alpha textures must be converted to RGBA 22:40 paramat this can be partly done by reverting the alpha textures just changed (copy them into a PR from an older version) 22:41 paramat then we can change the others later 22:47 sofar paramat: I've been looking at auto converting them, but, kids... 22:47 paramat ugh auto .. 22:48 sofar reverting is fine, I'm ok with that 22:48 sofar I can re-fix the invalid srgba profile anyway on a case-by-case bassis 22:48 paramat i shall revert the alpha ones then 22:49 paramat within an hour or so 22:49 WaterReflowBug sofar: make kids do it 22:49 WaterReflowBug done 22:50 paramat lol 22:51 sofar I wish 22:52 sofar my 2yr old can barely properly use a tablet, so, not gonna happen any time soon 22:52 sofar the other 2 aren't into hacking stuff yet 23:00 paramat #4796 23:00 ShadowBot https://github.com/minetest/minetest/issues/4796 -- Tool break: Reduce gain of break sounds by paramat 23:01 paramat i'll revert those textures now 23:12 sofar great time for freesound.org to be slow as tar 23:35 paramat game#1398 quick test then will merge 23:35 ShadowBot https://github.com/minetest/minetest_game/issues/1398 -- Textures: Revert many back to RGBA to fix visual bug by paramat 23:35 sofar :+1: 23:36 sofar ugh, I totally know what sound I want for carts, I just can't find it anywhere :() 23:39 paramat will merge game#1390 too in a moment 23:39 ShadowBot https://github.com/minetest/minetest_game/issues/1390 -- Boats: Fix Boat yaw when entering boat by pilino1234 23:47 paramat now merging 23:50 paramat merged. i'm at 197 commits to game 23:51 paramat 190 in engine, trying to pass 200 in both before release 23:53 sofar I think I may have found a nice sample for carts!