Time Nick Message 13:28 Wayward_One From #minetest: HEADs up. Placing a torch causes a crash in Git HEAD. It seems world I made with an earlier HEAD don't load with 0.4.14 either. 13:28 paramat ~tell hmmmm please could you comment further on #4705 / #4774 ? (it was re-opened in a new PR) we would appreciate your review 13:28 ShadowBot paramat: O.K. 13:38 paramat est31 nore sofar Zeno` rubenwardy 3 weeks to freeze 13:38 rubenwardy kk 13:44 paramat .. if allowing 2 weeks for freeze, we needed that last time. we can always release before 21st anyway if freeze doesn't need to be that long 13:48 rubenwardy game#1179 rebased and updated 13:48 ShadowBot https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy 13:48 rubenwardy due to the fact that there's no callbacks for setting changes 13:49 rubenwardy when creative_mode is changed the inventory doesn't automatically update 13:49 rubenwardy you have to trigger an sfinv.set_player_inventory_formspec by changing a tab 13:50 rubenwardy in vanilla MT when creative_mode is false, you can't do this as there's only one tab 13:50 rubenwardy so currently you can disable this using /set creative_mode false, but you can't enable this again 13:50 rubenwardy I'll have to add polling :'( 13:50 rubenwardy Wish there was an event callback for setting changes 13:51 rubenwardy Although actually, if /set is defined in builtin you could easily add this by overriding func(). But that's not very clean 13:52 paramat #3605 has 5 +1s, any final objections? 13:52 ShadowBot https://github.com/minetest/minetest/issues/3605 -- Play tool breaking sounds. by sofar 13:53 rubenwardy Maybe wait and see if PilzAdam still isn't satisfied 13:54 rubenwardy we can probably not take BlockMen at full seriousness as I'm pretty sure those comments were due to us not allowing hunger into builtin 13:54 rubenwardy but meh 13:54 paramat could possibly wait a few days 13:54 rubenwardy no offence intended 14:09 paramat ~seen PilzAdam 14:09 ShadowBot paramat: I saw PilzAdam in #minetest-dev 14 weeks, 4 days, 15 hours, 1 minute, and 7 seconds ago saying "tree growing was previously handled in the engine; maybe it's a reminiscent of that?" 15:16 Wayward_One who is in charge of/has control over the dev wiki? 15:49 octacian Is there any chance that something like the meta_set_nodedef branches from celeron55's personal MT repo might make mainstream (https://github.com/celeron55/minetest/tree/meta_set_nodedef and meta_set_nodedef_2)? 15:50 octacian IK the entire repo is quite behind the mainstream MT repo, but, apparently the basic idea can be found there. 18:38 paramat hmmmm sfan5 and all, i might merge #4527 within a day or so, just need to add documentation, last chance for pre-merge comments / review 18:38 ShadowBot https://github.com/minetest/minetest/issues/4527 -- Mgv7: Add optional floatlands by paramat 18:47 paramat concerning illegal or unpleasant apps, instead of having our own iOS etc. app, how about listing 'officially approved' apps maintained by others and directing players to those? this might encourage app devs to improve there apps to gain approval which then sends more players their way. just a random thought 18:51 sfan5 paramat: my only comment about floatlands: works great 18:55 hmmmm oh man 18:55 hmmmm the 4705 shitshow 18:56 hmmmm i'm looking at it right now 18:57 hmmmm if there was enough of a consensus for the PR, then i think it should be merged 18:57 hmmmm the initial reactions of one person (me) shouldn't be enough to block it. i haven't looked at it close enough to form a real opinion 18:57 hmmmm i'm going to now though, and i'll probably end up pleasantly delighted because it seems like there were many others who are as well 19:05 paramat ok cool 19:23 hmmmm damn i wish i had more time to spend on MT 19:23 hmmmm we need to get client-side lua through; that would make things like this CL much more palatable 19:27 sofar CL? 19:28 Hijiri continuously logarithmic 19:29 sofar hmmmm: I'm certainly going to make tnt look a lot better once particle animations are in... 19:33 jin_xi sup devs, guess whos back with a mind numbingly dumb question... 19:33 hmmmm ugh jeez 19:33 hmmmm i'm quad-tasking right now 19:33 hmmmm wish people could stop bothering me 19:33 jin_xi so i wanted to see mapblock limits and threw a line in clientmap to draw each map blocks bounding box 19:34 jin_xi it should be white an mostly is, but oscillates yellow orange red when looking down. 19:34 jin_xi anyone got a clue as of why that is? 19:35 jin_xi its reminiscent of lava cycle 19:35 hmmmm line? 19:36 jin_xi the line i added? just driver->draw3Dbox, at about line 510 in case you meant that 19:36 hmmmm i mean don't you specify the color of the line in that call? 19:36 jin_xi yes 19:36 hmmmm so what it is depends on what you passed as that parameter... no? 19:37 hmmmm sofar: did we drop DirectX support or something? 19:38 jin_xi you'd think it would be white when you specify it and in a way it is, it just seems to get some weird lighting depending on look direction and very lavay colors most of the time. it just seemed odd to me 19:39 hmmmm oh, so you drew the line as white, but it gets shaded with colors 19:39 hmmmm ? 19:40 hmmmm well that's a decent theory, try disabling shaders and seeing if it's all solid white now 19:40 jin_xi ok will do 19:41 hmmmm sofar: when reading through 4705, should I ignore the first half of the comments in that PR? it seems to be referencing something obsolete that was already changed 19:42 jin_xi nope, same 19:42 hmmmm jin_xi: hrmm it might be the after effects 19:43 jin_xi yes, there is some darkening and stuff going on when looking down, right? but why the lava cycle/oscillation? 19:43 hmmmm when looking down has to do with the sky color i thought 19:43 hmmmm background color 19:43 jin_xi weird. anyhow its not important, just odd 19:44 red-001 when is feature freeze? 19:44 hmmmm oh 19:44 hmmmm did you draw the line with a material? 19:45 sofar hmmmm: pretty much, I've tested and verified that the node animation style works myself, and that's the one I'll be using (since it's easier to understand) 19:45 sofar { type = "vertical_frames", ... 19:45 jin_xi no, just one line. i guess a material can ignore light and stuff, but still i wonder where that oscillation comes from, and if its from lava, how does it leak to the surface 19:46 hmmmm jin_xi: "Note that the box is drawn using the current transformation matrix and material." 19:46 hmmmm http://irrlicht.sourcearchive.com/documentation/1.7plus-pdfsg1/classirr_1_1video_1_1IVideoDriver_7773fce9358ee81db5484b2d21015570.html 19:47 hmmmm sofar: my other question though. was DX support dropped sometime? 19:47 jin_xi oh, so thats it. thanks for the help 19:47 sofar hmmmm: I didn't know we, or irrlicht even supported that 19:47 hmmmm i definitely remember using DX minetest 19:48 Krock Irrlicht supports Direct3d9 and 8 but we don't actually support it (as in providing shaders or any other features like for OpenGL) 19:48 hmmmm so did people forget we supported directx, or do they just not want to bother 19:49 hmmmm so if 4705 were to get merged as-is, we need to come to a firm decision of whether DX is supported or not 19:49 Krock Minetest runs fine with Direct3D/DirectX but well, there's OpenGL which runs better in 99% of the cases 19:51 paramat red-001 freeze in 3 weeks 19:52 Hijiri the pending particles stuff also fixes depth sorting of translucent particles? 19:52 Hijiri I got that impression from the discussion in the original PR 19:54 Hijiri I mean, it seems like blend would require it 19:54 hmmmm wow! 19:55 hmmmm somebody found the SAO deserialization error bug 19:55 hmmmm hi-5 to Rogier-5 19:55 sfan5 hmmmm: ideally you read through #4774 instead of #4705 (if you want to review the current state) 19:55 hmmmm lol I missed a lot of what happened 19:55 ShadowBot https://github.com/minetest/minetest/issues/4774 -- Adding particle blend, glow and animation by sfan5 19:55 ShadowBot https://github.com/minetest/minetest/issues/4705 -- Adding particle blend, glow and animation by Foghrye4 19:55 hmmmm sfan5: trying to get some of the context and thoughts from others 19:56 sfan5 paramat: mind telling me the exact freeze date so i can put it into the topic? 19:57 hmmmm okay i'm looking at 4774 19:57 hmmmm very first thing i see are the irrlicht constants back again 19:57 paramat ok 19:57 hmmmm fwiw zeno was working on decoupling MT from irrlicht 19:57 sfan5 my pr is based on the old one 19:57 hmmmm maybe if everybody stopped making so many damn PRs he could accomplish this 19:58 hmmmm sfan5: and you propose to merge this version instead of the 4705? 19:58 sfan5 you can't reopen PRs 19:58 sfan5 and i felt like improving stuff (especially the docs) anyway 19:58 paramat allowing 2 weeks for freeze means freeze on 7th December 19:59 sfan5 so yes 19:59 paramat but hopefully freeze won't need to be so long and we can release earlier than 21st 19:59 hmmmm this is a headache 20:00 hmmmm no wonder why i haven't been able to get into reviewing it 20:05 paramat thanks 20:05 sfan5 the last time we had freeze in capital letters in the topic was for 0.4.12 20:11 paramat capitals are colder 20:30 red-001 could someone review #4472? I fixed a lot of the issues with it and squashed all the commits into one 20:30 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 20:36 paramat mgv7 floatlands are ready to go, might merge in a few hours 21:00 Wuzzy Can someone pleaese approve or disapprove ? 21:01 Wuzzy (I want to be sure it is OK) 21:55 paramat 4770 is fairly trivial, i'll merge it next time i merge something else 22:03 garywhite So will 0.4.15 have a feature to search the server list? 22:16 red-001 maybe 22:18 garywhite cool 22:20 red-001 depends on the core devs 22:38 octacian Is there any chance that something like the meta_set_nodedef branches from celeron55's personal MT repo might make mainstream (https://github.com/celeron55/minetest/tree/meta_set_nodedef and meta_set_nodedef_2)? 22:39 octacian IK the entire repo is quite behind the mainstream MT repo, but, apparently the basic idea can be found there. 22:39 octacian (^ nobody answered the original time, so, just to be sure it was seen ^_^ ) 22:40 paramat maybe, we'll have to look at it 22:40 sfan5 >based on release from 4 years ago 22:40 sfan5 nobody will want to rebase that 22:40 paramat heh 22:41 paramat there may be an issue feature request for this already, if not you could make one 22:42 paramat i'll merge #4663 #4770 soon 22:42 ShadowBot https://github.com/minetest/minetest/issues/4663 -- Make attached particle spawners respect the parent's yaw by orwell96 22:42 ShadowBot https://github.com/minetest/minetest/issues/4770 -- Naming convention for custom item/entity fields by Wuzzy2 22:42 paramat have fun searching through all 751 issues 22:42 nrzkt if i remember nore has done a similar thing for metaset nodedef 22:43 nrzkt 1 year ago 22:43 nore There is a 1 and a half year old pull of mine 22:44 nore If someone wants to rebase it 22:44 nore And fix its slowness 22:44 paramat 'needs adoption' 22:44 nore #1118 22:44 ShadowBot https://github.com/minetest/minetest/issues/1118 -- Meta set nodedef by Ekdohibs 22:46 nore One thing I wanted to rebase and merge into master would be the use of NodeWithDef, but I didn't complete the rebase 22:46 nore Some of the changes I made are already merged as well 22:47 paramat hm, #4663 needs squashing on merge but contains an empty commit "Merge remote-tracking branch 'upstream/master' into aps_offset_rotate" should this commit be deleted in the squash? 22:47 ShadowBot https://github.com/minetest/minetest/issues/4663 -- Make attached particle spawners respect the parent's yaw by orwell96 22:47 nore I might try to rebase it again someday, but I don't have the time right now and I won't have it before the freeze for sure 22:49 paramat .. yeah i'll delete that commit in squash 22:53 paramat 4663 didn't apply anyway 22:56 paramat so i'll merge mgv7 floatlands 4527, and 4770 in a moment 23:09 Wayward_One To whomever is in charge of/has full access to the dev wiki, I'm still getting a 500 error when I try to edit or even preview my changes... 23:12 paramat now merging 23:18 paramat pow! merged