Time Nick Message 00:01 paramat sofar ^^^ 00:01 Calinou +1 for light nyancat, but that's just me, it makes more sense this way 00:21 Fixer paramat: on that video there is huuuge cave, i seen those in valleys, do they appear in v7 also? 00:21 Fixer i'm not satisfied with updatelighting :/ 00:22 paramat no-one is :] 00:22 Fixer it feels like it is getting worse 00:22 paramat massive caves is mgvalleys only, those were duane's addition 00:23 twoelk maybe walk around with portable mapfix? 00:23 twoelk should give some nice lag 00:23 Fixer i just put torch in such cave and outright get this edge light problem 00:23 paramat maikerumine found one of those big caves and it blew his mind 00:24 Fixer lighting don;t go to nei-ring mapchunk for some reason 00:24 Fixer paramat: i also reliably get something insane 00:24 twoelk reliably insane? 00:24 Fixer paramat: put torch - it lights up for second and dissapears 00:25 Fixer i get this from time to time on singleplayer 00:25 Fixer didn't notice it earlier 00:25 Fixer this maybe a new bug 00:25 twoelk ah server has different view of reallity 00:27 Fixer example of edge lighting bug: https://i.imgur.com/KwCjerE.png 00:28 twoelk the looming darkness 00:28 Fixer 747 issues 00:28 Fixer time to crash them into the mountain 00:41 Fixer edge lighting bug much worse, need to check older build before " Improved lighting " oct27/2016 00:45 paramat yes please 00:45 Fixer hmmm, edge lighting problem was before "improved lighting" 00:46 paramat phew 00:46 Fixer but torch dissapearing... trying to reproduce it 00:48 Fixer got it 00:49 Fixer torch dissapearing also before improve lighting commits (they are not related but was interesting to check) 00:50 Fixer https://i.imgur.com/aaZq2NC.png you can see wrong lighting after my failed attempt to place torch 00:50 Fixer it dissapeared and left this crap 00:50 Fixer so buggy 00:50 LightingBugs lost another torch right away 00:52 paramat weird 00:53 paramat no-one else has reported this on singleplayer 00:54 LightingBugs i started to have this BS 00:54 LightingBugs even after restarts, on different mapgens, even before improved lighting commit 00:55 LightingBugs https://github.com/minetest/minetest/issues/4762 (has nice screenshot) 00:55 LightingBugs now i can't light fucking torch, and probably need bisect this crap 00:57 LightingBugs i have some older builds on hand, will check 0.4.14 stable 01:00 LightingBugs tommorrow 01:05 LightingBugs it can happen few times in a row 01:05 LightingBugs seems random 01:13 Wayward_One you may need to upgrade your distro if you're on Linux, to get 3.3 01:13 Wayward_One I have, I'm running Mint 18 (Ubuntu 16.04), but fglrx was dropped and so far the amdgpu and radeon drivers still only give me 3.0 :/ 02:46 est31 ShadowNinja: if bugs like #4761 #4741 #4692 #4673 get fixed until release, mod security will be turned off by default 02:46 ShadowBot https://github.com/minetest/minetest/issues/4761 -- Mod security: io.open() is broken in specific circumstances 02:46 ShadowBot https://github.com/minetest/minetest/issues/4741 -- Mod security: io.lines() does not work/was removed 02:46 ShadowBot https://github.com/minetest/minetest/issues/4692 -- Mod security: Accessing mod paths in callbacks is broken 02:46 ShadowBot https://github.com/minetest/minetest/issues/4673 -- Mod security: Broken with a different --map-dir 02:46 est31 get not* 03:13 paramat yeah i have seen it is causing headache for modders, early on in the next release cycle may be a better time to enable it 03:14 est31 we could enable it by default on dev versions of minetest and check for regressions reported, and once we see no problematic regressions, we can enable it for releases as well 03:14 est31 so basically enabling security per default after a release, and disabling it shortly before 03:44 paramat sounds good 03:44 sofar +1 for that 03:53 kaeza http://i.imgur.com/qd9W3ix.png 03:53 kaeza oops, wrong chan 03:54 est31 that screenshot looks... interesting 03:55 paramat game#1382 03:55 ShadowBot https://github.com/minetest/minetest_game/issues/1382 -- Nyancat: Make nyancat and rainbow light sources by paramat 04:07 paramat and game#1383 04:07 ShadowBot https://github.com/minetest/minetest_game/issues/1383 -- Default: Add 'group:cools_lava', add to snowblock and ice by paramat 05:00 paramat updated game 1383 05:40 paramat i'll merge games 1377 1379 1382 in 2 hours 08:04 paramat will merge games 1377 1379 1382 in a moment 08:12 paramat merging 08:15 paramat complete 14:39 lisac Hello. I seem to have an issue with compiling latest git version of Minetest. 14:39 est31 lisac: tell us your problem 14:40 est31 and did it work before? or is it your first try? 14:40 lisac /home/lisacvuk/minetest/src/cguittfont/irrUString.h:66:22: fatal error: irrTypes.h: No such file or directory 14:40 lisac compilation terminated. 14:40 lisac It did work before. 14:40 lisac I think. 14:40 lisac I do have irrlicht installed. 14:40 lisac lisacvuk@middle-earth:~/minetest/build$ locate irrTypes.h 14:40 lisac /home/lisacvuk/RBDOOM-3-BFG/neo/libs/irrxml/src/irrTypes.h 14:40 lisac /home/lisacvuk/irrlicht/include/irrTypes.h 14:40 lisac /usr/include/irrlicht/irrTypes.h 14:40 lisac ... 14:41 est31 have you tried the usual thing to delete the directory and re-clone? 14:41 est31 or using git clean or something 14:41 lisac No. I will try it and post the results back :D 14:42 est31 and best if you put the full error into a pastebin 14:42 est31 I can't recall anything changing close to cguittfont in the past 14:43 est31 recent past* 14:43 lisac I see. Maybe it's because I've got a newer version of irrlicht installed? 14:43 est31 yeah this could trigger such a condition 14:43 est31 but we should work on the latest release of irrlicht 14:43 est31 I know it because i have it :) 14:44 lisac lol, okay :D 14:50 Fixer btw, i've just compiled newest mt via mingw64 and it runs just fine for me 14:58 lisac It works fine after a clean re-clone, thanks! :P 17:44 paramat game#1371 is cute but perhaps we can close it? any more comments? 17:44 ShadowBot https://github.com/minetest/minetest_game/issues/1371 -- Make hand in creative mode golden by Wuzzy2 17:46 paramat nore sfan5 sofar (rubenwardy) any comments on game#1383 ? 17:46 ShadowBot https://github.com/minetest/minetest_game/issues/1383 -- Default: Add 'group:cools_lava', add to snowblock and ice by paramat 17:51 lisac Does anyone else experience the issue where the toolbox on inventory items is not expanding on multiline texts? 17:57 Krock paramat, you could simply use "puts_out_fire" because lava is very similar to that 17:59 Krock and a downvote from my side on the golden hand pul 17:59 Krock +l 18:10 paramat i thought of using 'puts out fire' but snow slab has that and that is removed by lava. also the group name would be misleading 18:10 paramat i wouldn't consider snow slab enough mass to cool lava 18:11 lisac My first commit #4766 18:11 ShadowBot https://github.com/minetest/minetest/issues/4766 -- Fixed tooltips not resizing with \n by lisacvuk 18:11 lisac :P 18:16 lisac Er... so... is my code good, paramat? Whole 3 characters changed! :P 18:17 paramat yeah looks good 18:17 lisac Does it work? I mean, on other irrlicht versions? 18:17 lisac I have only tested on 1.8.3 18:17 paramat hopefully others will test 18:18 lisac Okay :) Thanks for looking at it :P 18:22 paramat it's so simple assume it would work for earlier versions '<=3' 18:27 Krock lisac, heh, at least it's a contribution ^^ 18:27 lisac lol :D 18:27 lisac Hopefully, first of many. :) 18:27 paramat good 18:41 paramat updated my comment 19:06 sfan5 paramat: IMO lava will melt snow, not the other way around with cooling 19:06 sfan5 also i've rebased https://github.com/minetest/minetest_game/pull/1372 19:09 paramat hm perhaps ice only then 19:10 paramat snowblock could be made 'floodable' like snow slab 19:11 paramat but that means water would remove it 19:12 paramat which i'd rather avoid 19:13 paramat it may not quite be realistic but i would prefer a full node of compacted snow cools lava 19:13 paramat it's still fairly realistic 19:16 paramat if lava melted snowblock, snowblock would become water source and would cool lava :] 19:18 paramat +1 for 1372 19:22 sofar realistically, 1m3 of lava at specific heat of 0.84 with temperature of 1400C would release 1159200000 joules if cooled to 20C 19:23 sofar 1m3 of ice would need 2090000J to melt from 0C to 0C (and become liquid) 19:24 sofar therefore, 1m3 lava can melt 554 1m3's of ice 19:24 sofar I don't think the lava is going to get stopped any time soon by ice :) 19:28 paramat heh 19:29 lisac paramat: I think I'm finding out tons of bugs in this code. 19:29 paramat 1m^3 of water wouldn't cool lava either then 19:30 lisac If you build the current master branch without freetype, on older irrlicht, it will be oversized. 19:30 lisac Right? 19:30 paramat i'm not sure 19:31 paramat i'm not knowlegeable about this 19:31 lisac Okay lol, neither am I. 19:31 paramat we need nrzkt (nerzhul) 19:34 paramat for gameplay, i don't want liquids removing snowblocks, that would make a mess of tundra, so i don't want snowblock floodable. for gameplay i think my PR is ok as is 19:39 Krock !summon nrzkt 19:55 paramat summon the nazgul 20:00 Fixer summon the bugs 20:29 lisac sofar: Might I ask if you're going to finish #3449 anytime soon? I'm thinking about making mod with tool reskins, so it would be incredibly useful :P 20:29 ShadowBot https://github.com/minetest/minetest/issues/3449 -- Display custom metedata description instead of node name in tooltip. by sofar 20:59 sofar lisac: I'd love to, but it likely needs a complete rewrite. I'm kinda hoping nerzhul can help me solve that problem 20:59 lisac Oh. 20:59 lisac Well, I'd be happy to help in any way I can. 21:05 red-001 updated #4472 21:05 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 21:19 AcidNinjaFWHR Ohhh nice feature red-001 :) 21:23 lisac Hi nrzkt 21:23 nrzkt hi lisac 21:24 lisac paramat called for you. 21:24 nrzkt possible but i'm busy atm 21:26 lisac Okay :D