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IRC log for #minetest-dev, 2016-10-25

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All times shown according to UTC.

Time Nick Message
00:02 Taoki joined #minetest-dev
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01:01 Tmanyo Is there anyone here who could help me with formspec tables?
01:02 est31 Tmanyo: more a question for #minetet
01:02 est31 #minetest
01:02 Tmanyo ok
01:27 paramat will merge game#1334 game#1339 in a moment
01:27 ShadowBot https://github.com/minetest/minetest_game/issues/1334 -- Metal sounds by sofar
01:27 ShadowBot https://github.com/minetest/minetest_game/issues/1339 -- Make flammable: flowers, grasses and several crafitems by Ferk
01:41 paramat now merging
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01:47 paramat complete
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02:48 paramat game#1341 will merge later. sofar
02:48 ShadowBot https://github.com/minetest/minetest_game/issues/1341 -- Default: Update and set volume of damage sounds by paramat
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03:13 paramat will merge this too game#1342 another sounds tweak
03:13 ShadowBot https://github.com/minetest/minetest_game/issues/1342 -- Fire: Reduce volume of flint and steel sound by paramat
03:18 paramat will merge both in a moment
03:23 paramat merging
03:27 paramat complete
03:29 paramat sofar could you approve this simple PR? it's just proper treatment of ignore #4630
03:29 ShadowBot https://github.com/minetest/minetest/issues/4630 -- Fix sandslides and node destruction by falling nodes. by t4im
03:30 paramat t4im hasn't been around recently, might have to rebase that myself
03:33 paramat hmmmm this may interest you, we have someone working on 'updateLighting', single-node updates here #4655 but contributor says they might rewrite bulk-node updates in future, perhaps the lighting bugs may get fixed
03:33 ShadowBot https://github.com/minetest/minetest/issues/4655 -- Improved lighting by juhdanad
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05:49 nrzkt merging #4662
05:49 ShadowBot https://github.com/minetest/minetest/issues/4662 -- Shaders: Apply tone mapping before fog calculation. by lhofhansl
06:06 paramat good :]
06:13 nrzkt hi, sfan5 are you okay with #4659 ?
06:13 ShadowBot https://github.com/minetest/minetest/issues/4659 -- Windows: dont link to libraries that are already linked by cmake by adrido
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11:14 gpcf I am writing some code treegen.cpp to add a tree ID to every node of the tree so I can implement a new leafdecay algorithm
11:14 gpcf I want to set the ID in the node metadata, how do I do this in C++?
11:15 gpcf In Lua, I would do meta = minetest.node_meta(pos) meta.set_string("ID", id)
11:19 celeron55 hmm
11:20 celeron55 https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_nodemeta.cpp
11:20 celeron55 yiu can always check what the lua api actually does
11:20 celeron55 you*
11:22 celeron55 so Map::getNodeMetadata and some related stuff
11:22 gpcf hmm
11:22 gpcf i'm going to have a look at it
11:24 gpcf so if I write NodeMetadata meta = Map::getNodeMetadata(p0); it's going to give me the metadata?
11:24 gpcf or do I have to create a Map object first?
11:24 gpcf I'm a lot more familiar with C than C++
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11:32 gpcf can I post the function I just wrote?
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11:49 red-001 https://github.com/minetest/minetest/blob/b88595050f3af5ccac06aac331ead4ebdcb9deb9/src/treegen.cpp#L118
11:51 sfan5 nrzkt: yes that wa supposed to be an approval
11:52 celeron55 gpcf: you need to understand pointers to use that interface
11:52 celeron55 you'll get a Map object from somewhere depending on where you are in the code
11:53 celeron55 there exists only one but it's not available globally
11:53 nrzkt sfan5: can you remember me on what ? xD
11:54 sfan5 <nrzkt> hi, sfan5 are you okay with #4659 ?
11:54 ShadowBot https://github.com/minetest/minetest/issues/4659 -- Windows: dont link to libraries that are already linked by cmake by adrido
11:54 nrzkt thanks sfan5
11:54 nrzkt i merge then
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11:54 nrzkt sfan5: did you get some time to review #4612, i really need feedback/approvals :)
11:54 ShadowBot https://github.com/minetest/minetest/issues/4612 -- Player class cleanup / PlayerSAO - LocalPlayer ownership by nerzhul
11:55 sfan5 haven't reviewed it yet
11:55 nrzkt yes no problem :)
11:59 gpcf thanks red, I've found the map now
11:59 gpcf I've got to modify all again
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12:09 red-001 is http://dev.minetest.net/Client_scripting_plans still up to date?
12:14 proller__ joined #minetest-dev
12:24 sfan5 probably not
12:55 gpcf Can't build
12:56 gpcf because of a leveldb error
12:58 gpcf fails while linking
13:01 gpcf i'm trying to build it without leveldb
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13:19 Calinou gpcf: Minetest is not buildable on Ubuntu 12.04 with LevelDB, you'll need disable LevelDB there
13:23 Calinou I've seen https://github.com/minetest/minetest/issues/4665 though, and that's likely a bug, yeah
13:34 nrzkt #4664 is ready for review, another backport done :)
13:34 ShadowBot https://github.com/minetest/minetest/issues/4664 -- Implement delayed server shutdown with cancelation by nerzhul
13:34 nrzkt sfan5: if you get time, this is a very easy PR here :)
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13:49 gpcf I've got Debian unstable
13:49 gpcf Calinou: yeah, that's the bug I just filed
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14:12 red-001 is it possible to create a light source brighter then sun light?
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16:58 SavePR4530 red-001: i think not, also, avoid using more than 14
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17:31 Krock found one of the sources why the debug build was so slow:
17:31 Krock 2016-10-25 19:30:39: WARNING[Server]: active block modifiers took 12712ms (longer than 200ms)
17:31 Krock where it was <200ms in release mode for some reason
17:32 SavePR4530 Krock: ti is not source
17:32 SavePR4530 Krock: build is slow -> abms are slow -> warning message for slowness
17:32 Krock no no, I enabled /Ox which optimizes the code everywhere, even in debug
17:33 Krock after the AMBs are done, it rooms very smoothly
17:34 SavePR4530 ok
17:34 Krock default leafdecy seems to use 1s avg time
17:34 nerzhul_ Krock, valgrind with callgrind ?
17:34 Krock lolwhat? I'm on Windows
17:34 * Krock turns on Google
17:51 nerzhul_ Krock, VS permits to do things like valgrind but you need EE i think
17:51 Krock sorry, what is "EE"?
17:52 Krock I can use Windbg to parse crash dumps or to debug an application
17:52 Krock but the thing is this: https://www.youtube.com/watch?v=MIJSW5MRa6E
17:53 Krock something seems to be slowed down horribly when running in debug mode
18:04 Krock 99% of the time is spent on _Mtxunlock in MSVCP100D
18:08 Calinou EE = Enterprise Edition
18:11 nerzhul_ Krock, wow wtf
18:13 Krock nvm. these 99% was the time spent in the selected function :3
18:15 nerzhul_ one coredev can approve #4667 ? it's a trivial fix on particle spawners
18:15 ShadowBot https://github.com/minetest/minetest/issues/4667 -- ParticleSpawner: fix offset being added twice by Gael-de-Sailly
18:18 sfan5 nerzhul_: trivial fixes don't need second approval
18:22 sofar nerzhul_: :+1:
18:39 nerzhul_ sofar, thanks
18:41 nerzhul_ merged thanks, sfan5 i prefer sometimes have a second review :)
18:45 Hijiri Opinions on #4488? Should I just push the issue by making a PR with whatever interface I prefer?
18:45 ShadowBot https://github.com/minetest/minetest/issues/4488 -- Document the "user" parameter of on_use callbacks of items
18:49 nerzhul_ Hijiri, if you have a solution, close the issue and open a pr based on it
18:51 Hijiri there's no solution because the answer is an interface issue
18:52 Hijiri or rather, there are multiple solutions and they have different implications for modding
18:52 Hijiri I will just open a PR though
18:56 Hijiri #4668
18:56 ShadowBot https://github.com/minetest/minetest/issues/4668 -- "Document" item use callbacks' "user" parameter by raymoo
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18:58 nerzhul_ thanks for our contribution
19:01 Krock maybe I've found the problem with the debug build. The CMake variable CMAKE_C_FLAGS_DEBUG was not set
19:01 Krock thus, no optimizations
19:01 Krock and bloaty Lua calls (my guess)
19:01 nerzhul_ will merge #4657 in ~10min
19:01 ShadowBot https://github.com/minetest/minetest/issues/4657 -- Adding LuaError on attempt to assign vectors with values out of range by Foghrye4
19:01 nerzhul_ Krock, lua bloat on windows ? strange :p
19:02 nerzhul_ and #4664 in ~2h if i'm not out :)
19:02 ShadowBot https://github.com/minetest/minetest/issues/4664 -- Implement delayed server shutdown with cancelation by nerzhul
19:02 Krock bloaty as in talking too much time
19:02 nerzhul_ thanks to reviewers
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19:26 nerzhul_ est31, hmmmm thanks for the typos & indent all are fixed now
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19:39 Zeno` #4530
19:39 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
19:40 nerzhul_ hi Zeno`
19:41 Zeno` yo
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19:57 Hijiri #4669
19:57 ShadowBot https://github.com/minetest/minetest/issues/4669 -- Make player send control information before interacts by raymoo
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21:04 paramat hmmmm nerzhul_ sfan5 please could you consider completing #4530 ?
21:04 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
21:05 sfan5 sure
21:05 paramat seems the author will not complete it
21:06 hmmmm sure i'll take a look i guess
21:06 hmmmm i'm kinda busy with work though
21:07 paramat yeah, thought you'd be ideal since you have so much input in review
21:11 sfan5 added my review
21:15 sofar man I love that github added the `rebase and merge` button
21:16 sofar paramat: I merged game#1343
21:16 ShadowBot https://github.com/minetest/minetest_game/issues/1343 -- Add new metal sounds func. to the game_api.txt by LNJ2
21:16 paramat thanks
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21:18 paramat sfan5 i hope this is ok https://github.com/minetest/minetest_game/pull/1327#issuecomment-255948552
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21:21 sfan5 paramat: the texture? IMO the branches are too big
21:21 sfan5 like
21:21 sfan5 it's just a small bush
21:22 sfan5 cut off one or two pixels
21:23 paramat trees have really chunky trunks relative to their size, this is consistent in style
21:23 paramat and these drop a whole wood node
21:23 sfan5 i know i know
21:23 paramat but sure will consider
21:24 paramat anyway will add screenshot of final bush soon
21:24 sfan5 yeah but one tree is 1 full node, one wood is 1/4 tree; branches drop wood so shouldn't they be as "thick" as 1/4 of a tree
21:24 sfan5 ;)
21:26 sofar "meh" sorry :)
21:27 sofar tbh you've made the texture darn well
21:27 paramat 1/4 of a tree would be 8 pixels across
21:30 paramat i'm deliberately avoiding realism and making it chunky for consistent style, i dislike plantlife's realistic skinny twisty stems. still, i might try 4 pixels across
21:32 paramat and make screenshots of both
21:32 paramat by thinner branches do you mean thinner 'trunk' too?
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21:36 paramat i assume so
21:43 paramat heh, momo PM'd me with 'hi, some new mobs on minetest'. momo you can chat about mtgame dev in this channel
21:52 garywhite Has anyone ever thought about porting MT to Windows Phone?
21:54 garywhite According to Wikipedia, Windows 10 Mobile (basically Windows 10 for phones) is still based off of the Windows NT kernel, thus it should be semi-compatible to Windows desktop versions
21:59 paramat eheh ..
22:00 paramat we can barely cope with continuing android support :]
22:03 garywhite Just suggesting cause it says that Windows 10 Mobile you can basically use standard Windows code just adjust it a tiny bit to make it Windows 10. Just throwing it out there
22:04 paramat that's cool
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