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IRC log for #minetest-dev, 2016-10-24

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All times shown according to UTC.

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02:29 paramat game#1336 game#1337 are updated and completed, will merge a little later
02:29 ShadowBot https://github.com/minetest/minetest_game/issues/1336 -- Default: Add damage sounds by paramat
02:29 ShadowBot https://github.com/minetest/minetest_game/issues/1337 -- Fire: Add flint and steel sound by paramat
02:44 paramat sofar ^ you may want to check the commits
02:48 Hijiri nice PR #
03:03 paramat :]
03:09 est31 LOL
03:09 est31 wikipedia "protected" the wiki page from creation
03:09 est31 so that only admins can create the minetest page
03:10 est31 apparently they were annoyed by so many people trying to create a page lol
03:13 est31 but it seems this is not enough demand for them to warrant this
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03:33 paramat crumbs
03:51 paramat will merge games 1336 1337 in a moment
03:56 paramat now merging
04:01 paramat complete
04:08 sofar I lowered the metal dug sound (0.5 gain instead of 1.0)
04:08 sofar good now, or?
04:08 sofar I really like the fact that there's a ton new sounds
04:08 sofar that's been one of my itches :)
04:09 sofar #4652 seems ready for merge too
04:09 ShadowBot https://github.com/minetest/minetest/issues/4652 -- Use same fog calculation in Shaders and Irrlicht by lhofhansl
04:12 paramat closed #4632 :]
04:12 ShadowBot https://github.com/minetest/minetest/issues/4632 -- Builtin/../falling.lua: Do not call nodeupdate() on node punch by paramat
04:14 paramat will try the dug sound again
04:14 sofar I had made it louder on purpose earlier, but I don't care much
04:14 sofar I'd like to see it get merged so we can start using it. adjusting sound levels can be done later anyway
04:17 paramat yeah, 0.5 is fine so +1
04:17 sofar just merge it then :)
04:19 paramat i've already done game merging tonight, but if it isn't merged tomorrow i will
04:19 * sofar closes 20 tabs with metal sound samples on freesound.org
04:20 paramat damage sound gains are set in the engine so i may have to tune those next
04:23 * sofar attends to minetest-mods PRs
04:30 * paramat noms
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05:08 garywhite Good night
05:10 * garywhite wanders off to bed
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06:24 paramat #4660
06:24 ShadowBot https://github.com/minetest/minetest/issues/4660 -- Damage sounds: Balance gain levels by paramat
06:24 paramat flint and steel sound is a little too loud, will fix that later
06:32 paramat i'll merge #4652 #4660 in a moment
06:32 ShadowBot https://github.com/minetest/minetest/issues/4652 -- Use same fog calculation in Shaders and Irrlicht by lhofhansl
06:32 ShadowBot https://github.com/minetest/minetest/issues/4660 -- Damage sounds: Balance gain levels by paramat
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06:38 paramat nope, 4660 is not a good idea, as other subgames are using damage sounds and rely on those levels, i will tune the sounds themselves in mtgame
06:42 paramat now merging just 4652 then
06:46 paramat complete
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16:22 Krock holy shit. I never expected that a debug build would find so many exceptions
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18:21 Krock are the debug builds supposed to run at ~0.1 FPS?
18:22 Krock that's not very fast IMO
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18:52 blinkingInWater Krock: you run it through debugger?
18:53 Krock no, compiled it as debug build
18:54 blinkingInWater this seems low to me, i run debug one very long ago and I think it was like 20 fps
18:56 sfan5 Krock: did you compile it with -O0 ?
18:56 sfan5 and it also depends on what fps you get normally
18:56 Krock I usually get 60 fps +
18:57 Krock Compiled with the default flags "/MDd /Zi /Ob0 /Od /RTC1"
18:57 Krock also tried with /O2 (speed optimization) however, that didn't make any change
18:59 Krock and it can't be a Minetest problem, also tried with the definition "NDEBUG", which resulted in the same FPS
19:02 blinkingInWater introducing! https://github.com/minetest/minetest/issues/4661
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19:08 blinkingInWater i was thinking restart dupe was gone but apparently it is not
19:09 Krock so, will fiddle more with it tomorrow :)
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21:28 EpilepticBugs 0,0,0 spawn bug
21:28 EpilepticBugs got me
21:29 paramat tonight i'll re-balance the flint and steel sound. also set damage sound volume in the sample itself because of https://github.com/minetest/minetest/pull/4660#issuecomment-255660528 i'm not keen on the falling damage sound, i would like to use the damage sound for both, one consistent sound for any damage
21:29 paramat customised mapgen?
21:29 EpilepticBugs paramat: nope, go to vanessa creative survival building server to experience it
21:30 paramat ah that
21:30 EpilepticBugs yeah
21:30 EpilepticBugs connected to it wrongly and ... sigh
21:30 paramat beyond my understanding
21:30 EpilepticBugs another server also affected, Cat Creative or smth
21:37 sofar paramat: rebalance? it's mono right?
21:38 paramat volume
21:38 sofar ah ok
21:38 sofar just making sure you're not talking about lefty-righty
21:38 sofar :)
21:38 paramat it's a little too loud
21:38 paramat cool yeah
21:38 Wayward_One * Red Cat Creative
21:39 Wayward_One for the record :3
21:39 sofar paramat: at one point we should go over all the sounds and make sure their volumes are appropriate
21:39 sofar my bet is that many sounds are way too loud
21:39 paramat yes before release, sand dig is too loud
21:39 sofar most sounds should be soft, it's things like banging metal and explosions that should be the loudest
21:40 sofar almost all footsteps should be lowered in sound as well
21:40 EpilepticBugs yes don't forget about MONO
21:40 sofar I've been making sure new sounds are mono for a while now
21:40 EpilepticBugs sofar: also cart riding sounds has slight background noice - probably wind or smth
21:41 EpilepticBugs sound*
21:41 sofar yeah, it needs more work
21:41 sofar also I need to fix the stopping of that sound
21:41 paramat i prefer sounds are a little more balanced than realistic, to avoid hearing fatigue, for example, when building with metal
21:41 EpilepticBugs tidyman already fixed it in his one
21:42 sofar I just need to process sounds at every on_step
21:42 EpilepticBugs he made it simpler i think
21:42 EpilepticBugs play sound if speed >1
21:42 EpilepticBugs %)
21:43 sofar that will also help
21:43 paramat #1339 +1
21:43 ShadowBot https://github.com/minetest/minetest/issues/1339 -- vector.resulting() by webdesigner97
21:43 paramat game#1339
21:43 ShadowBot https://github.com/minetest/minetest_game/issues/1339 -- Make flammable: flowers, grasses and several crafitems by Ferk
21:44 paramat i can merge yor metal sounds too today
21:44 sfan5 did the metal sounds change
21:44 sfan5 because i tested the first iteration of the pr and they sounded strange imo
21:44 sofar sfan5: I changed them yesterday I think
21:44 sofar they should be a lot better
21:44 paramat they've improved yes
21:44 sfan5 ah
21:45 sfan5 haven't tested the new ones so i can't judge
21:45 paramat i can wait if you want to test
21:50 sfan5 no, it's probably okay
21:50 paramat ok, improving after merge was intended anyway
21:51 paramat (if needed)
21:51 paramat are mgv7 floatlands ok for you? might merge soon
21:52 paramat too late
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22:54 EpilepticBugs hmmm
22:54 EpilepticBugs other admin told me his player succesfully duped at restart
22:54 EpilepticBugs some time before this
22:54 EpilepticBugs in 0.4.14
22:54 EpilepticBugs will try it myself
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22:59 EpilepticBugs fingers crossed
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23:28 EpilepticBugs i'm looking at this right now
23:28 EpilepticBugs https://github.com/minetest/minetest/labels/High%20priority
23:29 EpilepticBugs i think https://github.com/minetest/minetest/issues/4151 and https://github.com/minetest/minetest/issues/3307 can be kinda closed for now (there was workaround fix applied anyway)
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