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IRC log for #minetest-dev, 2016-10-19

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All times shown according to UTC.

Time Nick Message
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00:51 paramat #4649
00:51 ShadowBot https://github.com/minetest/minetest/issues/4649 -- Downgrade static object storage excess error to warning by paramat
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02:07 paramat i'll add a commit to that raising the limit to 64
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02:20 paramat updated
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02:27 paramat hmmmm in lua mapgen we do 'local data = vm:get_data()' within 'on generated', would it reduce memory use to somehow re-use a single 'data' table, by perhaps declaring it outside of 'on-generated', or by some other method?
02:28 paramat this occured to me thinking about how noise buffers were added to reduce memory use
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02:53 sofar how do you see lag?
02:54 sofar <AvoidingDamage> server lag was insane, with max_lag at 15-30
02:54 sofar I have no idea how you'd see that value, lol
02:58 paramat coral reef https://cloud.githubusercontent.com/assets/3686677/19504091/a5e7207a-95af-11e6-91e5-bfe9cfd58539.png
02:59 sofar haha, that's large
02:59 sofar if that's exceptional or rare, I'm ok with that though
02:59 paramat yeah see https://github.com/minetest/minetest_game/pull/1022#issuecomment-254697278 patches can be smaller
03:00 est31 yeah it should be super rare imo
03:02 paramat spread 200, 3 octaves, patches will be roughly 50 nodes across. will tune for less common
03:02 sofar est31: tbh it doesn't even matter much, since coral isn't renewable :)
03:03 est31 sofar, yeah but i think it only looks nice if its rare, and not abundant like the other stuff
03:03 sofar agreed
03:03 sofar paramat: 25% seems a lot, try 10% or 5%?
03:03 paramat yes i'll reduce that, scattered dense patches
03:06 paramat and smaller patches
03:08 sofar so no ideas, anyone, how to measure client lag?
03:10 paramat nope
03:11 T4im isn't max_lag listed in the debug data on the top?
03:11 garywhite How do you compile a build? I'm new to the whole MT Git thing and I'm gonna be using a VPS trial to run a server for a week, get acquainted with the server end.
03:19 T4im ah
03:19 T4im sofar:  /status
03:22 paramat gary see the MT README.txt
03:22 garywhite k
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03:49 paramat \o`
03:49 Zeno` yo
03:49 paramat sofar possible coral distribution map https://github.com/minetest/minetest_game/pull/1022#issuecomment-254703404
03:49 Zeno` that's my other nick paramat
03:50 paramat yeah waving perspiring stickman
03:51 paramat the patch you saw earlier is on the far left and was a particularly large one
04:13 hmmmm paramat, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3246
04:19 sofar what's the scale of max_lag? seconds?
04:19 sofar 0.104 with 15 clients connected to localhost
04:19 Zeno` My Empire State Building Meccano has been posted!
04:19 Zeno` (oops, sorry... wrong channel)
04:20 sofar paramat: that distribution looks pretty good
04:22 Zeno` paramat, sofar. Wow... getting technical with the distribution modeling :)
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04:57 paramat hmmmm thanks, nice surprise
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05:11 paramat 1.5 years ago and i missed it, i will have to update my mapgen mods
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06:03 paramat http://i.imgur.com/5IjSV8q.png planet
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06:34 est31 nice
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06:36 est31 the problem is that these aren't really playable with custom gravity
06:36 nrzkt est31, yes :)
06:36 est31 I prefer jeija's approach of modifying the cubes
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06:40 nrzkt merging #4611
06:40 ShadowBot https://github.com/minetest/minetest/issues/4611 -- Fix crash on attaching player to entity by Foghrye4
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21:55 paramat i'll merge #4649 once i add requested spaces either side of <<
21:55 ShadowBot https://github.com/minetest/minetest/issues/4649 -- Downgrade static object storage excess error to warning by paramat
21:58 savePR4530 can devs also reconsider that serialisation message on screen also? wth user should see this in game?
21:59 paramat which issue/PR?
22:02 savePR4530 paramat: was mentioned here and here: https://github.com/minetest/minetest/issues/2941 https://github.com/minetest/minetest/issues/1218
22:04 savePR4530 more like 2941 imo
22:04 paramat will look
22:04 savePR4530 those ones https://github.com/minetest/minetest/issues/1218
22:05 savePR4530 if developers need it, they can monitor debug.txt or console or whatever, players don't need to see it - it is useless for them and scares them unnecessary
22:09 paramat i think it's time to merge game#1285 we can tweak it later
22:09 ShadowBot https://github.com/minetest/minetest_game/issues/1285 -- Destroy flammable items when in fire or lava by Ferk
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22:17 savePR4530 i was waiting for this for years
22:18 garywhite ?
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