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IRC log for #minetest-dev, 2016-10-14

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All times shown according to UTC.

Time Nick Message
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00:56 paramat in a moment i'll merge #4620 minus the nodeupdate stuff
00:56 ShadowBot https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1
01:13 paramat merging
01:16 paramat complete
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02:16 paramat game#1327 updated sofar
02:16 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add 'bush leaves', 'acacia bush leaves' nodes by paramat
02:16 paramat bbl
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06:39 PR4472-away !seen rubenwardy
06:39 ShadowBot PR4472-away: I saw rubenwardy in #minetest-dev 2 days, 7 hours, 28 minutes, and 8 seconds ago saying "paramat, merging game#1078 in a few minutes with documentation..."
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08:06 Krock #4626 needs close
08:06 ShadowBot https://github.com/minetest/minetest/issues/4626 -- Plane/z based fog looks weird
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12:29 Krock sfan5, "Returns boolean whether item was cleared" sounds pretty much that it returns 1 when it cleared the titem
12:29 Krock *item
12:29 sfan5 that's what it does
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12:30 Krock what a strange behaviour
12:30 Krock well then; LTGM
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12:31 nrzkt sfan5: did you get time to review my PR ? i added a commit this morning continuing the refacto
12:32 sfan5 didn't look at it yet
12:32 nrzkt okay
12:33 nrzkt sfan5: i approved your PR for doc
12:33 sfan5 thanks
12:34 nrzkt C++17 spec: Remove Deprecated operator++(bool) wtf who does this
12:35 sfan5 why would you use ++ with bools?
12:36 nrzkt me not, but C++17 spec remove this possible usage xD it's crazy we can
12:39 Krock no, it's funny. booleans are numbers.
12:43 nrzkt Krock: this is wrong, booleans are bytes in C++
12:44 Krock so bytes aren't numbers?
12:44 nrzkt bit*
12:44 nrzkt not byte
12:44 Krock ah
12:44 nrzkt sorry, this is anoying in english byte/bit, in french it's easier :p
12:44 Krock but.. a bit is a number too. either 1 or 0
12:44 nrzkt yes
12:44 Krock so bools are numbers :P
12:44 nrzkt but it's not logical
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12:58 Zeno` a boolean isn't a number. It's represented internally as a number
12:59 Zeno` I'm not sure that in C++ "booleans are bits" either
13:00 Zeno` they can be, but... nothing in the standard says they have to be
13:00 Zeno` (afaik)
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14:19 nrzkt http://www.phoronix.com/scan.php?page=news_item&px=SQLite-3.15-Released
14:19 nrzkt interesting things
14:20 nrzkt maybe i could be useful at a moment to embed sqlite in our engine like we do with lua, to have a nice cohesion for sqlite users
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17:25 paramat any opinions on #4632 ?
17:25 ShadowBot https://github.com/minetest/minetest/issues/4632 -- Builtin/../falling.lua: Do not call nodeupdate() on node punch by paramat
17:26 Krock yes. LTGM
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17:28 nrzkt i'm not sure it's a good idea
17:29 Krock it's controversial then
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17:54 paramat nore sfan5 rubenwardy game#1327 is updated, for when you have time to look
17:54 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add 'bush leaves', 'acacia bush leaves' nodes by paramat
17:55 Krock that's not how I imagined bushes
18:05 sfan5 how did you imagine bushes?
18:05 red-001 less blocky?
18:06 red-001 the node thats the truck looks wayyy to big
18:06 red-001 it just doesn't look like bushes IRL
18:06 paramat the PR is just for the leaf nodes
18:06 red-001 not saying thats bad
18:07 paramat the trunk could be in the ground
18:07 red-001 minetest is hardly realistic with punching trees and what not
18:07 red-001 +1 to that idea
18:07 paramat the issue is to provide wood in grasslands
18:07 red-001 that wood look way better
18:07 red-001 would*
18:08 paramat but i'm not too bothered either way about including a trunk
18:09 sfan5 can't we have some thing that looks like http://minecraft.gamepedia.com/Dead_Bush instead of wood
18:09 sfan5 that would then drop sticks
18:09 sfan5 enough to make tools
18:09 paramat you need planks to make a wood pick
18:10 sfan5 hm right
18:10 sfan5 it could drop a block of wood
18:11 paramat doesn't a wood pick need 3 planks?
18:17 sfan5 find more bushes then
18:19 paramat ahh of course
18:20 paramat a dedicated bush trunk node that drops 1 plank
18:20 sfan5 i think that's a good solution
18:27 paramat me too
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19:10 kruug So, turning on debug info shows what I'm pointing_at...can that be accessed via the API?
19:11 Krock soon
19:11 Krock there's a pull pending for that
19:12 kruug Is that the pull that's been there for years?
19:13 Krock don't worry, it's a new one: #4421
19:13 ShadowBot https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as RaycastState by juhdanad
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22:42 red-001 could someone review #4472 ?
22:42 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001
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22:55 red-001 nice github fixed hiding outdated comments
23:52 paramat #1327 updated
23:52 ShadowBot https://github.com/minetest/minetest/issues/1327 -- fixes in src/gettext.cpp by JakubVanek
23:52 paramat oops
23:52 paramat game#1327
23:52 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add bush stem and leaves nodes by paramat
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