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IRC log for #minetest-dev, 2016-10-13

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All times shown according to UTC.

Time Nick Message
00:01 paramat ok with me, i just didn't consider it as an obvious building material
00:02 sfan5 me neither, dead coral seems like a weird material for stairs
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01:23 paramat game#1327
01:23 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add generic 'bush leaves' node by paramat
01:42 paramat coral schematics screenshot https://github.com/minetest/minetest_game/pull/1022#issuecomment-253388241
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07:27 red-001 ~seen rubenwardy
07:27 ShadowBot red-001: I saw rubenwardy in #minetest-dev 1 day, 8 hours, 15 minutes, and 52 seconds ago saying "paramat, merging game#1078 in a few minutes with documentation..."
07:27 red-001 !seen rubenwardy
07:27 ShadowBot red-001: I saw rubenwardy in #minetest-dev 1 day, 8 hours, 16 minutes, and 6 seconds ago saying "paramat, merging game#1078 in a few minutes with documentation..."
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11:57 Megaf game#1329
11:57 ShadowBot https://github.com/minetest/minetest_game/issues/1329 -- sticks from regular wood and jungle wood are different items.
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14:49 twoelk just for the records. Many of the older buildings along the coasts of the Red Sea are built of coral blocks and they do indeed sport stairs carved out of coral blocks.
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15:09 nrzkt sfan5: are you always okay for #4409 ?
15:09 ShadowBot https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo
15:09 sfan5 my +1 still stands
15:10 nrzkt then we can merge, i will do it in ~15-30 mins
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15:16 nrzkt sfan5: if you get some time, can you look #4612, i didn't finished all the modifications i need for the PR but the base PR design is there
15:16 ShadowBot https://github.com/minetest/minetest/issues/4612 -- [WIP] Player class cleanup / PlayerSAO - LocalPlayer ownership by nerzhul
15:16 sfan5 yes later
15:17 nrzkt no problem
15:17 nrzkt saveSuperflShade: wow
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15:20 red-001 !seen rubenwardy
15:20 ShadowBot red-001: I saw rubenwardy in #minetest-dev 1 day, 16 hours, 9 minutes, and 15 seconds ago saying "paramat, merging game#1078 in a few minutes with documentation..."
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15:33 nrzkt merged
15:36 sfan5 also i stumbled upon a crash while testing brotli
15:36 sfan5 here's the fix https://github.com/sfan5/minetest/commit/5b65da6761d1e2523138c3755ff807a1298e9b08
15:36 sfan5 does it look okay? (not going to merge it now though)
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15:45 red-001 I think I fixed all the issues with #4472
15:45 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001
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15:54 red-001 could someone review it?
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16:48 Mewgaf eh
16:48 Mewgaf nor sure it's merging red-001
16:48 Mewgaf maybe it needs rebase
17:02 red-001 Mewgaf github says there are no merge conflicts
17:03 red-001 shouldn't that mean it can be merged?
17:03 Mewgaf never trust github
17:03 Mewgaf never
17:03 Mewgaf I will check for you, hold on
17:04 T4im I'd rather trust github on something like that, tbh
17:05 T4im user error seems more likely; maybe you're on the wrong branch, or have local changes that mess with it
17:06 T4im or haven't updated to the most recent ref yet
17:07 Mewgaf my one line check
17:07 Mewgaf for PRs
17:07 Mewgaf ID=4472 && git clone --depth=1 http://www.github.com/minetest/minetest && cd minetest && wget https://github.com/minetest/minetest/pull/$ID.patch && git apply $ID.patch
17:08 T4im well yes; that seems less rigid to me
17:08 Mewgaf and it failed
17:08 red-001 what did git say?
17:08 T4im history actually helps git to do better merges; also what you're doing is applying a patch, not doing a merge
17:09 T4im and you don't know if you can apply that patch against the version you're cloning at all
17:09 T4im although it should often work
17:09 red-001 so what would be the correct way to do it?
17:09 * red-001 knows almost nothing about git
17:10 T4im personally i just the user remote, fetch it and check it out
17:10 T4im i just add the user remote*
17:10 nrzkt Mewgaf, it's not a rebase that
17:10 Mewgaf This is what I got http://paste.debian.net/plain/873087
17:10 nrzkt red-001, didn't listen to this
17:10 nrzkt on your local repo
17:11 nrzkt git checkout master && git pull origin master (replace origin with other thing if origin is not minetest original repo)
17:11 nrzkt then git checkout <yourbranch>
17:11 nrzkt and git rebase master
17:11 nrzkt then git push yourrepo
17:11 Mewgaf Oh, how simple...
17:11 T4im ^^ that's if you want to rebase
17:11 Mewgaf oh
17:11 Mewgaf makes sense now
17:12 nrzkt it's a rebase, a proper rebase, clone + apply patch = reinstall windows
17:12 T4im you can checkout other peoples pr's directly, too
17:12 T4im hah
17:12 Mewgaf my one line thingy is just to check if a PR request is 100% drop in cmpatible with current master.
17:12 * T4im never has seen a windows metapher around git before
17:12 Mewgaf It's not for the week T4im
17:12 Mewgaf the force is strong with this one
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17:15 T4im TheMeowingTiger: if the PR is patched against master^1 for example, it could fail; but a rebase or merge would be able to take the history into account; i don't think am does that by default; it certainly won't do it in your case, because you don't checkout master^1
17:16 T4im don't fetch* it
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18:58 Hijiri If I want to make some constants, is it fine to just do a #define in the relevant file, or should I do it differently?
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19:42 paramat i might merge #4620 later so last chance to add comments about the controversial issue of whether nodeupdate should be called 'on punch'
19:42 ShadowBot https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1
19:42 sfan5 paramat: can we merge the pr without the punch change and have a seperate pr for it?
19:43 paramat sure, i can alter on merge
19:43 paramat you prefer that then?
19:44 sfan5 yes
19:45 paramat ok
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19:55 paramat game#1327
19:55 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add generic 'bush leaves' node by paramat
19:55 paramat needs update though
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20:13 T4im paramat: since you reported the sandslide bug, perhaps you could test if #4630 works, as i expect?
20:13 ShadowBot https://github.com/minetest/minetest/issues/4630 -- Fix sandslides and node destruction by falling nodes. by t4im
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20:13 T4im i don't think that the issue still happens that freuqently on linuxgaming
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20:13 paramat ahh
20:13 T4im so that might be harder to test there
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20:14 paramat ok
20:14 T4im thanks
20:17 T4im they btw, also turned to fallen items after a while sometimes, allowing bulk-sand collecting; so gameplay can quite be affected, too, not to speak of the additional lag that might have been potentially worsened by the whole thing
20:18 Krock T4im, quick, localize the global "core.registered_nodes[n_bottom.name]"
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20:20 T4im lol; give me a break
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20:20 paramat red-001 join leave spam!
20:20 * Krock gives T4im "break;"
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20:20 Krock paramat, will be k-lined soon, so don't worry
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20:20 paramat red-001 fix your connection
20:21 * T4im makes a get_connected_players loop extremly fast by putting the break into it
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20:21 Krock if i == 1 then break end
20:21 Krock very fast but a bit lossy
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20:47 T4im hmm does set_node actually forceload a mapblock?
20:48 paramat i don't know
20:51 Krock T4im, I thought so, yes.
20:51 T4im yea, would make sense
20:52 Krock or it would be ignored .. needs deeper research
20:54 T4im well, the current approach preventing falling nodes from destroying stuff is to not have them solidify in ignore; the side effect is, that they are likely serialized as entities not as node via set_node-ing them into that chest or whatever;
20:54 T4im not sure if that's good, bad or doesn't make a difference
21:01 paramat this needs reconsidering https://github.com/minetest/minetest/pull/4628#issuecomment-253635583
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21:17 sfan5 paramat: passing true for range-based fog only changes how the fog is disabled, there is no MT fog, all of it is handled by Irrlicht
21:18 sfan5 s/disabled/displayed/
21:20 paramat ah
21:22 paramat comment removed then
21:23 sfan5 ok looked at game.cpp, no implementation of fog in sight
21:23 sfan5 it either references the shader or irrlicht
21:25 paramat ok so the PR asks for range fog if the hardware allows it
21:27 sfan5 irrlicht will probably degrade to z-plane fog when range fog isn't available
21:28 sfan5 paramat: can i merge?
21:29 paramat sure fine
21:30 sfan5 done
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22:07 paramat no away nicks please
22:16 paramat it creates spam
22:38 PR4472-away ok
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