Time Nick Message 00:59 Hijiri Can someone review #4409? 00:59 ShadowBot https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo 01:10 kaeza is it just me, or is `register_on_mapgen_init` not documented in `lua_api.txt`? 01:11 kaeza I see a single reference to `on_mapgen_init` in the docs for `set_mapgen_params` 01:12 kaeza or was that phased out for another mapgen initialization method? 01:12 Hijiri I've never heard of register_on_mapgen_init 01:12 Hijiri so probably not documented 01:13 T4im i very darkly remember something about it being removed for some reason; but i might totally remember that wrong 01:13 kaeza there are docs here http://dev.minetest.net/minetest.register_on_mapgen_init 01:13 Hijiri oh 01:13 Hijiri if it's still in then this will be a rare case of the wiki having more information on something than lua_api.txt 01:14 T4im it's more likely it is outdated and forgotten to be remove from there :D 01:15 T4im i mean, all the references you find there, kaeza are from functions are are deprecated themselves 01:15 T4im that are* 01:15 T4im so it's likely removed without replacement 01:15 T4im no need for it anymore 01:15 kaeza I see 01:16 Hijiri a quick test shows that the function is still there 01:16 T4im register also has a "-- Compatibility for on_mapgen_init()" function 01:16 T4im Hijiri: there is also env, but it's still deprecated ;) 01:17 T4im minetest.env i mean 01:17 Hijiri well it's not removed at least 01:17 T4im core.register_on_mapgen_init = function(func) func(core.get_mapgen_params()) end 01:17 kaeza ah, I was grepping just in src/ 01:18 Hijiri so it just runs it at init time? 01:18 kaeza guess one can now change the mapgen normally at init time? 01:18 T4im seems like it 01:18 kaeza good. thanks 01:19 T4im that should probably be moved to deprecated.lua 01:42 paramat 'register on mapgen init' is now deprecated 01:44 paramat it *should* have been in lua api txt 01:44 paramat now it's not needed, get/set mapgen params can be done at mod load time 01:47 paramat .. which causes mod order issues 01:49 paramat default selects biome/decoration registrations based on selected mapgen, since user-added mods run after default if one changes the mapgen it has to also clear all registered biomes/decorations and re-register the correct ones 01:50 paramat so it's always best to select the intended mapgen in main menu instead 02:13 paramat will merge game#1308 very soon 02:13 ShadowBot https://github.com/minetest/minetest_game/issues/1308 -- TNT Performance Tweaks by tenplus1 02:28 paramat merging 02:31 paramat merged 03:13 paramat hi hmmmm i'm off to omnom now but the mgv7 floatlands PR is ready for initial reviews #4527 03:13 ShadowBot https://github.com/minetest/minetest/issues/4527 -- Mgv7: Add optional floatlands by paramat 06:34 hmmmm Zeno vs. gregorycu: https://i.4cdn.org/gif/1476048480547.webm 06:38 nrzkt hmmmm, lgtm fight 07:06 yyt16384 can anyone have a look at #4608? it is a trivial change 07:06 ShadowBot https://github.com/minetest/minetest/issues/4608 -- Install texture_packs.txt to DOCDIR by yyt16384 10:24 Zeno` !tell hmmmm for the record, I don't "fight" with gcu. I defend myself when he has one of his outbursts (referring to http://irc.minetest.ru/minetest-dev/2016-10-10#i_4720543) 10:24 ShadowBot Zeno`: O.K. 10:25 nrzkt Zeno`: yes you are the left kangaroo :D 10:36 * Krock gives Zeno` http://irc.minetest.net/ 10:38 Zeno` fascinating :) 15:33 red-001 wow kangaroos don't mess around 17:12 paramat nore sfan5 sofar rubenwardy game#1320 any comments? 17:12 ShadowBot https://github.com/minetest/minetest_game/issues/1320 -- Bucket: Add 'force-renew' bool to registration by paramat 17:13 rubenwardy note players can still use nodes to delete river sources 17:14 paramat yeah as with normal water 17:14 paramat oh i see 17:15 paramat when node is removed 17:15 rubenwardy making thel river "flow" to fix holes is probably a little overkil 17:16 sfan5 paramat: lgtm, however if the variables are options then omit them 17:16 rubenwardy that PR is probably good enough to give the illusion of flowing 17:16 sfan5 (see the lines where you specify e.g. nil and false 17:16 sfan5 ) 17:16 rubenwardy anyway, 'gtm 17:17 paramat sfan well they're new valid parameters, not really options 17:17 sfan5 *optional 17:18 paramat there's just backwards compat that allows them to be left out 17:18 sfan5 (damn keyboard) 17:18 sfan5 making stuff optional is not just for backwards compat 17:18 paramat i can change the comments to not call them optional 17:18 sfan5 that's exactly what i didn't want 17:19 sfan5 just remove them from the call if they match the default values 17:19 paramat ok 17:19 paramat yes optional means 'mot required by the code' 17:19 paramat will do 17:20 paramat will update as requested 17:24 Zeno` time to make another batch of pastrami! 17:24 sfan5 is that something to eat? 17:24 Zeno` si 17:27 Zeno` delicious 17:31 red-001 is 'si' yes in spannish? 17:33 whitephoenix yes 17:33 rubenwardy si 17:33 rubenwardy If si was no in spanish, that would also be a truthful response ^ 17:33 red-001 great the 'd 17:33 rubenwardy well, ¬yes 17:34 red-001 'si' pardox 17:34 red-001 ' 17:35 red-001 I need to fix my keybord layout 17:37 Zeno` some people are so rude :/ 17:38 red-001 https://en.wikipedia.org/wiki/Pastrami ? 17:38 Zeno` yeah that's pastrami 17:38 est31 sfan5, can you run the comparison for zstd? I don't have access to a powerful computer atm, so I can't really run it 17:38 sfan5 me neither 17:39 sfan5 i can do it on .... 17:39 sfan5 or the day after that 17:40 Zeno` red-001, it's hard to make enough of it :( 17:42 Zeno` red-001, btw... https://en.wikipedia.org/wiki/Pastrami#/media/File:Pastrami_sandwich.jpg 17:43 Zeno` ^^ lmao.. that's not a sandwich, it looks more like a train wreck 17:44 Zeno` american's are weird :( 17:44 Zeno` put a slice of bread on the top and whack a toothpick in it and it's a sandwich. Umm. no 17:45 est31 okay 17:45 est31 its wensday or wednesday 17:45 est31 dunno how to write it :) 17:45 est31 wetnessday :) 17:48 sfan5 hm 17:48 sfan5 concerning #4591 17:48 ShadowBot https://github.com/minetest/minetest/issues/4591 -- Infrastructure for sending server parameters to clients, overriding settings on the client by Rogier-5 17:48 sfan5 how does the minimap do it? 17:49 sfan5 you can disable it from server-side too 17:49 est31 I'm not sure 17:50 est31 via HUD flags 17:50 est31 commit be9024a397506dff1151b16e5f7a91e393b00d7e 17:51 est31 it works per player, that's the advantage 17:57 paramat #4620 17:57 ShadowBot https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1 17:57 Zeno` "The sandwich, named the "Jetbow", is priced at $22.22, weighs in at 3.5 lbs and consists of corned beef, pastrami, roast beef, American cheese, lettuce and tomato on white bread." 17:58 Zeno` LMAO... only in Murica 17:58 paramat does every 'dig' motion of a tool call on_punch? 18:03 red-001 !title 0.0.0.0 18:03 ShadowBot red-001: Abe and Vanessa's website 18:04 sfan5 !title 127.0.0.1 18:04 ShadowBot sfan5: Abe and Vanessa's website 18:04 est31 makes sense as it runs on vanessa's server 18:04 sfan5 huh 18:04 est31 !title daconcepts.com 18:04 ShadowBot est31: Abe and Vanessa's website 18:05 red-001 !title * 18:05 ShadowBot red-001: Error: '*' is not a valid http url. 18:06 red-001 !title 192.168.1.1 18:06 ShadowBot red-001: Page is too big or the server took too much time to answer the request. 18:06 Zeno` !title 10.0.0.1 18:06 ShadowBot Zeno`: Page is too big or the server took too much time to answer the request. 18:07 red-001 !title 51.37.138.85 18:07 ShadowBot red-001: Page is too big or the server took too much time to answer the request. 18:07 sfan5 can you take this to some other channel? 18:07 red-001 can shadowbot join a new channel? 18:07 red-001 . 18:08 est31 PM works 18:17 Zeno` !sfan5 18:18 sfan5 !Zeno` 18:23 red-001 !red-001 19:38 paramat game#4620 19:38 ShadowBot paramat: Error: Delimiter not found in "HTTP Error 404: Not Found" 19:38 paramat #4620 19:38 ShadowBot https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1 19:43 Krock #4370 19:43 ShadowBot https://github.com/minetest/minetest/issues/4370 -- Builtin item: Tidy up the code by SmallJoker 19:59 OldCoder Is it true that there is no way to alter frame delay for node texture animation? This can be done for sprites, where one controls frames, but not for the node texture context? 19:59 OldCoder Well, there is one way to do it... one can double each frame to slow things down... but a parameter to set delay would be useful 20:22 PR4530-SFS proposal: sandstone column block (like in Greece) 20:36 sfan5 open an issue :) 20:41 PR4530-SFS exactly 20:41 PR4530-SFS i was looking for various pics 20:43 PR4530-SFS is there issue opened for falling through slab stairs? need to make sure it is opened 20:46 PR4530-SFS please reopen this, i think it was closed accidently, since it has closed dupe also https://github.com/minetest/minetest/issues/3667 20:46 PR4530-SFS no wait, sorry 20:46 PR4530-SFS don't 20:47 sfan5 um 20:47 sfan5 it's literally the same as #329 20:47 ShadowBot https://github.com/minetest/minetest/issues/329 -- Possible to avoid fall damage by sneaking 20:48 PR4530-SFS yes, found it, sry 20:48 Krock it's a duplicate 20:48 PR4530-SFS falling through stairs/slab problem is not documented, will open new issue *sigh* 20:49 PR4530-SFS Krock: it is not 20:49 Krock PR4530-SFS, what's the difference? 20:49 _Megaf eh, never ever fix that bug! 20:49 PR4530-SFS Krock: you walk on stair or slabs and suddenly you fall through them or get stuck 20:50 Krock never happened to me yet.. sounds strange 20:50 PR4530-SFS Krock: happens all time to me 20:51 PR4530-SFS it is irritating :/ 20:53 T4im Krock: never stuch in stairs, having to jump a bit to get further? :) 20:53 T4im stuck* 20:54 PR4530-SFS Krock: you can stack literally on this slabs on this pic: https://i.imgur.com/u7kzziZ.png 20:54 Krock no, I only have the problem that I can stand on snow, an air block in between and a block on the top ofmy head 20:55 Krock impossible to get out once you're on the snow 20:55 T4im perhaps we should add drowning to snow 20:55 T4im that would get you out 20:55 T4im :D 20:55 T4im eventually 20:55 PR4530-SFS soon (*in this century) 20:55 Krock the problem is that the head does not touch the snow at all, so it's ineffective 20:56 T4im oh 20:56 T4im so 2 air nodes in between? 20:56 Krock paramat, you should have push access to that branch of tenplus1 if the new maintainer checkbox is enabled 20:56 T4im oh wait, snow as in snowslab 20:56 PR4530-SFS Krock: snow is now has no colision box and you should pass through it 20:57 Krock since when? a week? 20:57 T4im ah, that's what that checkbox is for, nice 20:57 Krock T4im, that's how I've understood it. Wouldn't make much sense otherwise 20:57 paramat ok 20:57 PR4530-SFS also 20:57 Krock but do't use me for that. Dunno if it works :3 20:57 PR4530-SFS i have to say, new T chat sucks 20:57 Krock *don't sue 20:57 PR4530-SFS i don't like it at all 20:58 Krock the 1/5 displayed chat on the top? 20:58 PR4530-SFS yes, too much unnecesarry animations, coords hard to see, confusion 20:58 Krock it looks better than with the old input field IMO 20:58 Krock oh yes, it overlaps with the debug text 20:58 PR4530-SFS i would like minecraft like chat 20:58 PR4530-SFS new one as bad as previous one in my experience 20:58 PR4530-SFS in terms of design 20:59 PR4530-SFS sorry ShadowNinja %) 21:08 PR4530-SFS https://github.com/minetest/minetest/issues/4621 have fun 21:08 Krock \o/ 21:09 twoelk I have a staircase on the WildesLand server made of slabs that I constantly fall through at random intervalls. I have a similar staircase on Xanadu where this never happens. Just to add to the mystery 21:09 PR4530-SFS twoelk: busting your mystery, those green steps are from Xanadu ._. 21:10 PR4530-SFS it does not depend on server 21:10 sfan5 it's probably the direction 21:11 Krock "Why are there seven hundred and twelve issues on GitHub" - now they're already 16 more 21:12 PR4530-SFS maybe i will record some gif to demonstrate 21:13 paramat yeah you now walk through snow instead of on it 21:16 twoelk hm, I never could reproduce the problem in singleplayer so I always thought this was a lag problem like glitching through doors and such 21:54 red-001 wouldn't it be a good idea to add a new branch for client-sided scripting development if #4577 is to be merged? 21:54 ShadowBot https://github.com/minetest/minetest/issues/4577 -- WIP: Client-side mods by duckbrain 23:30 Megaf [22:54:17] wouldn't it be a good idea to add a new branch for client-sided scripting development if #4577 is to be merged? 23:30 ShadowBot https://github.com/minetest/minetest/issues/4577 -- WIP: Client-side mods by duckbrain 23:30 * Megaf agrees