Time Nick Message 16:03 gregorycu Fixer: Shaders still looking good? 16:03 gregorycu Zeno`: Keep your assertions about my behaviour to yourself 16:08 Zeno` gregorycu, ? 16:08 OldCoder enable_clouds = false or = 0 both seem to have no effect 16:08 OldCoder Is any dev able to comment? 16:08 est31 OldCoder, tried a restart? 16:11 OldCoder est31, Of course :-) 16:11 OldCoder You are not really talking to a, "Did you plug in the power cord person" 16:11 * OldCoder fiddled with enable_clouds and enable_3d_clouds and grepped the core source code to confirm spelling 16:12 est31 OldCoder, lemme see then 16:12 OldCoder Clouds continued to majestically do what clouds do 16:12 OldCoder power cord" person * 16:12 * OldCoder tried different combinations of false, 0, and unspecified 16:12 OldCoder For the 2 settings 16:13 * OldCoder eventually just gave up and set water_level = 500 16:13 OldCoder The clouds did not drown. They looked odd floating underwater. 16:14 est31 mhhhh 16:14 OldCoder Hmm 16:14 OldCoder Just thought to check source code of mods 16:14 OldCoder To see if there is an override... 16:14 est31 OldCoder, you do know that its a client only setting? 16:15 OldCoder No, did not know that. That explains it and also seems like a major bug. 16:15 OldCoder How did I get rid of clouds in Moontest? 16:15 * OldCoder needs to check that 16:15 sfan5 that's a feature request then 16:15 OldCoder Is there no formal means to disable clouds? 16:15 OldCoder Right 16:15 OldCoder Before I add it to my TODO, two questions... 16:15 est31 yeah its no bug, but its a desireable feature 16:16 est31 err 16:16 OldCoder Is there definitely no way to get rid of clouds? And if so, why don't I have them in Moontest? Need to check that. 16:16 est31 clouds being a client setting is no bug, but adding a server setting is a desireable feature 16:16 OldCoder You are correct 16:16 OldCoder It leads to bugs in worlds but is not a bug itself 16:17 OldCoder Now... any idea why I don't have clouds in Moontest? 16:17 * OldCoder wonders if somehow he has not noticed them 16:19 OldCoder est31, sfan5 thank you. I don't think I have clouds in Moontest. I'll need to see why not. Any ideas? 16:20 * OldCoder is resting 16:20 sfan5 hm no idea 16:20 est31 OldCoder, maybe the y value is very low or very high? 16:20 est31 the default one 16:20 est31 like, 10000 16:20 OldCoder est31, explain? What y value? 16:20 OldCoder Moontest is at 0 for the primary world 16:21 OldCoder But I have a possible guess... 16:21 est31 OldCoder, when clouds are 9900 nodes below you, they wont make a difference 16:21 OldCoder In Moontest, there is no uncontained air 16:21 OldCoder No, the world is at zero 16:21 OldCoder The primary world. However, here is an interesting guess... 16:21 OldCoder There is no uncontained air in the region from 0 to some 1,000s 16:21 OldCoder Do clouds appear where there is no air? 16:22 OldCoder Air is replaced with moontest:vacuum in this world 16:30 paramat eh i thought enable clouds = false in .conf is a server setting?, although of course clouds are implemented client-side 16:33 paramat the setting works for me, perhaps check your conf. sometimes advanced settings can produce unexpected behaviour 16:35 paramat in my own moon mod i used 'setting set' in 'on joinplayer function' to disable clouds 16:38 paramat so that when a player joins a server the 'clouds off' setting gets sent to the client 16:40 paramat https://github.com/paramat/moonrealm/commit/73cd059b74573ca64f3a51a3d5ce0a744bb84735#diff-b8910ad0c4225271ae285d16afbaeeefR183 16:40 est31 that works?? 16:40 paramat although the 'on leaveplayer function' didn't work in singleplayer 16:41 paramat so in singleplayer after using the mod your clouds are off 16:41 paramat yes the 'on joinplayer' bit works 16:41 paramat but i only tested it in singleplayer 16:44 paramat hm i should set up a local server plus client to test 17:00 sfan5 it is guaranteed to work in singleplayer 17:00 sfan5 config is shared between local server & local client 17:01 paramat ah. it's not working in a local server plus client though 17:05 paramat so yes a way to turn off clouds via mod would be good, however we do have someone working on a clouds API so i'll request there 17:10 paramat it worked in my serverclient when rejoining a world, but doesn't appear in .conf. weird. no wonder i gave up on this method 17:23 Fixer !tell gregorycu yes! looking good 17:23 ShadowBot Fixer: O.K. 17:24 paramat good 17:24 paramat hopefully we can merge it in the next few days 18:14 red-001 the number of times https://github.com/minetest/minetest/pull/1 was referenced according to github 18:34 paramat weird 18:38 red-001 could someone review #4546? 18:38 ShadowBot https://github.com/minetest/minetest/issues/4546 -- Add multiline support to minetest.colorize by red-001 18:41 Zeno` Fixer, what's looking good? 18:41 red-001 Should minetest crash if it can't save the map if it's just an offline copy? 18:41 Fixer Zeno`: superflous shaders PR 18:41 red-001 should that just be an error message? 18:41 Zeno` yeah, ok, that one's probably ok 18:42 Zeno` but until he starts accepting feedback and applying simple requested changes it's hard for me to support any of his PRs 18:43 Zeno` the slightest criticism (or, "hey can you add this") and he flies off the handle :/ 18:44 Zeno` but his response to this is "I don't give a shit" 18:45 Zeno` I'm sick of him coming in here and insulting me when I am trying to merge his PRs 20:12 Fixer damn, I was trying to ask paramat about something but I forgot 20:12 Fixer ah yes 20:13 Fixer paramat: is it legit, that I can't destroy thrown items with flint and steel? 20:15 paramat they won't ignite correct 20:17 paramat but there's a PR that will burn up items if in a flame or lava node 20:21 paramat on that subject, 'smoke puff' is not a good texture, perhaps we can replace that with 'tnt smoke' 21:41 paramat #4547 21:41 ShadowBot https://github.com/minetest/minetest/issues/4547 -- Textures: New 'smoke puff' texture from TNT mod by paramat