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IRC log for #minetest-dev, 2016-09-22

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All times shown according to UTC.

Time Nick Message
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08:48 tenplus1 Hi folks, could a nice dev please look at game#1286 and give an opinion :)
08:48 ShadowBot https://github.com/minetest​/minetest_game/issues/1286 -- Dynamic Dirt to Grass changes by tenplus1
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09:56 tenplus1 hi nrz
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13:20 gregorycu So, how's my commit doing?
13:36 est gregorycu: its doing well afaik
13:36 est idea was to wait one week to let testers ensure there are no bugs
13:36 est and then to merge it
13:36 gregorycu Hooray \o/
13:37 est that would be tuesday next week
13:38 est otherwise it looks good from what I can tell
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14:26 sfan5 est: made the macros multiline, take another look
14:27 est sfan5: thanks, they look much better now
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16:55 Fixer missed upsidedownman
16:55 Fixer I have not encounter any bugs with PR4530
16:57 Fixer anyone wants to fix falling and sneak related bugs? I've created yet another issue for that
16:58 Fixer and that "take bone" after death button formspec thingy (tm)
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17:20 Fixer client-side physics can be used for mobs as well?
17:24 est no
17:25 est you cant even use them for knockback afaik
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17:27 celeron55 client-side entity control would be a separate thing
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17:44 Hijiri not sure what client-side physics is referring to here
17:47 celeron55 my feature branch i guess
17:48 Fixer https://github.com/celeron55/minetes​t/tree/client_player_physics_script this one?
17:48 Hijiri oh, I see
17:49 Hijiri is that the one with camera roll
17:49 celeron55 haha, "the thing with camera roll"
17:49 celeron55 i think i
17:49 celeron55 +'ll refer to it as that from now on
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17:53 OldCoder Sure y not
17:55 est I think i want to try it out
17:55 est together with a joystick
17:57 est err gamepad
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17:58 est the may not even work commit doesnt compile
17:58 est trying the one before that,
17:58 est that does compile
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18:05 est yeey it works
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18:21 sfan5 anyone else here to look at #4541 or #4432
18:21 ShadowBot https://github.com/minetest/minetest/issues/4541 -- Rewrite keycode handling (keycode.cpp) by sfan5
18:21 ShadowBot https://github.com/minetest/minetest/issues/4432 -- Set infotext for dropped item stacks. by Rogier-5
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18:47 Fixer ohhh
18:47 Fixer 4432 is big for me
18:47 Fixer well kinda big
18:47 Fixer useful >_>
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21:56 nrzkt i don't know if you see but now changes could be approved by github workflow without using labels, maybe we should use it :)
21:56 nrzkt celeron55, maybe you can add the two approvals requirement on github repository :)
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22:46 red-001 could #3804 be closed as the feature got implemented?
22:46 ShadowBot https://github.com/minetest/minetest/issues/3804 -- Make base64 encoding/decoding available for lua mods
22:47 Fixer i've just realised... minetest game does not "killed by" message..... in game
22:47 Fixer does not have*
22:47 red-001 ?
22:48 red-001 does another subgame have one?
22:49 Fixer not sure
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23:16 Hijiri it would be a bit hacky to implement since death and health callbacks have no cause information
23:16 Hijiri you would have to mark the time a player got punched by someone and see if their health went to 0 in the same tick (check if gametime has increased)
23:17 Hijiri or something similar to that, at least
23:17 Hijiri Alternatively, you could write a mod that hijacked all the health and punch handling and used custom punch handling code for every punch
23:38 xunto Fixer: freeminer has, as I know.
23:39 xunto Fixer: https://github.com/freeminer/freeminer/b​lob/5588f109f4140d5afb4cda38e083ab2ac6a1​0129/builtin/game/register.lua#L557-L580
23:41 xunto Oh... I misunderstood... You mean "You killed by %player name%".

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