Minetest logo

IRC log for #minetest-dev, 2016-09-14

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:26 Void7 joined #minetest-dev
00:29 paramat sofar +1 for slabs PR, i could merge it later but would like to merge game#1288 with it, i wonder if you are able to +1 that? :}
00:29 ShadowBot https://github.com/minetest​/minetest_game/issues/1288 -- Default: New snow textures by Gambit by paramat
00:31 sofar yeah, it's a good improvement
00:35 paramat ok
00:37 paramat hmmmm, i updated #4520 with your requests, please can i merge later?
00:37 ShadowBot https://github.com/minetest/minetest/issues/4520 -- Decorations: Allow schematic decorations to use 'spawn by' by paramat
00:50 est31 joined #minetest-dev
01:41 haolez joined #minetest-dev
02:00 ssieb joined #minetest-dev
02:20 haolez joined #minetest-dev
02:26 Tmanyo joined #minetest-dev
02:35 Void7 joined #minetest-dev
03:42 alkotob joined #minetest-dev
04:19 paramat hmmmmm thanks for review will update PR
04:35 Robby joined #minetest-dev
04:39 ensonic joined #minetest-dev
04:57 paramat will merge game#1111 game#1288 in a moment
04:57 ShadowBot https://github.com/minetest​/minetest_game/issues/1111 -- Big simplification of slabs combination by sofar
04:57 ShadowBot https://github.com/minetest​/minetest_game/issues/1288 -- Default: New snow textures by Gambit by paramat
05:03 paramat now merging
05:05 ensonic joined #minetest-dev
05:08 paramat merged. good, seems we're catching up on so-far's work
05:10 Hunterz joined #minetest-dev
06:33 nrzkt joined #minetest-dev
07:03 ssieb joined #minetest-dev
07:17 ensonic joined #minetest-dev
07:21 HonoredGlory joined #minetest-dev
07:28 paramat hmmmm it may be too late for you to review now, but #4520 is updated, retested
07:28 ShadowBot https://github.com/minetest/minetest/issues/4520 -- Decorations: Generalise 'spawn by' to be used by all decoration types by paramat
07:32 paramat thanks
07:38 paramat meh today i'm at my best at 7am after being up all night
07:51 paramat #4499 seems approved for merge
07:51 ShadowBot https://github.com/minetest/minetest/issues/4499 -- Allow escaping of texture names when passed as an argument to a modifier by sfan5
07:54 paramat ~tell rubenwardy #4294 is approved
07:54 ShadowBot paramat: O.K.
07:57 paramat #4076 is approved but seems forgotten, any reason?
07:57 ShadowBot https://github.com/minetest/minetest/issues/4076 -- Attempt to improve performance by combining 6 vectors into one using a struct by ShadowNinja
07:58 fling joined #minetest-dev
07:58 paramat ^ Tesseract
08:00 paramat will merge #4499 and #4520 in a moment
08:00 ShadowBot https://github.com/minetest/minetest/issues/4499 -- Allow escaping of texture names when passed as an argument to a modifier by sfan5
08:00 ShadowBot https://github.com/minetest/minetest/issues/4520 -- Decorations: Generalise 'spawn by' to be used by all decoration types by paramat
08:10 nrzkt joined #minetest-dev
08:23 paramat now merging
08:29 paramat merged
09:28 paramat joined #minetest-dev
09:54 Fixer joined #minetest-dev
10:04 betterthanyou710 joined #minetest-dev
10:07 Sockbat joined #minetest-dev
10:42 Zeno` joined #minetest-dev
10:57 paramat left #minetest-dev
11:03 Guest92877 joined #minetest-dev
11:31 Fixer_ joined #minetest-dev
12:38 proller joined #minetest-dev
12:50 proller joined #minetest-dev
13:16 Fixer joined #minetest-dev
13:42 xunto joined #minetest-dev
13:45 xunto joined #minetest-dev
13:57 alkotob joined #minetest-dev
14:43 rubenwardy joined #minetest-dev
14:53 twoelk joined #minetest-dev
14:57 Darcidride joined #minetest-dev
15:17 Void7 joined #minetest-dev
15:26 hmmmm joined #minetest-dev
15:45 Darcidride_ joined #minetest-dev
15:47 misprint joined #minetest-dev
15:48 est31 joined #minetest-dev
16:02 Hunterz joined #minetest-dev
16:09 KaadmY joined #minetest-dev
16:11 T4im joined #minetest-dev
16:25 everamzah joined #minetest-dev
16:55 Krock joined #minetest-dev
17:09 ensonic joined #minetest-dev
17:22 * sofar wakes up (somewhat)
17:56 STHGOM joined #minetest-dev
17:56 STHGOM joined #minetest-dev
17:59 ssieb joined #minetest-dev
18:07 AcidNinjaFWHR joined #minetest-dev
18:08 red-001 joined #minetest-dev
18:10 Void7 joined #minetest-dev
18:20 damiel_ joined #minetest-dev
18:21 red-001 left #minetest-dev
18:40 hmmmmm joined #minetest-dev
18:43 Void7 joined #minetest-dev
18:44 hmmmmmm joined #minetest-dev
18:46 hmmmm joined #minetest-dev
18:48 hmmmmm joined #minetest-dev
18:54 rubenwardy the css for line comments has changed. Weird
18:55 T4im not just the css, they changed functionality too
18:55 everamzah https://news.ycombinator.com/item?id=12499642
18:55 rubenwardy ah, just seen the "pull request review" thing
18:55 T4im apparently you can now provide approval/change request feedback with comments
18:56 hmmmmmm joined #minetest-dev
19:09 rubenwardy also, there's a new "projects" tab
19:10 rubenwardy omg, profiles have changes too
19:12 rubenwardy https://github.com/rubenwar​dy/NodeBoxEditor/projects/1
19:19 hmmmmm joined #minetest-dev
19:27 sofar it seems the search box in my creative game has disappeared today
19:28 everamzah sofar new engine formspec changes
19:28 everamzah it breaks older clients
19:28 sofar rebuilding my game atm :)
19:29 T4im rubenwardy: a kanban :)
19:30 sofar yup, seems to fix that
19:30 sofar rubenwardy: "Attempt to register already registered sfinv page" would be the best text I think :)
19:31 AcidNinjaFWHR oh wow nice changes rubenwardy
19:35 rubenwardy it's problematic how you need a new server (with a bumped formspec version) to stop errors with too many parameters on old clients
19:37 rubenwardy oh, it seems that FORMSPEC_API_VERSION has never actually been bumped
19:38 rubenwardy actually, you can do formspec_version[2] in a formspec to indicate that it has new functionality
19:41 misprint joined #minetest-dev
19:51 rubenwardy To fix the search box disappearing on old clients, should I: 1) bump formspec version to stop "too many parameter" errors  2) change it so instead of an extra parameter, it's a new formspec element   3) something else?
19:52 rubenwardy I'd say 2), as it also makes it more readable
20:04 Darcidride joined #minetest-dev
20:28 Void7 joined #minetest-dev
20:29 paramat joined #minetest-dev
20:30 paramat #4128 important bugfix, please can ayone review?
20:30 ShadowBot https://github.com/minetest/minetest/issues/4128 -- Fix disappearing attached player model when parent entity leave and when return to client side loaded area by Foghrye4
20:43 est31 joined #minetest-dev
20:56 paramat any opinions whether code is needed in #4519 or is a warning enough?
20:56 ShadowBot https://github.com/minetest/minetest/issues/4519 -- Builtin: Limit registered node light_source value to 14 by paramat
20:59 AcidNinjaFWHR paramat, how bad is the lighting bug caused by a light > 14 ?
21:01 est31 paramat, the problem ofc is that it disables light sources that go to 15 to enable underground farms
21:01 est31 which some players want to do
21:03 paramat yeah it's a bug that may be used
21:04 est31 its part of the gameplay, no bug for me
21:05 paramat well the lighting behaves very strangely, and 15 is indeed 'reserved for direct sunlight' and shouldn't actually be used
21:05 paramat however i'm ok with just a warning
21:06 paramat ok how about i make it a warning only then merge it?
21:08 est31 yeah
21:09 paramat will do
21:14 nrzkt joined #minetest-dev
21:37 sofar paramat: yeah, a warning will do I think
21:40 paramat ok
22:09 everamzah joined #minetest-dev
22:38 troller joined #minetest-dev
23:51 Void7 joined #minetest-dev
23:55 Tmanyo joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext