Time Nick Message 00:04 paramat merging 00:08 paramat merged. rubenwardy "error: patch failed: src/guiFormSpecMenu.h:557" for 4416 00:09 paramat so merged the other 2 00:19 rubenwardy done 00:25 paramat feel free to merge it yourself :] 00:26 rubenwardy already did :D 00:38 paramat lol 06:58 est31 hello \o` :) 09:34 tenplus1 https://github.com/minetest/minetest/pull/4370 15:34 TenPlus1 hi folks, has any kindly devs had a peek at pull #4215 as yet ??? 15:34 ShadowBot https://github.com/minetest/minetest/issues/4215 -- Lit Particle Effects. 15:42 TenPlus1 hi krock 15:42 TenPlus1 :P even 16:24 Krock #4478 headdesk time 16:24 ShadowBot https://github.com/minetest/minetest/issues/4478 -- More glitches and idea 19:23 ensonic hi, if I get a block with "unknown block" texture as in http://picpaste.de/screenshot_20160829_212123-BUiHl1oF.png 19:23 ensonic is there a way to get the block id? 19:25 ensonic this is a world converted from minecraft where also the texture pack is converted. The texture pack has a 'doors_door_wood.png' though and that makes we wonder why the "doors:door_wood_b_1 -" is missing the texture name 19:26 ensonic on other blocks there is a e.g. foo.png after the - 19:28 paramat doors mod had a big rework a few months ago 19:29 paramat new texture names i think 19:29 ensonic paramat, I am running 0.4.14 19:31 ensonic and the doors_door_wood.png of the converted texture pack, has the same name as in the minetest-game (minetest_game/mods/doors/textures/doors_door_wood.png) 19:33 ensonic is there a way to get more debug info from the game (e.g. what texture filename it was looking for) 19:35 tenplus1 hi folks 19:36 tenplus1 When player is attached to an entity (boat, cart etc) and is punched by player or mob, it doesnt call on_punchplayer at all ?!?!?! any ideas why folks ?!?! 19:43 paramat ensonic the doors are now meshes, each texture is used for left and right door nodes, so isn't named after the specific nodes 19:47 tenplus1 https://github.com/minetest/minetest/issues/4484 19:48 ensonic paramat, if I place a door in a normal minetest world and then point at it, the debug message in the top left says: "(pointing at = "doors:door_wood_b_1 - doors_door_wood.png")" in the image I've updated the 'texture name is missing" and the block has the unknown node texture 19:49 ensonic its not an issue of the testure pack, if I switch the texture pack in the minetest world the new door texture shows up 19:49 ensonic maybe in is an issue in mcimport how it exports doors 19:49 ensonic sofar, ^^^ any idea 19:51 sofar mcimport attempts to convert the 2-tile door textures to the new format 19:52 sofar tenplus1: most likely, boat entity doesn't propagate the punch 19:52 sofar (sounds like a bug) 19:52 ensonic sofar, jep I've been adding debug logging to that code, but I am not sure if the data it writes to the sqlite file is correct 19:52 ensonic the doors show up as unknown bloks (all of them) 19:56 sofar how about the top block? 19:56 sofar I think I've had this problem before 19:57 sofar can you remove the ABM lines from env_meta.txt and reload the world? 20:15 tenplus1 https://github.com/minetest/minetest/issues/4485 20:17 ensonic sofar, trying, conversion will take a while 20:17 paramat sofar rubenwardy game#1268 is ready 20:17 ShadowBot https://github.com/minetest/minetest_game/issues/1268 -- Creative: Make dig times near-identical for nodes of all levels by paramat 20:19 ensonic ahh, got it, in the converted world 20:24 red-001 could someone review #4472 ? 20:24 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 20:31 paramat sorry dev is slow, few devs around 20:32 ensonic sofar, do you mean those 'lbm_introduction_times' lines? 20:32 ensonic now the wooden doors seems to work, but steel door are still broken 20:32 sofar that one, yes 20:32 sofar put a steel door next to a broken one and compare? 20:37 ensonic sofar, now they also work, it seems to take a bit to update everything 20:37 ensonic when I leave the game those lbm lines are added back tough 20:38 ensonic but the doors are still good afterwards 20:58 sofar yes, it's a known bug in how the game handles "new" blocks 20:59 sofar I should probably change mcimport to generate *new* door nodes instead, since the 0.4.14 release is old enough already for everyone to have it 21:03 ensonic sofar, so the workaorund right now would be: convert, run once, exit, remove those lines, run again? 21:04 sofar yeah 21:04 sofar the long term solution is: don't rely on the LBM code at all 21:04 sofar we could also try and add timestamps to each block in mcimport to force LBM rerun at first load 21:05 sofar but I don't know if that would even work 21:05 ensonic what does lbm stand for? 21:05 sofar https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3481 21:07 ensonic thanks 21:07 ensonic I have a few more missing blocks to fix and the mesecon structure don't work yet, this will keep me busy for a while, but it already looks great 21:09 ensonic sofar, why does the modname:replace_legacy_door run on "default:lava_source"? 21:09 sofar the example is just random stuff 21:09 ensonic oh, sorry then 21:10 sofar look at doors/init.lua in mtg for a real example 21:24 rubenwardy I'm confused, why doesn't that patch set the dig time to 40s? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1264 21:31 ensonic sofar, http://picpaste.de/screenshot_20160829_233107-ccQJNN7k.png 21:32 ensonic ^^^^ this is how it looks right now 21:40 sofar ensonic: that's a converted map? 21:40 sofar oh, IC, that's what you wanted lapis for 22:01 paramat rubenwardy because it divides dig time by leveldiff, i think some of the docs are incorrect 22:03 paramat tool.cpp L129 22:04 paramat or perhaps, i just found the docs confusing 22:06 paramat i also can't find where the default value of node 'level' is, seems to be 0, but we don't have any level = 1 nodes which seems odd 22:09 paramat hm, default is 0 i guess, non-existence of group probably returns 0 22:13 paramat digtime is divided by the difference between tool 'maxlevel' (256) and node 'level' (0, 2 (obsidian), or 3 (diamond)) 22:13 paramat so 40 / 253 to 40 / 256 22:21 paramat whereas currently its 0.5 / 1 to 0.5 / 3 22:39 paramat rubenwardy possible close due to vagueness game#1204 22:39 ShadowBot https://github.com/minetest/minetest_game/issues/1204 -- Better sounds