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IRC log for #minetest-dev, 2016-08-29

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All times shown according to UTC.

Time Nick Message
00:04 paramat merging
00:08 paramat merged. rubenwardy "error: patch failed: src/guiFormSpecMenu.h:557" for 4416
00:09 paramat so merged the other 2
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00:19 rubenwardy done
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00:25 paramat feel free to merge it yourself :]
00:26 rubenwardy already did :D
00:38 paramat lol
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06:58 est31 hello \o` :)
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09:34 tenplus1 https://github.com/minetest/minetest/pull/4370
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15:34 TenPlus1 hi folks, has any kindly devs had a peek at pull #4215 as yet ???
15:34 ShadowBot https://github.com/minetest/minetest/issues/4215 -- Lit Particle Effects.
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15:42 TenPlus1 hi krock
15:42 TenPlus1 :P even
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16:24 Krock #4478  headdesk time
16:24 ShadowBot https://github.com/minetest/minetest/issues/4478 -- More glitches and idea
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19:23 ensonic hi, if I get a block with "unknown block" texture as in http://picpaste.de/screenshot_20160829_212123-BUiHl1oF.png
19:23 ensonic is there a way to get the block id?
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19:25 ensonic this is a world converted from minecraft where also the texture pack is converted. The texture pack has a 'doors_door_wood.png' though and that makes we wonder why the "doors:door_wood_b_1 -" is missing the texture name
19:26 ensonic on other blocks there is a e.g. foo.png after the -
19:28 paramat doors mod had a big rework a few months ago
19:29 paramat new texture names i think
19:29 ensonic paramat, I am running 0.4.14
19:31 ensonic and the doors_door_wood.png of the converted texture pack, has the same name as in the minetest-game (minetest_game/mods/doors/textures/doors_door_wood.png)
19:33 ensonic is there a way to get more debug info from the game (e.g. what texture filename it was looking for)
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19:35 tenplus1 hi folks
19:36 tenplus1 When player is attached to an entity (boat, cart etc) and is punched by player or mob, it doesnt call on_punchplayer at all ?!?!?! any ideas why folks ?!?!
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19:43 paramat ensonic the doors are now meshes, each texture is used for left and right door nodes, so isn't named after the specific nodes
19:47 tenplus1 https://github.com/minetest/minetest/issues/4484
19:48 ensonic paramat, if I place a door in a normal minetest world and then point at it, the debug message in the top left says: "(pointing at = "doors:door_wood_b_1 - doors_door_wood.png")" in the image I've updated the 'texture name is missing" and the block has the unknown node texture
19:49 ensonic its not an issue of the testure pack, if I switch the texture pack in the minetest world the new door texture shows up
19:49 ensonic maybe in is an issue in mcimport how it exports doors
19:49 ensonic sofar, ^^^ any idea
19:51 sofar mcimport attempts to convert the 2-tile door textures to the new format
19:52 sofar tenplus1: most likely, boat entity doesn't propagate the punch
19:52 sofar (sounds like a bug)
19:52 ensonic sofar, jep I've been adding debug logging to that code, but I am not sure if the data it writes to the sqlite file is correct
19:52 ensonic the doors show up as unknown bloks (all of them)
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19:56 sofar how about the top block?
19:56 sofar I think I've had this problem before
19:57 sofar can you remove the ABM lines from env_meta.txt and reload the world?
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20:15 tenplus1 https://github.com/minetest/minetest/issues/4485
20:17 ensonic sofar, trying, conversion will take a while
20:17 paramat sofar rubenwardy game#1268 is ready
20:17 ShadowBot https://github.com/minetest/minetest_game/issues/1268 -- Creative: Make dig times near-identical for nodes of all levels by paramat
20:19 ensonic ahh, got it, in the converted world
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20:24 red-001 could someone review #4472 ?
20:24 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001
20:31 paramat sorry dev is slow, few devs around
20:32 ensonic sofar, do you mean those 'lbm_introduction_times' lines?
20:32 ensonic now the wooden doors seems to work, but steel door are still broken
20:32 sofar that one, yes
20:32 sofar put a steel door next to a broken one and compare?
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20:37 ensonic sofar, now they also work, it seems to take a bit to update everything
20:37 ensonic when I leave the game those lbm lines are added back tough
20:38 ensonic but the doors are still good afterwards
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20:58 sofar yes, it's a known bug in how the game handles "new" blocks
20:59 sofar I should probably change mcimport to generate *new* door nodes instead, since the 0.4.14 release is old enough already for everyone to have it
21:03 ensonic sofar, so the workaorund right now would be: convert, run once, exit, remove those lines, run again?
21:04 sofar yeah
21:04 sofar the long term solution is: don't rely on the LBM code at all
21:04 sofar we could also try and add timestamps to each block in mcimport to force LBM rerun at first load
21:05 sofar but I don't know if that would even work
21:05 ensonic what does lbm stand for?
21:05 sofar https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3481
21:07 ensonic thanks
21:07 ensonic I have a few more missing blocks to fix and the mesecon structure don't work yet, this will keep me busy for a while, but it already looks great
21:09 ensonic sofar, why does the modname:replace_legacy_door run on "default:lava_source"?
21:09 sofar the example is just random stuff
21:09 ensonic oh, sorry then
21:10 sofar look at doors/init.lua in mtg for a real example
21:24 rubenwardy I'm confused, why doesn't that patch set the dig time to 40s? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1264
21:31 ensonic sofar, http://picpaste.de/screenshot_20160829_233107-ccQJNN7k.png
21:32 ensonic ^^^^ this is how it looks right now
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21:40 sofar ensonic: that's a converted map?
21:40 sofar oh, IC, that's what you wanted lapis for
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22:01 paramat rubenwardy because it divides dig time by leveldiff, i think some of the docs are incorrect
22:03 paramat tool.cpp L129
22:04 paramat or perhaps, i just found the docs confusing
22:06 paramat i also can't find where the default value of node 'level' is, seems to be 0, but we don't have any level = 1 nodes which seems odd
22:09 paramat hm, default is 0 i guess, non-existence of group probably returns 0
22:13 paramat digtime is divided by the difference between tool 'maxlevel' (256) and node 'level' (0, 2 (obsidian), or 3 (diamond))
22:13 paramat so 40 / 253 to 40 / 256
22:21 paramat whereas currently its 0.5 / 1 to 0.5 / 3
22:39 paramat rubenwardy possible close due to vagueness game#1204
22:39 ShadowBot https://github.com/minetest/minetest_game/issues/1204 -- Better sounds
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