Time Nick Message 01:10 paramat hello hmmmm quick question, before i start work on this are you happy for this to go ahead? #4463 01:10 ShadowBot https://github.com/minetest/minetest/issues/4463 -- Schematic Decorations to use spawn_by 02:13 hmmmm fine by me, just be aware that spawn_by is much harder to define for schematic decorations 03:40 paramat ok 05:19 Hijiri making a voxelmanip is a common hack for loading an area, but how long does it stay loaded? Until the vm is garbage collected? 05:19 Hijiri or is it only "guaranteed" to be loaded for the step that the vm was made 05:54 hmmmm there is no guarantee it'd be loaded at all. that's just a side effect of the current implementation. minetest modders are VERY creative when it comes to using the given interfaces 06:37 celeron55 there actually is no concept of a guarantee in the minetest API; basically everything works on a best-effort basis 8) 06:40 celeron55 (especially if you happen to take into account an overloaded server, a crash or invalid data or some other less than optimal situation) 06:46 celeron55 i guess there's no mechanism to keep the area loaded after the creation of the vm 06:46 celeron55 unless you start doing stuff in there that in itself keep it loaded 10:16 celeron55 travis should now be active for minetest.github.io and minetest_game 14:19 red-001 #4472 14:19 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 14:27 Krock red-001, can you also add a screenshot? 14:32 red-001 will do 14:44 red-001 krock https://cloud.githubusercontent.com/assets/12450071/18028097/126a0c92-6c6d-11e6-8a81-1b65cf80d478.png 14:45 Krock hah nice. that font looks like Irrlicht default 14:46 Krock are favourite servers still listed on top of the list? 14:47 red-001 I should check 16:55 rubenwardy merging #4417 in 5 mins as two separate commits (as the first commit is sending the name of the field enter was pressed in, and the second as allowing better formsepc prediction by not always closing the formspec on enter) 16:55 ShadowBot https://github.com/minetest/minetest/issues/4417 -- Formspecs: Add text field enter key event, allow fields to disable form close on enter by rubenwardy 17:08 rubenwardy game#1273 17:08 ShadowBot https://github.com/minetest/minetest_game/issues/1273 -- Add search on enter press to creative inventory by rubenwardy 19:29 paramat game#1268 any comments? 19:29 ShadowBot https://github.com/minetest/minetest_game/issues/1268 -- Creative: Make dig times near-identical for nodes of all levels by paramat 20:24 rubenwardy merging game#1273 in 5 minutes... 20:24 ShadowBot https://github.com/minetest/minetest_game/issues/1273 -- Add search on enter press to creative inventory by rubenwardy 20:26 paramat ok 20:44 red-001 could someone review/test #4472 ? 20:44 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 20:48 red-001 where should I document the available filters for https://github.com/minetest/minetest/pull/4472 ? 20:48 Krock I'd be glad if someone could test my older pulls 20:48 Krock but that might take a while 20:48 red-001 why? 20:49 red-001 is there a lot of them or are they hard to test 20:49 Krock because it always takes some months until these are signed off and pushed 20:49 Krock it's rather that nobody finds the time for them 21:01 rubenwardy there you are, Krock 21:18 Krock \o/ 21:19 agrecascino how do i find the distance from a nametag to a player 22:01 red-001 the hackers you mentioned yesterday could have disabled the rendering of default:stone, allow them too see all the gold in the area 22:01 red-001 fixer^ 22:02 red-001 Fixer^ 22:02 Fixer ok 22:02 agrecascino i mean 22:02 Fixer possible 22:10 agrecascino i mean 22:10 agrecascino oops 22:10 agrecascino paramat, you may have been wrong 22:11 agrecascino i honestly have no idea what's going on 22:18 paramat it was just a guess 22:20 agrecascino paramat, i think i got it working though 22:21 agrecascino also 22:21 agrecascino for reference 22:21 agrecascino cout is the best debugging tool 22:34 paramat rubenwardy game#1270 is ready if you're able to comment 22:34 ShadowBot https://github.com/minetest/minetest_game/issues/1270 -- Default, stairs, doors: Vary wood flammable and choppy group values by paramat 22:34 rubenwardy can't see any mistakes 22:35 rubenwardy it is balancing though 22:54 rubenwardy are higher flammible group values more flammable? 22:55 rubenwardy oh, the fire mod doesn't appear to take flammable into account 22:56 rubenwardy other than it being >= 1 22:57 paramat yes higher value is more flammable 22:58 paramat straw is 4, the highest 22:58 paramat everything else is 1, 2, 3 22:59 paramat we might make the fire mod take flammable value into account again, it did before (ABM commented out at the end) 22:59 paramat and of course mods may use the value 23:09 paramat oh the commit message is wrong, only pine/aspen saplings are flammable 3, will correct 23:58 rubenwardy Has anyone ever experimented with rotating players? Ie: so up is no longer (0,1,0) 23:58 rubenwardy What problems would there be if you rotated players? Would it just be collision selection boxes and ray casting? 23:58 rubenwardy I thinking of a gravity system, where you could have planets like moons etc 23:58 rubenwardy and it would be cool for puzzle games