Time Nick Message 02:12 agrecascino i modified the camera class, and have a bool in it now, to enable a feature, i need to flip this bool in lua, so how do i add the function to do it 07:44 jin_xi oh lol someone made a pr of the tiling issue and it got merged? lol, mt might not be dead yet but it's smelling very bad already 07:46 Hijiri !tell agrecascino check out the source files in src/script/lua_api 07:46 ShadowBot Hijiri: O.K. 07:47 jin_xi srs, any big fix and contribution by new devs get put in limbo vor vague reasons until the authors give up and move on and the little shitfixes by players who can barely code get merged... 09:35 rubenwardy I'd like reviews for these, if anyone is free(ish): #4416 #4417 #4294 Thanks 09:35 ShadowBot https://github.com/minetest/minetest/issues/4416 -- Formspecs: Fix background elements from interferring with each other by rubenwardy 09:35 ShadowBot https://github.com/minetest/minetest/issues/4417 -- Formspecs: Add text field enter key event, allow fields to disable form close on enter by rubenwardy 09:35 ShadowBot https://github.com/minetest/minetest/issues/4294 -- Formspecs: Add container[] and container_end[] elements by rubenwardy 13:23 Megaf Hi all, so JSONCPP and LevelDB broken on Minetest on Debian Stretch 13:23 Megaf both fail when linking 13:51 celeron55 Megaf: do you want it fixed? if so, put the build logs in a pastebin or something 13:52 Megaf celeron55: some devs here are already aware of the issue and they are coming up with the fix I believe, at least for the JSON bug, the LevelDB is new, I will be openining an issue later, don't worry 14:20 srifqi Get an error when compiling: C:\cpp-build\minetest-master\src\client\clientlauncher.cpp:538:43: error: 'strcasecmp' was not declared in this scope 14:21 srifqi porting::getVideoDriverName(drivers[i]))) { 14:21 srifqi Any ideas? 16:31 paramat nore sfan5 sofar Tesseract any opinions on game#1255 ? 16:31 ShadowBot https://github.com/minetest/minetest_game/issues/1255 -- Fire: Use 'enable fire' setting instead of 'disable fire' by paramat 16:34 sofar I'm fine with it 16:34 sofar paramat: :+1: from me. 16:34 paramat thanks 16:36 Krock wohoo! two pulls of mine less 16:36 rubenwardy 1 16:37 Krock +1 (if I could) 16:38 Krock 1 moment. how does it know that enable_fire defaults to true when not set? 16:39 Krock ah. that's done by "not " 16:41 paramat 'not nil' = true 16:42 paramat game#361 has 3 -1s, possible close 16:42 ShadowBot https://github.com/minetest/minetest_game/issues/361 -- Allow defining burntime via the fuel group by PilzAdam 16:52 paramat for game#1259 i suggest the MIT license 16:52 ShadowBot https://github.com/minetest/minetest_game/issues/1259 -- Change mod WTFPL licenses to allow Minetest use in schools etc. 16:53 endev15 paramat: WTFPL has been overused for a long time. MIT is just as good anyway, and gives almost the same freedom. 16:53 Krock MIT is a too big change IMO. We should use the nearest license - CC0 16:54 * Krock reads the stuff about patents 16:56 Calinou software patents are very unlikely to be an issue for us, but better safe than sorry 16:56 endev15 It's not that different. AFAIK MIT puts almost no restriction on reuse, a bit tighter than WTFPL, but close enough 16:56 Krock tldrlegal.com tells me that MIT requires to include the license where CC0 does not require that 16:57 Krock meh, they're both good 16:58 endev15 All you've gotta do is include a LICENSE file in the root dir of your project 16:58 xunto When I read the topic, I thought that the problem with WTFPL in school is "Fuck") 16:58 celeron55 there's literally no reason for MIT over CC0; why are people even considering it 16:59 Krock so this means 16 new license files 16:59 endev15 The WTFPL isn't really a legit license to begin with 16:59 endev15 That's not so bad, 16 new license file. 17:00 Krock celeron55, because there are many different people. some might want to claim a patent on their new cobble nodes ;) 17:01 endev15 what are the chances? (I guess you'd better be safe than sorry, but.. really...) 17:01 Calinou celeron55: CC0 is not OSI-approved 17:01 Calinou it's a little thing, but it can matter 17:01 Krock Just use CC-BY-NC-SA 17:01 * Krock hides 17:01 celeron55 Calinou: ok, that might be a reason 17:01 Calinou the FSF approves both MIT and CC0 though 17:02 celeron55 well, OSI would probably approve it if they just took 5 minutes to look at it 17:02 Calinou actually, no 17:02 endev15 MIT seems like a better choice from the beginning. 17:03 celeron55 they do have a reason? i guess i'll have to take a look 17:03 Calinou Creative Commons withdrawed their license after OSI review because it was unlikely to be approved 17:03 sfan5 paramat: i would be fine with either CC0 and MIT 17:03 Calinou CC0 explicitly denies patent grant, ie. you *never* get patent rights no matter what 17:03 Calinou in MIT, BSD… it's considered implicit 17:03 Calinou Apache 2 has explicit patent grant 17:03 celeron55 oh ok 17:04 celeron55 but WTFPL doesn't do patent grant either 17:04 endev15 Is anyone really gonna need that? 17:05 celeron55 also... actually, if you just change WTFPL to MIT, it doesn't mean the original author grants any patents to you 8) 17:05 celeron55 it means you fooled yourself 17:05 celeron55 and everyone after you 17:05 Calinou endev15: yeah, for our purpose, CC0 is surely ok 17:06 celeron55 anyway given that caveat, MIT and BSD do make sense 17:10 endev15 They definitely do. 17:11 Calinou MIT is more popular than BSD these days, also shorter 17:11 Calinou if you want absolute shortest, there's ISC but the FSF deems it confusing (don't really know why) 17:12 endev15 MIT seems about as open as it gets without creating other issues. And as short. 17:14 Calinou https://en.wikipedia.org/wiki/ISC_license - on my screen, it's like 5 lines 17:14 Calinou wrapped to 80 characters, probably less than 12 :P 17:14 paramat whatever we choose i intend to add 'license.txt' files 17:14 Calinou paramat: the CC0 is also quite longer than MIT 17:14 Warr1024 IIRC, ISC, MIT, and BSD 2-clause are considered about equivalent... 17:15 Warr1024 I've always liked the ternsess of ISC, but MIT seems to be more popular. 17:15 Calinou Warr1024: yeah, it's mostly a matter of length at this point 17:18 Warr1024 If there are issues with the language of the WTFPL, you could always fork it and make the "What The Heck Public License" too. Relicinsing under it would be allowed for WTFPL content, and also pretty close to the spirit of the original :-) 17:19 endev15 Yeah, still not as nice as something like the MIT license. 17:20 Warr1024 I never liked the WTFPL license because it was too restrictive. You're only explicitly allowed to do what the fuck you WANT (i.e. not what the fuck you NEED to, but don't really want to). 17:21 endev15 Same thing.. 17:27 paramat #4456 seems good and tested 17:27 ShadowBot https://github.com/minetest/minetest/issues/4456 -- Fix for failure to find jsoncpp in android build by Rogier-5 17:38 paramat we need new node(s) for tundra, permafrost, currently it uses snowy green grass which is not suitable 17:41 Calinou btw, you might like https://github.com/idleberg/Creative-Commons-Markdown which is an effort to format all CC licenses to Markdown 17:41 endev15 paramat: I could work on some textures.. 17:42 paramat yes a permafrost texture would be good 17:42 paramat apparently gravelly frozen dirt 17:42 sofar paramat: how about something like moss? 17:42 endev15 Do we have one right now? Or is it something new? 17:42 paramat new 17:43 paramat yeah possibly a mossy surface node too 17:43 sofar permafrost sounds like a good idea, could make it melt near heat source? 17:43 endev15 mossy dirt for pine forests 17:43 sofar "dirt with moss"? 17:44 endev15 pretty much 17:44 endev15 I need a break from CSS anyway. 17:46 endev15 dirt really needs to be lightened up a bit 17:48 paramat i was thinking a gravelly greyish dirt, to look 'barren' and suitable 17:49 paramat moss looks red-brownish 17:49 sofar could maybe add a special stone for boreal rock outcroppings? 17:50 sofar e.g. slate 17:50 paramat i have considered boulder decorations 17:50 sofar yeah, that would be nice, I like that 17:50 sofar should be not too hard to make boulders with schematics that look nice and rounded 17:51 endev15 I'm starting with the base dirt texture. Adjusting the hues to make it seem more barren. Then applying a few grey-ish pixels, following by an ice-like coating. 17:51 endev15 * followed with 17:51 paramat sounds good 17:51 sofar don't make it too light 17:51 sofar permafrost often has dark brown or blackish tones 17:51 paramat see gravel for gravel particles 17:51 endev15 I was thinking about making the ice coating partly transparent 17:52 paramat yes dark / blackish tones 17:54 sofar make it contrasty 17:54 sofar there's too many monochromatic nodes alreday 17:59 endev15 Wish my friend still had a computer.. IMO he was like the texture-making-master. 18:01 paramat too keep a greyish look to tundra perhaps the surface node 'dirt with moss' can also be a dark greyish gravelly dirt, just less frozen 18:05 endev15 Just figuring out the best transparency for the ice. Then I think that the dirt should be a bit more grey as well. not sure. 18:07 endev15 here's what i've got so far. 18:07 endev15 https://endev.xyz/cloud/index.php/s/g7S5iWyMfOGXuOU 18:12 paramat too icy i think, permafrost is more like dark grey dirt, it doesn't much look like ice 18:12 paramat thanks though 18:16 paramat a few subtle 'frosty' pixels perhaps 18:23 endev15 Yeah.. I was thinking that it needs to be a bit more transparent, and then add some icy/frosty pixels. 18:29 endev15 paramat: improved it a bit. don't really like the way I did the frosty pixels. I either need less, or more subtle, like you said before. 18:31 paramat best i open an issue then we can discuss and submit textures there. 18:32 endev15 yeah, that'd probably be best. You can also join me on my IRC server, irc.endev.xyz port 6697, #minetest 21:26 agrecascino help, im having an issue with getting the parent node of a nametag 21:27 agrecascino basically, the parent_node position value makes no sense 23:02 est31 man, we really need some devs to sit down one day and review all this stuff proposed in this PR queue 23:02 est31 PR merging session, or whatever 23:13 agrecascino it seems that the nametag rendering code is using irrlicht scenenodes, and im not sure how irrlicht coords translate to minetest coords 23:16 Calinou isn't 10 Irrlicht units = 1 Minetest unit? 23:16 sofar yes 23:30 agrecascino i'm getting the coordinates of the parent node, for the nametag, but they seem to be wayyyyyy off, and im not sure why