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IRC log for #minetest-dev, 2016-08-19

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All times shown according to UTC.

Time Nick Message
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02:12 agrecascino i modified the camera class, and have a bool in it now, to enable a feature, i need to flip this bool in lua, so how do i add the function to do it
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07:44 jin_xi oh lol someone made a pr of the tiling issue and it got merged? lol, mt might not be dead yet but it's smelling very bad already
07:46 Hijiri !tell agrecascino check out the source files in src/script/lua_api
07:46 ShadowBot Hijiri: O.K.
07:47 jin_xi srs, any big fix and contribution by new devs get put in limbo vor vague reasons until the authors give up and move on and the little shitfixes by players who can barely code  get merged...
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09:35 rubenwardy I'd like reviews for these, if anyone is free(ish): #4416 #4417 #4294   Thanks
09:35 ShadowBot https://github.com/minetest/minetest/issues/4416 -- Formspecs: Fix background elements from interferring with each other by rubenwardy
09:35 ShadowBot https://github.com/minetest/minetest/issues/4417 -- Formspecs: Add text field enter key event, allow fields to disable form close on enter by rubenwardy
09:35 ShadowBot https://github.com/minetest/minetest/issues/4294 -- Formspecs: Add container[] and container_end[] elements by rubenwardy
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13:23 Megaf Hi all, so JSONCPP and LevelDB broken on Minetest on Debian Stretch
13:23 Megaf both fail when linking
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13:51 celeron55 Megaf: do you want it fixed? if so, put the build logs in a pastebin or something
13:52 Megaf celeron55: some devs here are already aware of the issue and they are coming up with the fix I believe, at least for the JSON bug, the LevelDB is new, I will be openining an issue later, don't worry
14:20 srifqi Get an error when compiling: C:\cpp-build\minetest-master\src\​client\clientlauncher.cpp:538:43: error: 'strcasecmp' was not declared in this scope
14:21 srifqi porting::getVideoDriverName(drivers[i]))) {
14:21 srifqi Any ideas?
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16:31 paramat nore sfan5 sofar Tesseract any opinions on game#1255 ?
16:31 ShadowBot https://github.com/minetest​/minetest_game/issues/1255 -- Fire: Use 'enable fire' setting instead of 'disable fire' by paramat
16:34 sofar I'm fine with it
16:34 sofar paramat: :+1: from me.
16:34 paramat thanks
16:36 Krock wohoo! two pulls of mine less
16:36 rubenwardy 1
16:37 Krock +1 (if I could)
16:38 Krock 1 moment. how does it know that enable_fire defaults to true when not set?
16:39 Krock ah. that's done by "not <disable_fire>"
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16:41 paramat 'not nil' = true
16:42 paramat game#361 has 3 -1s, possible close
16:42 ShadowBot https://github.com/minetes​t/minetest_game/issues/361 -- Allow defining burntime via the fuel group by PilzAdam
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16:52 paramat for game#1259 i suggest the MIT license
16:52 ShadowBot https://github.com/minetest​/minetest_game/issues/1259 -- Change mod WTFPL licenses to allow Minetest use in schools etc.
16:53 endev15 paramat: WTFPL has been overused for a long time. MIT is just as good anyway, and gives almost the same freedom.
16:53 Krock MIT is a too big change IMO. We should use the nearest license - CC0
16:54 * Krock reads the stuff about patents
16:56 Calinou software patents are very unlikely to be an issue for us, but better safe than sorry
16:56 endev15 It's not that different. AFAIK MIT puts almost no restriction on reuse, a bit tighter than WTFPL, but close enough
16:56 Krock tldrlegal.com tells me that MIT requires to include the license where CC0 does not require that
16:57 Krock meh, they're both good
16:58 endev15 All you've gotta do is include a LICENSE file in the root dir of your project
16:58 xunto When I read the topic, I thought that the problem with WTFPL in school is "Fuck")
16:58 celeron55 there's literally no reason for MIT over CC0; why are people even considering it
16:59 Krock so this means 16 new license files
16:59 endev15 The WTFPL isn't really a legit license to begin with
16:59 endev15 That's not so bad, 16 new license file.
17:00 Krock celeron55, because there are many different people. some might want to claim a patent on their new cobble nodes ;)
17:01 endev15 what are the chances? (I guess you'd better be safe than sorry, but.. really...)
17:01 Calinou celeron55: CC0 is not OSI-approved
17:01 Calinou it's a little thing, but it can matter
17:01 Krock Just use CC-BY-NC-SA
17:01 * Krock hides
17:01 celeron55 Calinou: ok, that might be a reason
17:01 Calinou the FSF approves both MIT and CC0 though
17:02 celeron55 well, OSI would probably approve it if they just took 5 minutes to look at it
17:02 Calinou actually, no
17:02 endev15 MIT seems like a better choice from the beginning.
17:03 celeron55 they do have a reason? i guess i'll have to take a look
17:03 Calinou Creative Commons withdrawed their license after OSI review because it was unlikely to be approved
17:03 sfan5 paramat: i would be fine with either CC0 and MIT
17:03 Calinou CC0 explicitly denies patent grant, ie. you *never* get patent rights no matter what
17:03 Calinou in MIT, BSD… it's considered implicit
17:03 Calinou Apache 2 has explicit patent grant
17:03 celeron55 oh ok
17:04 celeron55 but WTFPL doesn't do patent grant either
17:04 endev15 Is anyone really gonna need that?
17:05 celeron55 also... actually, if you just change WTFPL to MIT, it doesn't mean the original author grants any patents to you 8)
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17:05 celeron55 it means you fooled yourself
17:05 celeron55 and everyone after you
17:05 Calinou endev15: yeah, for our purpose, CC0 is surely ok
17:06 celeron55 anyway given that caveat, MIT and BSD do make sense
17:10 endev15 They definitely do.
17:11 Calinou MIT is more popular than BSD these days, also shorter
17:11 Calinou if you want absolute shortest, there's ISC but the FSF deems it confusing (don't really know why)
17:12 endev15 MIT seems about as open as it gets without creating other issues. And as short.
17:14 Calinou https://en.wikipedia.org/wiki/ISC_license - on my screen, it's like 5 lines
17:14 Calinou wrapped to 80 characters, probably less than 12 :P
17:14 paramat whatever we choose i intend to add 'license.txt' files
17:14 Calinou paramat: the CC0 is also quite longer than MIT
17:14 Warr1024 IIRC, ISC, MIT, and BSD 2-clause are considered about equivalent...
17:15 Warr1024 I've always liked the ternsess of ISC, but MIT seems to be more popular.
17:15 Calinou Warr1024: yeah, it's mostly a matter of length at this point
17:18 Warr1024 If there are issues with the language of the WTFPL, you could always fork it and make the "What The Heck Public License" too.  Relicinsing under it would be allowed for WTFPL content, and also pretty close to the spirit of the original :-)
17:19 endev15 Yeah, still not as nice as something like the MIT license.
17:20 Warr1024 I never liked the WTFPL license because it was too restrictive.  You're only explicitly allowed to do what the fuck you WANT (i.e. not what the fuck you NEED to, but don't really want to).
17:21 endev15 Same thing..
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17:27 paramat #4456 seems good and tested
17:27 ShadowBot https://github.com/minetest/minetest/issues/4456 -- Fix for failure to find jsoncpp in android build by Rogier-5
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17:38 paramat we need new node(s) for tundra, permafrost, currently it uses snowy green grass which is not suitable
17:41 Calinou btw, you might like https://github.com/idleberg​/Creative-Commons-Markdown which is an effort to format all CC licenses to Markdown
17:41 endev15 paramat: I could work on some textures..
17:42 paramat yes a permafrost texture would be good
17:42 paramat apparently gravelly frozen dirt
17:42 sofar paramat: how about something like moss?
17:42 endev15 Do we have one right now? Or is it something new?
17:42 paramat new
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17:43 paramat yeah possibly a mossy surface node too
17:43 sofar permafrost sounds like a good idea, could make it melt near heat source?
17:43 endev15 mossy dirt for pine forests
17:43 sofar "dirt with moss"?
17:44 endev15 pretty much
17:44 endev15 I need a break from CSS anyway.
17:46 endev15 dirt really needs to be lightened up a bit
17:48 paramat i was thinking a gravelly greyish dirt, to look 'barren' and suitable
17:49 paramat moss looks red-brownish
17:49 sofar could maybe add a special stone for boreal rock outcroppings?
17:50 sofar e.g. slate
17:50 paramat i have considered boulder decorations
17:50 sofar yeah, that would be nice, I like that
17:50 sofar should be not too hard to make boulders with schematics that look nice and rounded
17:51 endev15 I'm starting with the base dirt texture. Adjusting the hues to make it seem more barren. Then applying a few grey-ish pixels, following by an ice-like coating.
17:51 endev15 * followed with
17:51 paramat sounds good
17:51 sofar don't make it too light
17:51 sofar permafrost often has dark brown or blackish tones
17:51 paramat see gravel for gravel particles
17:51 endev15 I was thinking about making the ice coating partly transparent
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17:52 paramat yes dark / blackish tones
17:54 sofar make it contrasty
17:54 sofar there's too many monochromatic nodes alreday
17:59 endev15 Wish my friend still had a computer.. IMO he was like the texture-making-master.
18:01 paramat too keep a greyish look to tundra perhaps the surface node 'dirt with moss' can also be a dark greyish gravelly dirt, just less frozen
18:05 endev15 Just figuring out the best transparency for the ice. Then I think that the dirt should be a bit more grey as well. not sure.
18:07 endev15 here's what i've got so far.
18:07 endev15 https://endev.xyz/cloud/in​dex.php/s/g7S5iWyMfOGXuOU
18:12 paramat too icy i think, permafrost is more like dark grey dirt, it doesn't much look like ice
18:12 paramat thanks though
18:16 paramat a few subtle 'frosty' pixels perhaps
18:23 endev15 Yeah.. I was thinking that it needs to be a bit more transparent, and then add some icy/frosty pixels.
18:29 endev15 paramat: improved it a bit. don't really like the way I did the frosty pixels. I either need less, or more subtle, like you said before.
18:31 paramat best i open an issue then we can discuss and submit textures there.
18:32 endev15 yeah, that'd probably be best. You can also join me on my IRC server, irc.endev.xyz port 6697, #minetest
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21:26 agrecascino help, im having an issue with getting the parent node of a nametag
21:27 agrecascino basically, the parent_node position value makes no sense
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23:02 est31 man, we really need some devs to sit down one day and review all this stuff proposed in this PR queue
23:02 est31 PR merging session, or whatever
23:13 agrecascino it seems that the nametag rendering code is using irrlicht scenenodes, and im not sure how irrlicht coords translate to minetest coords
23:16 Calinou isn't 10 Irrlicht units = 1 Minetest unit?
23:16 sofar yes
23:30 agrecascino i'm getting the coordinates of the parent node, for the nametag, but they seem to be wayyyyyy off, and im not sure why

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