Time Nick Message 06:27 Hijiri how do protocol bumps work? Do they get done after every protocol-modifying change? Or only once per release cycle (at the first change that needs it)? 10:44 paramat merging #4402 in a moment 10:44 ShadowBot https://github.com/minetest/minetest/issues/4402 -- Decorations: Fix decoration height check errors by paramat 10:49 paramat merging 10:52 paramat complete! 10:54 Krock \o/ 19:27 rubenwardy Merging game#1230 in 30 minutes if no objections... 19:27 ShadowBot https://github.com/minetest/minetest_game/issues/1230 -- Doors: Allow the screwdriver to rotate doors around y-axis. by t4im 19:27 rubenwardy Not sure what the conversion - how long do you wait if the PR has been approved twice? 19:27 rubenwardy *convention 19:37 Krock Merge it! Make Minetest great again! ;) 19:39 rubenwardy I have a feeling that it's only 5 mins, just to stop multiple attempts to merge at the same time 19:42 T4im and maybe to give some Dev ex machina a last chance to swoop in? 19:43 est31 rubenwardy, about your status 19:43 est31 first, congrats to you becoming mtgame core dev 19:43 T4im indeed, congrats :) 19:44 est31 actually, I wonder about whether you now count as coredev for the engine part as well 19:44 est31 or whether not 19:45 Krock :tada: 19:46 Krock there was a discussion about that but there was no final decision IIRC 19:47 rubenwardy thanks :) 19:58 juhdanad May I move ScriptApiItem::pushPointedThing() to c_converter.cpp? 20:02 Krock if it has a converer function, then yes. Moving functions to nonsense places doesn't improve the readability 20:02 Krock *converter function 20:04 juhdanad Yes, it converts a PointedThing to a Lua table. 20:12 rubenwardy Just like to say that I'm not stupid, and so I won't be approving anything I don't understand sufficiently :P 20:14 est31 rubenwardy, well should we regard you as engine dev as well or not. As you said you will only approve stuff you understand, that makes it okay in my eyes to make you a full dev. 20:15 est31 It has worked well for paramat too, who is mostly centered on mapgen and mtgame dev 20:19 est31 Zeno`, Tesseract sofar sfan5 nore hmmmm celeron55, any other dev, I dont know whether you think its needed or not, but paramat afaik has only asked you to decide whether to make rubenwardy an mtgame only dev, and only asked the mtgame team. therefore I ask all of you, do you want to make rubenwardy an engine core dev as well? 20:20 est31 I do. 20:30 sofar est31: if you get the backlog, I was +1 on rubenwardy for the engine as well 20:31 hmmmm has rubenwardy made a significant amount of engine changes? 20:31 rubenwardy I don't need to be an engine core dev 20:32 VanessaE make him one anyway :) 20:33 VanessaE (really, rubenwardy has always tended to produce good stuff without major bugs) 20:34 rubenwardy 7 bug fixes, 7 minor features, 4 docs, https://github.com/minetest/minetest/commits/master?author=rubenwardy 20:34 VanessaE so call it a +0.5 from me (since my opinion doesn't qualify for a full +1) 20:37 Krock rubenwardy, I made 32 commits with +/- the same amount of lines :P 20:38 rubenwardy true, it's not that much really - a core dev focusing on the engine should have more 20:38 Krock So I wouldn't argue with the commit count 20:47 juhdanad Could somebody explain me why ScriptApiBase::objectrefGet is protected, please? Is it for security? 20:53 est31 To speak in his favour, all his contributions added something useful to the game 20:54 est31 also, he's helped with lots of reviews 21:19 Hijiri is there a conventional "null value" people use in minetest for u8 light levels? 21:21 Hijiri can I just use whatever as long as it isn't 0-15? 21:21 est31 Hijiri, you found that value by trial and error 21:21 est31 I think its a bit different 21:21 Hijiri I don't mean day/night blended values 21:21 est31 light value was something like: upper 4 bits about day 21:22 est31 lower 4 bits about night 21:22 est31 or something 21:22 est31 s/error/error?/ 21:22 Hijiri I just want to send a light level between 0-15 for lit particles 21:22 Hijiri or do you think it would be good to allow specifying day and night light levels? 21:23 Hijiri It doesn't look like particles use day and night light separately 21:23 Hijiri at least if I am understanding what decode_light does 21:23 Hijiri decode_light turns a day/night blended value into a flat light value right? 21:23 Hijiri no, that's what blend_light does 21:24 Hijiri but anyway, it looks like particles don't use day/night separately for determining its own brightness 21:26 Hijiri so I guess my original question was wrong 21:57 Fixer !tell paramat I've noticed this on mgv7, lonely stone block in ocean: https://i.imgur.com/qFIsJX9.png (using latest mt/mtg) 21:57 ShadowBot Fixer: O.K.