Time Nick Message 12:40 Fixer T4im: you here? 13:10 Fixer T4im: https://github.com/minetest/minetest/issues/4348 14:02 T4im yea, thanks 15:42 est31 as people seem to insist, I'll push this in 10 minutes: https://github.com/est31/minetest/commit/f833159a68f2ff605224ed7a5ac956e5a0ca42d8 15:50 Amaz Is there any chance this bugfix could be merged soonish? https://github.com/minetest/minetest/pull/4128 15:53 nrzkt est31, lgtm 15:54 est31 fine pushing then 18:18 OldCoder For a month or two, I've observed hard lockups during server announce to list. Is this part of a new feature? 19:36 nrzkt please note android apk is now available on github => https://github.com/minetest/minetest/releases 19:36 nrzkt i'm late i know, i have some build problems :) and it's also published on play store, it will be available in 24-48h 19:37 nrzkt 666 issues, it's evil 19:38 paramat i seem to know the cause of game#1109 now https://github.com/minetest/minetest_game/issues/1109#issuecomment-234795907 19:38 ShadowBot https://github.com/minetest/minetest_game/issues/1109 -- Slabs get a static facedir 19:44 paramat nore sfan5 sofar please can we merge #965 now? further work is needed on the mod but this PR is very old and the author a bit fed up 19:44 ShadowBot https://github.com/minetest/minetest/issues/965 -- Portability fixes for OpenBSD (and possibly NetBSD and others). by Warr1024 19:44 paramat game#965 19:44 ShadowBot https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 19:48 sfan5 does the code work? 19:50 paramat it works yes, tested on xanadu server, but we need to do further work on it, as you can see from the recent comments 19:52 T4im hm, seems to work for me though, everamzah: did you get the latest commit of him too? the one with the additional check? 19:53 T4im I could imagine, that an empty string might not be well handled (it only tests for nil) 19:53 T4im for the setting/mode 19:56 tenplus1 hi folks 19:56 T4im hey :) 19:57 est31 hello 19:59 tenplus1 on line 242 of pull code you guys set time when in protected to (share_bones_time - share_bones_time_early) ??? should it just be share_bones_time_early which is 1/4 of original time ? 19:59 paramat nore sfan5 , sofar is inactive due to RL stuff so we still need your help 20:02 paramat hopefully ruben wardy might be happy to join as a dev later 20:03 tenplus1 how about we do this: if bones and cannot replace, y+1, if bones and cannot replace, change to drop, that way it forces bones unless it cant officially place item die to obstruction then it drops anyhoo ? 20:04 tenplus1 that way we all win 20:07 T4im I think it works fine now, actually; at least where it sets bones; I'm no wondering about why everamzah meant the node time would be reduced, were there any chances to that end? 20:07 tenplus1 game#965 changed 20:07 ShadowBot https://github.com/minetest/minetest_game/issues/965 -- Ability to Disable bones, drop items or keep inventory. by tenplus1 20:08 T4im eh? 20:11 paramat i need to get my head around bones (heh) i have misunderstood 20:12 tenplus1 when set to "bones" it will check if it can place bones, if it cannot due do obstruction it increases Y + 1 20:12 tenplus1 if it still cannot place bones due to obstruction then it forces "drop" as mode 20:12 tenplus1 hows that ???? 20:12 tenplus1 and of course if "drop" is already set it's no change 20:13 tenplus1 it only checks protected areas when deciding TIME for when bones turns old 20:13 paramat ok will consider 20:14 tenplus1 testing now 20:14 T4im I'm not quite seeing what the last commit even changed, tbh, in both cases it dropped on second obstruction, in both cases it dropped on drop, in both cases it tried to place the bones y+1 before dropping 20:15 T4im or am I missing something here? 20:15 T4im :D 20:15 tenplus1 with latest pull, setting to "bones" will do it's best to place a bones block and only IF it's obstructed at pos and+1 pos then it'll drop items isntead 20:18 T4im yea, but it did that before, too, from what I understand 20:18 tenplus1 code change works fine 20:18 tenplus1 it's now back to DEFAULT behavious 20:18 tenplus1 *behaviour 20:19 T4im however now, if you set the setting to anything but drop or bones or keep, it will not do any may_replace checks anymore 20:19 T4im before it did at least one check and dropped 20:19 tenplus1 may_replace only checks for defined node and obstruction... NOT protection 20:19 T4im it does for buildable_to nodes 20:19 tenplus1 it only checks for protection when a bone is placed and it has to determine bone time 20:21 tenplus1 so when in "bones" mode, if POS is obstructed it has Y+1, check again, if POS is obstructed then it changes mode to "drop"... if NOT obstructed then places bones and checks for protected area, if protected bones_time is set to early 20:21 tenplus1 that's it... default behavious AND drops all in 1 mod, both work, both tested 20:21 T4im have you tested setting bones_mode to "brones"? 20:21 tenplus1 if set to "keep" or in creative mode then items do not drop 20:22 tenplus1 if it's set to something other than "keep", "drop" or "bones" then it defaults to bones 20:22 T4im no 20:22 T4im only if nil 20:22 paramat T4im i was wrong, current behaviour is fine 20:22 tenplus1 the IF statements take care of that 20:23 tenplus1 if spelled incorrectly it'll default to bones EVEN WHEN NOT NIL 20:23 T4im yes, if spelled correctly 20:23 T4im then it behaves like the previous commit of yours 20:24 tenplus1 if the user/admin enters an incorrect setting then THEY should fix the setting 20:24 tenplus1 mods only work when settings are used properly... 20:24 T4im I'm just pointing out, that your previous commit was fine 20:24 T4im the last one was kinda unnecessary and made typos destructive 20:24 T4im that's all 20:26 nolsen It seems in Ubuntu 16.10, libpng12-dev is actually replaced with libpng12-0, should that be changed? 20:26 nolsen Since libpng12-0 is available on Ubuntu 16.04 20:26 nolsen in the readme. 20:27 nolsen (Running a bleeding edge copy of Ubuntu 16.10, bleeding edge is love, bleeding edge is life) 20:27 tenplus1 fixed... typos wont affect default 20:28 tenplus1 nite folks... 20:29 paramat tenplus latest version of the PR seems potentially good 20:38 paramat +1 21:52 nolsen Is this normal? https://nolsen.xyz/paste/?f0bfc4ccedae4a64#fxDFHOJeH2MjO9NluShbXMjRV3CZtWGqop1v0khS4QU= 23:13 paramat game#1208 is seemingly complete 23:13 ShadowBot https://github.com/minetest/minetest_game/issues/1208 -- Default: Prevent placing sapling if grown tree intersects protection by paramat 23:15 nolsen ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 500) 23:15 nolsen Um, is that supposed to happen? 23:18 nolsen Err, nevermind, the fix was removing the IPv6 DNS entry.