Time Nick Message 06:52 hmmmm here's something worth reading: https://wiki.qt.io/API_Design_Principles 07:16 celeron55 that page is interesting as it picks both good and bad examples from Qt itself 8) 13:08 rubenwardy any opinions on game#1179? 13:08 ShadowBot https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy 16:14 paramat now starting a PR to remove 'hot' 'bendy' 'melty' groups from mtgame nodes 16:29 paramat game#1183 16:29 ShadowBot https://github.com/minetest/minetest_game/issues/1183 -- Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes by paramat 16:34 paramat now i'll clean up all these spaces inside curly brackets in doors ;] 17:05 paramat will merge game#1085 game#1181 game#1183 in a moment 17:05 ShadowBot https://github.com/minetest/minetest_game/issues/1085 -- Disabling TNT by tenplus1 17:05 ShadowBot https://github.com/minetest/minetest_game/issues/1181 -- Default, flowers: Use 'get_mapgen_setting()' by paramat 17:05 ShadowBot https://github.com/minetest/minetest_game/issues/1183 -- Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes. Code cleanup by paramat 17:07 paramat merging 17:16 sonic875 ummmm 17:17 sonic875 Grandolf what is this place? 17:17 Grandolf ppl talk about mods here 17:18 paramat merged 17:19 paramat nope this is engine and mtgame dev 17:19 Tesseract I just implemented immersive mode (no status/nav bars) for the Android app, but if I enable nav bar hiding everything gets y-offset. The Minetest x.y.z-... text moves downward and touches affect elements below where you're actually touching. I'm not sure where the bug is yet. Patch for anyone interested: http://ix.io/11lR 17:38 paramat any more opinions on game#981 ? 17:38 ShadowBot https://github.com/minetest/minetest_game/issues/981 -- [Feature Request] More informative descriptions 17:44 T4im hmm tnt has a syntax error paramet, missing then 17:44 T4im paramat* 17:46 paramat ok 17:47 paramat where 17:48 T4im line 4 17:48 paramat oh crumbs didn't see that 17:48 paramat will fix 17:50 sofar incremental development :) 17:52 T4im ah, yay, you are back sofar, nice to see you around :D I bet your backlog looks quite full 17:52 sofar horrible :) 17:53 sofar I've been attempting to keep it under control 17:53 sofar I' 17:53 sofar I'm violating my separation of work/pleasure right now a bit ;) 17:58 paramat game#1184 will merge soon 17:58 ShadowBot https://github.com/minetest/minetest_game/issues/1184 -- TNT: Add missing 'then' by paramat 18:03 paramat ok i'll merge the other recently approved stuff too with this 18:07 paramat merging 18:07 T4im hmm hold on the 1173 for a moment; just wanna quick check if a rebase is needed 18:08 paramat ok 18:08 paramat i was surprised it says 'no conflicts' 18:09 T4im yea, I rebased earlier, but haven't run the unit tests yet after that; did remove some cases in favor of 1180 for example 18:09 T4im 1180 can go in though 18:10 T4im (didn't want to stop you merging 1184, sorry if I did :D) 18:14 T4im alright, looks good here 18:14 paramat so for now not 1173? 18:15 paramat ok 1173 too 18:15 T4im no, it's ok, it works, just wanted to test once more after all the other PR's went in 18:15 T4im :) 18:15 paramat ok merging those 3 18:15 T4im great, thanks 18:17 paramat nope 1173 is refused 18:17 paramat will merge the others 18:18 paramat conflict is in doors apparently 18:19 T4im ah, whitespace chances from the cleanup? possible 18:19 T4im I'll rebase again after the other two 18:20 paramat both commits had conflictsin doors 18:21 T4im the itemstack commit doesn't even touch doors anymore though 18:22 T4im anyway, once the syntax fix is up, I'll try again 18:22 T4im :D 18:23 T4im oops pardon me, yes it touches doors 18:25 T4im no conflicts here though :/ successfully rebased against 3d44804 without conflicts 18:27 paramat merged 18:29 paramat ok might try merging that later 18:29 T4im alright, 1173 is now also forwardmergable up 20:24 rubenwardy #4294 20:24 ShadowBot https://github.com/minetest/minetest/issues/4294 -- Add offset formspec element by rubenwardy 20:29 Krock ah, that's not an absolute offset 20:29 rubenwardy relative offset, yeah 20:29 Krock depends on previous offets, if there are 20:29 rubenwardy offset, not set_origin 20:30 Krock yeah, maybe there could be a misunderstanding 20:33 rubenwardy on limited internet, so going to have to go now. Pretend I'm still here, I'll be reading the logs every so often 20:33 T4im are you trying to fix the offset between labels and other elements with that? or is that unrelated? 20:34 T4im ah, I see 20:35 T4im widget composites 20:35 T4im nice 20:35 T4im yea, container seems better than the offset name 20:52 Krock but well, relative container positions 20:55 T4im well if you have a checkbos + label composition you might want to place it relative of a checkbox group, which again might be relative to the entire formspec 20:55 T4im checkbox* 20:55 T4im do we have checkboxes? I forgot 20:57 T4im thinking of it like reusable formspec components instead of some offset-stack might be easier, imo 21:02 T4im this might really change how we use formspecs 21:02 rubenwardy T4im: Made it container[x,y] and container_end[] instead of offset[x,y] 21:02 T4im cool :D 21:03 T4im with that other things might suddenly become important, like, is there a maximum size for formspecs? 21:03 T4im I mean string size 21:04 rubenwardy probably not 21:04 rubenwardy it's stored in std::string and const char * 21:04 rubenwardy although I'm not sure about the network 21:07 rubenwardy bbl, will read logs, pretend that I'm still here :D 21:07 T4im :D 21:25 rubenwardy #4295 21:25 ShadowBot https://github.com/minetest/minetest/issues/4295 -- Add enter_button[] to press button on enter key by rubenwardy 21:28 T4im rubenwardy is on a roll :D 21:30 rubenwardy Now I just need to implement client side scripting 21:30 rubenwardy 21:30 T4im :D 21:30 T4im you are making your smartfs obsolete piece by piece, it seems 21:30 rubenwardy Pretty much 21:31 rubenwardy I still find sfs useful for btn:bind(function() end) 21:31 rubenwardy makes it easy 21:35 T4im so, next you'll find a way to make the element coordinate system consistent with each other? ;) 23:11 the_raven_262 Hello 23:13 the_raven_262 can anybody help me, i have a problem with the mod i'm making but it seems that problem originates in minetest itself 23:13 the_raven_262 More like a bug that is. 23:14 the_raven_262 anyone? 23:14 everamzah code/ 23:15 the_raven_262 minetest supports only one text line in the item description, thats the problem 23:15 the_raven_262 actually it supports more but it crops the text 23:15 everamzah did u try \n ? 23:15 the_raven_262 yes that way :P 23:15 everamzah oh. there was some discussion on github issue 23:16 the_raven_262 that started not so long ago 23:16 the_raven_262 that bug 23:16 the_raven_262 the mods that used \n where working 23:17 everamzah maybe not so related afterall, maybe something entirely different: https://github.com/minetest/minetest/pull/3984 23:17 T4im have you updated your minetest recently? #4142 23:17 ShadowBot https://github.com/minetest/minetest/issues/4142 -- Item description bug 23:17 T4im seems already fixed 23:18 the_raven_262 i will update minetest right now to see if it works, thanks for help :D 23:19 T4im you're welcome 23:21 rubenwardy #4297 23:21 ShadowBot https://github.com/minetest/minetest/issues/4297 -- Add custom wield item animation using linear keyframes (WIP) by rubenwardy 23:21 rubenwardy I strike again! 23:21 T4im :O 23:21 rubenwardy T4im ^ 23:21 T4im you sure do 23:22 T4im hah, what animation would the apple have? :D 23:23 T4im happy worm waving? 23:23 rubenwardy It rises slowly towards the face 23:23 T4im oh 23:23 T4im cool 23:23 rubenwardy in real usage you would make it faster 23:23 rubenwardy it's for eating animations and such 23:23 T4im ah 23:23 T4im can it move anywhere? 23:24 rubenwardy afaik 23:25 rubenwardy it's not limited, you could do some crazy animation to a far place 23:25 T4im so you could now throw cobble if you wanted to? ;) 23:25 rubenwardy yeah, but note the only person that sees it is the player using it 23:25 rubenwardy it's client side 23:25 T4im still enough to save communicating entity movements around in a few cases I think 23:26 T4im or particles, I guess 23:27 KaadmY rubenwardy: would it be possible to also tie particle systems to the wieldhand? 23:27 KaadmY ie. "chewing" particles when eating 23:27 rubenwardy I'm planning that 23:27 rubenwardy Not sure how to do it 23:27 rubenwardy I guess you could make it spawn particles at certain key frames 23:28 rubenwardy bbl 23:28 T4im maybe you can use it to teach the screwdriver to be less stabby? ;) 23:43 rubenwardy when I add rotation keyframes, you probably will be able to, T4im 23:43 rubenwardy also, I won't fix the formspec coord system as it would be a pain to do it backwards compatibly 23:46 the_raven_262 T4im, i have updated minetest but the problem is still there 23:46 T4im the_raven_262: build from git? 23:46 T4im rubenwardy: aw 23:46 the_raven_262 yes 23:47 the_raven_262 i compiled the git version 23:47 T4im hm, then if that's the same problem as described, you should perhaps open a new bug and link to it 23:47 T4im issue* 23:47 the_raven_262 ok 23:48 T4im the bug also talks about differences in irrlicht versions, so maybe that's the problem 23:48 the_raven_262 my irrlicht version is 1.8.3