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IRC log for #minetest-dev, 2016-07-07

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All times shown according to UTC.

Time Nick Message
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06:52 hmmmm here's something worth reading: https://wiki.qt.io/API_Design_Principles
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07:16 celeron55 that page is interesting as it picks both good and bad examples from Qt itself 8)
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13:08 rubenwardy any opinions on game#1179?
13:08 ShadowBot https://github.com/minetest​/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy
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16:14 paramat now starting a PR to remove 'hot' 'bendy' 'melty' groups from mtgame nodes
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16:29 paramat game#1183
16:29 ShadowBot https://github.com/minetest​/minetest_game/issues/1183 -- Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes by paramat
16:34 paramat now i'll clean up all these spaces inside curly brackets in doors ;]
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17:05 paramat will merge game#1085 game#1181 game#1183 in a moment
17:05 ShadowBot https://github.com/minetest​/minetest_game/issues/1085 -- Disabling TNT by tenplus1
17:05 ShadowBot https://github.com/minetest​/minetest_game/issues/1181 -- Default, flowers: Use 'get_mapgen_setting()' by paramat
17:05 ShadowBot https://github.com/minetest​/minetest_game/issues/1183 -- Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes. Code cleanup by paramat
17:07 paramat merging
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17:16 sonic875 ummmm
17:17 sonic875 Grandolf what is this place?
17:17 Grandolf ppl talk about mods here
17:18 paramat merged
17:19 paramat nope this is engine and mtgame dev
17:19 Tesseract I just implemented immersive mode (no status/nav bars) for the Android app, but if I enable nav bar hiding everything gets y-offset.  The Minetest x.y.z-... text moves downward and touches affect elements below where you're actually touching.  I'm not sure where the bug is yet.  Patch for anyone interested: http://ix.io/11lR
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17:38 paramat any more opinions on game#981 ?
17:38 ShadowBot https://github.com/minetes​t/minetest_game/issues/981 -- [Feature Request] More informative descriptions
17:44 T4im hmm tnt has a syntax error paramet, missing then
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17:44 T4im paramat*
17:46 paramat ok
17:47 paramat where
17:48 T4im line 4
17:48 paramat oh crumbs didn't see that
17:48 paramat will fix
17:50 sofar incremental development :)
17:52 T4im ah, yay, you are back sofar, nice to see you around :D I bet your backlog looks quite full
17:52 sofar horrible :)
17:53 sofar I've been attempting to keep it under control
17:53 sofar I'
17:53 sofar I'm violating my separation of work/pleasure right now a bit ;)
17:58 paramat game#1184 will merge soon
17:58 ShadowBot https://github.com/minetest​/minetest_game/issues/1184 -- TNT: Add missing 'then' by paramat
18:03 paramat ok i'll merge the other recently approved stuff too with this
18:07 paramat merging
18:07 T4im hmm hold on the 1173 for a moment; just wanna quick check if a rebase is needed
18:08 paramat ok
18:08 paramat i was surprised it says 'no conflicts'
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18:09 T4im yea, I rebased earlier, but haven't run the unit tests yet after that; did remove some cases in favor of 1180 for example
18:09 T4im 1180 can go in though
18:10 T4im (didn't want to stop you merging 1184, sorry if I did :D)
18:14 T4im alright, looks good here
18:14 paramat so for now not 1173?
18:15 paramat ok 1173 too
18:15 T4im no, it's ok, it works, just wanted to test once more after all the other PR's went in
18:15 T4im :)
18:15 paramat ok merging those 3
18:15 T4im great, thanks
18:17 paramat nope 1173 is refused
18:17 paramat will merge the others
18:18 paramat conflict is in doors apparently
18:19 T4im ah, whitespace chances from the cleanup? possible
18:19 T4im I'll rebase again after the other two
18:20 paramat both commits had conflictsin doors
18:21 T4im the itemstack commit doesn't even touch doors anymore though
18:22 T4im anyway, once the syntax fix is up, I'll try again
18:22 T4im :D
18:23 T4im oops pardon me, yes it touches doors
18:25 T4im no conflicts here though :/ successfully rebased against 3d44804 without conflicts
18:27 paramat merged
18:29 paramat ok might try merging that later
18:29 T4im alright, 1173 is now also forwardmergable up
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20:24 rubenwardy #4294
20:24 ShadowBot https://github.com/minetest/minetest/issues/4294 -- Add offset formspec element by rubenwardy
20:29 Krock ah, that's not an absolute offset
20:29 rubenwardy relative offset, yeah
20:29 Krock depends on previous offets, if there are
20:29 rubenwardy offset, not set_origin
20:30 Krock yeah, maybe there could be a misunderstanding
20:33 rubenwardy on limited internet, so going to have to go now. Pretend I'm still here, I'll be reading the logs every so often
20:33 T4im are you trying to fix the offset between labels and other elements with that? or is that unrelated?
20:34 T4im ah, I see
20:35 T4im widget composites
20:35 T4im nice
20:35 T4im yea, container seems better than the offset name
20:52 Krock but well, relative container positions
20:55 T4im well if you have a checkbos + label composition you might want to place it relative of a checkbox group, which again might be relative to the entire formspec
20:55 T4im checkbox*
20:55 T4im do we have checkboxes? I forgot
20:57 T4im thinking of it like reusable formspec components instead of some offset-stack might be easier, imo
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21:02 T4im this might really change how we use formspecs
21:02 rubenwardy T4im: Made it container[x,y] and container_end[] instead of offset[x,y]
21:02 T4im cool :D
21:03 T4im with that other things might suddenly become important, like, is there a maximum size for formspecs?
21:03 T4im I mean string size
21:04 rubenwardy probably not
21:04 rubenwardy it's stored in std::string and const char *
21:04 rubenwardy although I'm not sure about the network
21:07 rubenwardy bbl, will read logs, pretend that I'm still here :D
21:07 T4im :D
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21:25 rubenwardy #4295
21:25 ShadowBot https://github.com/minetest/minetest/issues/4295 -- Add enter_button[] to press button on enter key by rubenwardy
21:28 T4im rubenwardy is on a roll :D
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21:30 rubenwardy Now I just need to implement client side scripting
21:30 rubenwardy </joke>
21:30 T4im :D
21:30 T4im you are making your smartfs obsolete piece by piece, it seems
21:30 rubenwardy Pretty much
21:31 rubenwardy I still find sfs useful for btn:bind(function()    end)
21:31 rubenwardy makes it easy
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21:35 T4im so, next you'll find a way to make the element coordinate system consistent with each other? ;)
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23:11 the_raven_262 Hello
23:13 the_raven_262 can anybody help me, i have a problem with the mod i'm making but it seems that problem originates in minetest itself
23:13 the_raven_262 More like a bug that is.
23:14 the_raven_262 anyone?
23:14 everamzah code/
23:15 the_raven_262 minetest supports only one text line in the item description, thats the problem
23:15 the_raven_262 actually it supports more but it crops the text
23:15 everamzah did u try \n ?
23:15 the_raven_262 yes that way :P
23:15 everamzah oh.  there was some discussion on github issue
23:16 the_raven_262 that started not so long ago
23:16 the_raven_262 that bug
23:16 the_raven_262 the mods that used \n where working
23:17 everamzah maybe not so related afterall, maybe something entirely different: https://github.com/minetest/minetest/pull/3984
23:17 T4im have you updated your minetest recently? #4142
23:17 ShadowBot https://github.com/minetest/minetest/issues/4142 -- Item description bug
23:17 T4im seems already fixed
23:18 the_raven_262 i will update minetest right now to see if it works, thanks for help :D
23:19 T4im you're welcome
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23:21 rubenwardy #4297
23:21 ShadowBot https://github.com/minetest/minetest/issues/4297 -- Add custom wield item animation using linear keyframes (WIP) by rubenwardy
23:21 rubenwardy I strike again!
23:21 T4im :O
23:21 rubenwardy T4im ^
23:21 T4im you sure do
23:22 T4im hah, what animation would the apple have? :D
23:23 T4im happy worm waving?
23:23 rubenwardy It rises slowly towards the face
23:23 T4im oh
23:23 T4im cool
23:23 rubenwardy in real usage you would make it faster
23:23 rubenwardy it's for eating animations and such
23:23 T4im ah
23:23 T4im can it move anywhere?
23:24 rubenwardy afaik
23:25 rubenwardy it's not limited, you could do some crazy animation to a far place
23:25 T4im so you could now throw cobble if you wanted to? ;)
23:25 rubenwardy yeah, but note the only person that sees it is the player using it
23:25 rubenwardy it's client side
23:25 T4im still enough to save communicating entity movements around in a few cases I think
23:26 T4im or particles, I guess
23:27 KaadmY rubenwardy: would it be possible to also tie particle systems to the wieldhand?
23:27 KaadmY ie. "chewing" particles when eating
23:27 rubenwardy I'm planning that
23:27 rubenwardy Not sure how to do it
23:27 rubenwardy I guess you could make it spawn particles at certain key frames
23:28 rubenwardy bbl
23:28 T4im maybe you can use it to teach the screwdriver to be less stabby? ;)
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23:43 rubenwardy when I add rotation keyframes, you probably will be able to, T4im
23:43 rubenwardy also, I won't fix the formspec coord system as it would be a pain to do it backwards compatibly
23:46 the_raven_262 T4im, i have updated minetest but the problem is still there
23:46 T4im the_raven_262: build from git?
23:46 T4im rubenwardy: aw
23:46 the_raven_262 yes
23:47 the_raven_262 i compiled the git version
23:47 T4im hm, then if that's the same problem as described, you should perhaps open a new bug and link to it
23:47 T4im issue*
23:47 the_raven_262 ok
23:48 T4im the bug also talks about differences in irrlicht versions, so maybe that's the problem
23:48 the_raven_262 my irrlicht version is 1.8.3

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