Time Nick Message 00:03 KaadmY est31: i am meaner 00:03 * KaadmY kicks est31 00:04 * Fixer .oO(get biome name...) 00:32 est31 #4273 00:32 ShadowBot https://github.com/minetest/minetest/issues/4273 -- Finally set a window icon on X11 by est31 00:32 est31 there it is 05:49 segfault22 I'm trying to use Eclipse CDT for working with the source code, but it throws errors when I look at any c++ source file. 05:50 segfault22 I did something wrong, but I don't know yet what I did wrong... 05:52 segfault22 it says "Type 'gui::IGUIEnvironment' could not be resolved", "Symbol 'NULL' could not be resolved", "Type 'u32' could not be resolved" and over 400 more just in the clientlauncher.cpp file 05:57 segfault22 Do I have to import Irrlicht too 07:07 segfault22 I got it to work, nevermind 08:13 tenplus1 hi folks 08:14 tenplus1 Would a nice dev look at game#1177 pull to add api information for sethome global functions 08:14 ShadowBot https://github.com/minetest/minetest_game/issues/1177 -- Add api information for sethome functions by tenplus1 12:45 T4im nesting on the settings page can get quite deep; Someone having a better suggestion than "Advanced Settings > Server / Singleplayer > Game > Advanced > Profiler > Instrumentation > Global Callbacks"? 12:46 T4im (right now I can probably still skip the profiler category, but that might change later) 13:29 paramat ~tell hmmmm any comments for #4238 #4222 ? shall we close 4222? 13:29 ShadowBot paramat: O.K. 15:09 paramat nore please can you review game#1174 ? 15:09 ShadowBot https://github.com/minetest/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat 16:14 paramat celeron55 this WIP space mining/trading subgame in saturn's rings, by Foghrye4, might interest you https://www.youtube.com/watch?v=vlFc7WJjI7o 16:24 est31 paramat, I'll disable the option by default 16:24 est31 later today I'll prepare a patch 17:07 rubenwardy #4276 17:07 ShadowBot https://github.com/minetest/minetest/issues/4276 -- Remove cinematic mode binding by rubenwardy 17:07 rubenwardy paramat ^ 17:07 rubenwardy Note: untested 17:07 rubenwardy testing now 17:07 rubenwardy Just waiting for compilation to finish 17:07 paramat already looking 17:11 Krock rubenwardy, then why not remove keymap_cinematic completely? Are there people who would assign it on their own? 17:11 rubenwardy Tested, confirmed working 17:12 rubenwardy When I record things, I tend to only enable it when recording (as it's annoying when moving to the start position) 17:12 rubenwardy but that's my preference 17:12 rubenwardy It could be removed completely 17:16 paramat btw rubenwardy ever wanted to be a core dev? 17:16 rubenwardy I don't have the technical knowledge of Minetest 17:17 rubenwardy Most of my contributions are easy bug fixes and small features 17:18 paramat you seem good at lua so what about mtgame? we're understaffed 17:19 rubenwardy I'd be qualified for that 17:19 rubenwardy I assumed you meant engine dev 17:19 Krock core dev = engine dev 17:20 rubenwardy Yeah 17:20 rubenwardy core game dev :P 17:21 paramat i always assumed 'core' dev meant 'core' of the team, not core as in engine 17:21 rubenwardy The Minetest engine is a big spaghetti mess, I feel like you could easy get lost learning about it. Given my studies, I've never invested the time 17:22 rubenwardy Maybe it has higher level niceness that I haven't noticed due to not having studied it much 17:22 paramat i doubt it 17:23 Krock paramat, that would be again something for our wiki: http://dev.minetest.net/terminology 17:23 Krock defining what "code dev" actually means 17:23 paramat most of the mtgame team are not very active currently, mostly me and sofar 17:24 rubenwardy I have a lot of free time now, so I can start doing some MT stuff 17:25 rubenwardy I'd like to work on sfinv - basically adding an api to the creative mod 17:27 paramat would you accept being a mtgame dev if asked? 17:28 Krock why don't you simply ask if he wants to join? 17:28 rubenwardy Yes, although I suggest that I should start as an external dev making PRs first 17:37 paramat well i'd support you being a mtgame dev, nore sfan5 sofar ? 17:37 sfan5 who 17:38 paramat rubenwardy 17:39 rubenwardy I think that there's no need to rush this, I'll make a few PRs and give my todo list, there's no need to rush 17:39 paramat that's cool 18:03 hmmmm paramat: i commented on 4222 18:03 T4im any preferences on whether to add license headers to new files? 18:14 hmmmm paramat: i commented on 4238 as well 18:14 hmmmm T4im: license headers must always be added to new files. this is non-optional 18:15 T4im same for lua? 18:15 T4im alright 18:15 hmmmm not sure about lua 18:15 hmmmm it really should have license headers but i know a lot of lua files lack them 18:18 T4im alright, I'm better adding some, at least then its lgpl-iness is clear 18:20 T4im (to new files that is) 18:53 est31 I want to push this patch https://github.com/est31/minetest/commit/f64914708092958f735337b3a14a33ca402b7893 18:53 est31 will do it in 25 minutes unless sb says something 18:58 est31 paramat, do you +1 my patch https://github.com/est31/minetest/commit/f64914708092958f735337b3a14a33ca402b7893 18:59 paramat looking 18:59 paramat +1 18:59 est31 okay pushing then 19:04 paramat nice 19:25 paramat having thoughts we could consider krock's boost cart mod for adding to mtgame, i need to test it sometime 19:26 est31 server side vessels are subject to lag 19:26 est31 thats why they havent been added in the past i think 19:27 Krock paramat, but now they learn how to add mods correctly or ask how to do it when they need carts 19:27 Krock but having it in MTG sounds nice too 19:28 est31 man this failing mac unittest just is annoying 19:28 est31 should we disable it? 19:29 sfan5 sounds like a good idea 19:30 est31 I mean it doesnt mean that it shouldn't be fixed, but right now it just makes the travis build success indicator very unreliable 19:30 paramat agreed, temporary disable seems good 19:32 paramat vessels are laggy, but we have boats. rails seems weird without carts 19:33 paramat anyway i'll try it out 19:33 T4im boats are pretty slow, easy for them to catch up 19:40 paramat yeah, and on open water lag is less of a problem, no rails to go off 19:42 est31 #4280 19:42 ShadowBot https://github.com/minetest/minetest/issues/4280 -- Temporarily disable "testStartStopWait" Threading unit test on mac by est31 19:43 est31 I'll run travis a few times on it and check whether there are regressions 19:43 hmmmm i'll have to try getting an OSX mavericks vm up and running so i can run xcode on it. 19:44 hmmmm apparently the current version of osx i have a vm for is 'too old' (10.6...) 19:49 T4im btw, does the compile and the unit tests have to run for doc/ or builtin/ changes? or could those be skipped? 19:50 hmmmm makes sense, if you're able to detect what changes were made in travis then that'd be sweet 19:50 est31 +1 19:51 T4im well, travis checks the git repo (or pullrequest) out before build, doesn't it? so it's essentially just some git-fu 19:51 T4im how about: git show --numstat --format= | awk '{print $3;}' 19:52 rubenwardy Here's a PR that I've wanted to make for a while: #1179 19:52 ShadowBot https://github.com/minetest/minetest/issues/1179 -- Collision radius and max health variables 19:52 rubenwardy game#1179 19:52 ShadowBot https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy 19:53 rubenwardy bbl, will read logs (am on limited mobile data connection) 19:56 est31 man i am stupif 19:56 est31 stupid* 19:57 est31 T4im, feel free to make a PR. just note that it has to support pull requests with multiple commits 19:57 T4im oh, indeed thanks for pointing that out 19:57 est31 and those which only edit the cmake file 19:58 T4im what exactly needs to trigger? src/ and cmake? 19:58 T4im or rather excepting some stuff? 19:58 est31 CMakeLists.txt and src 19:59 T4im alright, thanks, gonna try to whip some bash up then soon 20:13 est31 gonna push #4280 in ten minutes due to agreement from paramat and sfan5 20:13 ShadowBot https://github.com/minetest/minetest/issues/4280 -- Temporarily disable "testStartStopWait" Threading unit test on mac by est31 20:14 est31 (or more, running travis a few times on it to make sure it works great) 20:18 * T4im would like to see travis's power bill some time 20:30 Fixer does minetest support Windows 98 SE? *cough* 20:31 Fixer i can give it a try soon 20:34 Calinou it's very likely to be XP and later 20:34 Calinou it might also require SSE or SSE2, I forgot 20:35 Krock Tried my XP build on a W2K machine and it didn't work - that's all I know 20:38 celeron55 recent zlibs don't work on less than XP 20:38 celeron55 no idea why but they want some weird kernel feature; it doesn't even make any sense 20:39 celeron55 or whatever api 21:55 segfault22 I am experiencing problems when trying to import the minetest source code into my development environment program,... it appears that several types are not recognized, even though I installed all of the libraries minetest depends upon 22:12 segfault22 So, header files,... 22:48 rubenwardy If anyone here cares, here is my worklist for Minetest: https://gist.github.com/rubenwardy/daaaffcffb1ba095246a86599e4bd0df 22:52 sofar seems reasonable 22:52 est31 cool 23:43 rubenwardy What do people here thing about game#1179 23:43 ShadowBot https://github.com/minetest/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy 23:43 rubenwardy *think 23:43 rubenwardy +?