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IRC log for #minetest-dev, 2016-07-04

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All times shown according to UTC.

Time Nick Message
00:03 KaadmY est31: i am meaner
00:03 * KaadmY kicks est31
00:04 * Fixer .oO(get biome name...)
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00:32 est31 #4273
00:32 ShadowBot https://github.com/minetest/minetest/issues/4273 -- Finally set a window icon on X11 by est31
00:32 est31 there it is
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05:49 segfault22 I'm trying to use Eclipse CDT for working with the source code, but it throws errors when I look at any c++ source file.
05:50 segfault22 I did something wrong, but I don't know yet what I did wrong...
05:52 segfault22 it says "Type 'gui::IGUIEnvironment' could not be resolved", "Symbol 'NULL' could not be resolved", "Type 'u32' could not be resolved" and over 400 more just in the clientlauncher.cpp file
05:57 segfault22 Do I have to import Irrlicht too
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07:07 segfault22 I got it to work, nevermind
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08:13 tenplus1 hi folks
08:14 tenplus1 Would a nice dev look at game#1177 pull to add api information for sethome global functions
08:14 ShadowBot https://github.com/minetest​/minetest_game/issues/1177 -- Add api information for sethome functions by tenplus1
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12:45 T4im nesting on the settings page can get quite deep; Someone having a better suggestion than "Advanced Settings > Server / Singleplayer > Game > Advanced > Profiler > Instrumentation > Global Callbacks"?
12:46 T4im (right now I can probably still skip the profiler category, but that might change later)
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13:29 paramat ~tell hmmmm any comments for #4238 #4222 ? shall we close 4222?
13:29 ShadowBot paramat: O.K.
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15:09 paramat nore please can you review game#1174 ?
15:09 ShadowBot https://github.com/minetest​/minetest_game/issues/1174 -- Ores: Clean up. Simplify. Add ores for upper realms by paramat
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16:14 paramat celeron55 this WIP space mining/trading subgame in saturn's rings, by Foghrye4, might interest you https://www.youtube.com/watch?v=vlFc7WJjI7o
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16:24 est31 paramat, I'll disable the option by default
16:24 est31 later today I'll prepare a patch
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17:07 rubenwardy #4276
17:07 ShadowBot https://github.com/minetest/minetest/issues/4276 -- Remove cinematic mode binding by rubenwardy
17:07 rubenwardy paramat ^
17:07 rubenwardy Note: untested
17:07 rubenwardy testing now
17:07 rubenwardy Just waiting for compilation to finish
17:07 paramat already looking
17:11 Krock rubenwardy, then why not remove keymap_cinematic completely? Are there people who would assign it on their own?
17:11 rubenwardy Tested, confirmed working
17:12 rubenwardy When I record things, I tend to only enable it when recording (as it's annoying when moving to the start position)
17:12 rubenwardy but that's my preference
17:12 rubenwardy It could be removed completely
17:16 paramat btw rubenwardy ever wanted to be a core dev?
17:16 rubenwardy I don't have the technical knowledge of Minetest
17:17 rubenwardy Most of my contributions are easy bug fixes and small features
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17:18 paramat you seem good at lua so what about mtgame? we're understaffed
17:19 rubenwardy I'd be qualified for that
17:19 rubenwardy I assumed you meant engine dev
17:19 Krock core dev = engine dev
17:20 rubenwardy Yeah
17:20 rubenwardy core game dev :P
17:21 paramat i always assumed 'core' dev meant 'core' of the team, not core as in engine
17:21 rubenwardy The Minetest engine is a big spaghetti mess, I feel like you could easy get lost learning about it. Given my studies, I've never invested the time
17:22 rubenwardy Maybe it has higher level niceness that I haven't noticed due to not having studied it much
17:22 paramat i doubt it
17:23 Krock paramat, that would be again something for our wiki: http://dev.minetest.net/terminology
17:23 Krock defining what "code dev" actually means
17:23 paramat most of the mtgame team are not very active currently, mostly me and sofar
17:24 rubenwardy I have a lot of free time now, so I can start doing some MT stuff
17:25 rubenwardy I'd like to work on sfinv - basically adding an api to the creative mod
17:27 paramat would you accept being a mtgame dev if asked?
17:28 Krock why don't you simply ask if he wants to join?
17:28 rubenwardy Yes, although I suggest that I should start as an external dev making PRs first
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17:37 paramat well i'd support you being a mtgame dev, nore sfan5 sofar ?
17:37 sfan5 who
17:38 paramat rubenwardy
17:39 rubenwardy I think that there's no need to rush this, I'll make a few PRs and give my todo list, there's no need to rush
17:39 paramat that's cool
18:03 hmmmm paramat:  i commented on 4222
18:03 T4im any preferences on whether to add license headers to new files?
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18:14 hmmmm paramat:  i commented on 4238 as well
18:14 hmmmm T4im:  license headers must always be added to new files.  this is non-optional
18:15 T4im same for lua?
18:15 T4im alright
18:15 hmmmm not sure about lua
18:15 hmmmm it really should have license headers but i know a lot of lua files lack them
18:18 T4im alright, I'm better adding some, at least then its lgpl-iness is clear
18:20 T4im (to new files that is)
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18:53 est31 I want to push this patch https://github.com/est31/minetest/commit/​f64914708092958f735337b3a14a33ca402b7893
18:53 est31 will do it in 25 minutes unless sb says something
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18:58 est31 paramat, do you +1 my patch https://github.com/est31/minetest/commit/​f64914708092958f735337b3a14a33ca402b7893
18:59 paramat looking
18:59 paramat +1
18:59 est31 okay pushing then
19:04 paramat nice
19:25 paramat having thoughts we could consider krock's boost cart mod for adding to mtgame, i need to test it sometime
19:26 est31 server side vessels are subject to lag
19:26 est31 thats why they havent been added in the past i think
19:27 Krock paramat, but now they learn how to add mods correctly or ask how to do it when they need carts
19:27 Krock but having it in MTG sounds nice too
19:28 est31 man this failing mac unittest just is annoying
19:28 est31 should we disable it?
19:29 sfan5 sounds like a good idea
19:30 est31 I mean it doesnt mean that it shouldn't be fixed, but right now it just makes the travis build success indicator very unreliable
19:30 paramat agreed, temporary disable seems good
19:32 paramat vessels are laggy, but we have boats. rails seems weird without carts
19:33 paramat anyway i'll try it out
19:33 T4im boats are pretty slow, easy for them to catch up
19:40 paramat yeah, and on open water lag is less of a problem, no rails to go off
19:42 est31 #4280
19:42 ShadowBot https://github.com/minetest/minetest/issues/4280 -- Temporarily disable "testStartStopWait" Threading unit test on mac by est31
19:43 est31 I'll run travis a few times on it and check whether there are regressions
19:43 hmmmm i'll have to try getting an OSX mavericks vm up and running so i can run xcode on it.
19:44 hmmmm apparently the current version of osx i have a vm for is 'too old' (10.6...)
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19:49 T4im btw, does the compile and the unit tests have to run for doc/ or builtin/ changes? or could those be skipped?
19:50 hmmmm makes sense, if you're able to detect what changes were made in travis then that'd be sweet
19:50 est31 +1
19:51 T4im well, travis checks the git repo (or pullrequest) out before build, doesn't it? so it's essentially just some git-fu
19:51 T4im how about: git show --numstat --format= | awk '{print $3;}'
19:52 rubenwardy Here's a PR that I've wanted to make for a while: #1179
19:52 ShadowBot https://github.com/minetest/minetest/issues/1179 -- Collision radius and max health variables
19:52 rubenwardy game#1179
19:52 ShadowBot https://github.com/minetest​/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy
19:53 rubenwardy bbl, will read logs (am on limited mobile data connection)
19:56 est31 man i am stupif
19:56 est31 stupid*
19:57 est31 T4im, feel free to make a PR. just note that it has to support pull requests with multiple commits
19:57 T4im oh, indeed thanks for pointing that out
19:57 est31 and those which only edit the cmake file
19:58 T4im what exactly needs to trigger? src/ and cmake?
19:58 T4im or rather excepting some stuff?
19:58 est31 CMakeLists.txt and src
19:59 T4im alright, thanks, gonna try to whip some bash up then soon
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20:13 est31 gonna push #4280 in ten minutes due to agreement from paramat and sfan5
20:13 ShadowBot https://github.com/minetest/minetest/issues/4280 -- Temporarily disable "testStartStopWait" Threading unit test on mac by est31
20:14 est31 (or more, running travis a few times on it to make sure it works great)
20:18 * T4im would like to see travis's power bill some time
20:30 Fixer does minetest support Windows 98 SE? *cough*
20:31 Fixer i can give it a try soon
20:34 Calinou it's very likely to be XP and later
20:34 Calinou it might also require SSE or SSE2, I forgot
20:35 Krock Tried my XP build on a W2K machine and it didn't work - that's all I know
20:38 celeron55 recent zlibs don't work on less than XP
20:38 celeron55 no idea why but they want some weird kernel feature; it doesn't even make any sense
20:39 celeron55 or whatever api
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21:55 segfault22 I am experiencing problems when trying to import the minetest source code into my development environment program,... it appears that several types are not recognized, even though I installed all of the libraries minetest depends upon
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22:12 segfault22 So, header files,...
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22:48 rubenwardy If anyone here cares, here is my worklist for Minetest: https://gist.github.com/rubenwardy​/daaaffcffb1ba095246a86599e4bd0df
22:52 sofar seems reasonable
22:52 est31 cool
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23:43 rubenwardy What do people here thing about game#1179
23:43 ShadowBot https://github.com/minetest​/minetest_game/issues/1179 -- Add simple fast inventory by rubenwardy
23:43 rubenwardy *think
23:43 rubenwardy +?

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