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IRC log for #minetest-dev, 2016-06-30

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All times shown according to UTC.

Time Nick Message
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16:53 est31 nice, just discovered this page on the minetest wiki: http://wiki.minetest.net/Minetest_in_der_Schule
16:54 est31 its in german, but the author has really done some great work
16:54 sfan5 indeed
16:54 est31 also really like this image: http://wiki.minetest.net/File:Ta​statur_zu_Minetest-Bedienung.png
16:57 Fixer tastenbelegung...
17:02 est31 would have been better if it was an SVG, then translation would have been easier
17:02 est31 but shrug.
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17:15 Thomas-S New PR: game#1169
17:15 ShadowBot https://github.com/minetest​/minetest_game/issues/1169 -- Remove use_texture_alpha from door definition by Thomas--S
17:16 Thomas-S Would be nice, if someone could review this.
17:16 Thomas-S Thanks in advance for your efforts.
17:17 sofar You don't have to write 3 lines to ask for review
17:18 Thomas-S Sorry!
17:21 hmmmm hey est
17:21 hmmmm do you mind looking over a rather large commit I made?
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17:27 hmmmm https://github.com/kwolekr/minetest/commit​/30b77a79505f4e32df5d00d0c8e2ea50f63900c3
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18:41 tenplus1 hi folks
18:42 tenplus1 pull game#1102 tidied and merged, ready for someone to have a look see :P
18:42 ShadowBot https://github.com/minetest​/minetest_game/issues/1102 -- save respawn entering bed, remove constant read_spawns by tenplus1
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19:13 paramat nore sfan5 do you agree that TNT should continue to be disabled by default on multiplayer? if so please comment game#1085
19:13 ShadowBot https://github.com/minetest​/minetest_game/issues/1085 -- Disabling TNT by tenplus1
19:14 paramat hmmmmm i'll look at your commit tonight, was too tired recently
19:15 nore paramat: fine with me
19:17 paramat VanessaE any opinion on that TNT issue ^ ?
19:20 paramat nore do you mean it should be disabled by default in multiplayer?
19:20 nore paramat: yes
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19:25 sfan5 paramat: the pull is fine with me if it doesnt change current behaviour
19:25 sfan5 imo TNT should be disabled by default in mp
19:25 sfan5 if server owners want it they can enable it
19:25 sfan5 maybe there should be a prominent notice in the README.txt tho
19:27 paramat ok agreed
19:30 sofar I'm fine with having it disabled by default in multiplayer as well
19:31 paramat ok
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19:43 hmmmm paramat?  sofar?
19:43 paramat hmmmm?
19:44 hmmmm just wondering if anybody is actually reviewing that one commit
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19:44 sofar - minetest.get/set_mapgen_params are deprecated by the above new functions.
19:44 sofar oy, seems like something I'd want to at least look at
19:44 paramat i'll look at it this evening
19:45 hmmmm sweet
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19:59 T4im btw, are you interested in a series of patches being applied to _game from what is found by shakedown? I'm constantly seeing PR's addressing things that could have been fixed a year ago. I think by fasttracking bugifixing a little, you could save quite a bit of work of reviewing stuff there. :)
20:00 T4im (and these bugfixes are at least unittest backed)
20:00 paramat yes we'll consider anything that comes up
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20:37 T4im so, that's a clear "maybe"? :P
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21:06 paramat yeah
21:07 T4im who sais maybe to bugfixing crashes and api-contract breaches? O_o
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21:08 xunto T4im: just make a pull request. It's just like Linus said: "Talk is cheap. Show me the code." :D
21:10 xunto By the way, I like your game#1165. I even stole it for my game.
21:10 ShadowBot https://github.com/minetest​/minetest_game/issues/1165 -- Let Travis-CI automatically lint the lua code of the game. by t4im
21:11 paramat what i mean is the shakedown patches will still have to be reviewed but we are certainly interested
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21:18 T4im xunto: I've done that before, I'm just trying to avoid wasting time again, when it isn't even wanted but just "endured"
21:18 T4im ;)
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21:23 paramat game#1170 fairly trivial will merge soon
21:23 ShadowBot https://github.com/minetest​/minetest_game/issues/1170 -- Flowers: Make waterlily floodable by paramat
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23:16 paramat hmmmm in lua_api.txt do you perhaps need to add a note to deprecate 'minetest.set_noiseparams()'?
23:21 paramat .. and the same for 'minetest.get_noiseparams()'
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23:31 paramat +1 for removing mg specific params
23:49 paramat intereseting, can we now 'set mapgen setting' while mapgen is running?
23:49 paramat (interesting)
23:50 paramat not inter-resetting

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