Time Nick Message 00:47 paramat est31 any idea if #2658 is good for merge now? 00:47 ShadowBot https://github.com/minetest/minetest/issues/2658 -- get_look_yaw, set_look_yaw, get_look_pitch, set_look_pitch unable to use same values as input/output 00:48 paramat will merge #4240 soon 00:48 ShadowBot https://github.com/minetest/minetest/issues/4240 -- Mgflat/fractal/v7/valleys: Denser 3D noise tunnels by paramat 00:50 est31 paramat, okay 00:50 est31 paramat, its good to be merged 00:50 est31 but you mean #4229 probably 00:50 ShadowBot https://github.com/minetest/minetest/issues/4229 -- Fixes #2658 (Bad get_look_yaw/get_look_pitch) by raymoo 00:50 paramat yeah, oops 00:51 paramat ok i'll merge 4229 also soon 00:51 paramat really throws me off when people put issue numbers in the title 01:08 paramat merging those 2 01:24 paramat done 13:27 Taoki I was curious: Has any progress been made on extruded drawtype for plants? That's one of the simplest yet best features I believe I was waiting for from RBA... at the time. 13:28 Taoki I assume no one to work on shaders has been found yet either, has there? 14:29 Fixer also about rendering and lighting debate: lava casts can make some places glow at night or be darker at daylight, thats in no way stable and polished 16:17 Calinou hi Taoki 18:23 sloanonlinux Calinou, I found a video about voxel world development: https://www.youtube.com/watch?v=4EI5y0t98A0 18:41 Taoki Hi 18:44 sloanonlinux Hi Taoki 18:56 est31 I want to push this 18:56 est31 https://github.com/est31/minetest/commit/ab7a5c4ff138c39a2491592731d677c9f392caa0 18:56 est31 in one hour 18:57 Krock out of interest: Why is it erquired to convert it again to a void? 18:57 Krock I mean, signal_handler is already void 18:58 est31 tbh, i dont know 18:59 est31 to my knowledge, it doesnt seem to be required 18:59 est31 but maybe its to suppress compiler warnings or sth 18:59 Krock looked up http://www.tutorialspoint.com/c_standard_library/c_function_signal.htm and it doesn't seem like any typecast is required 18:59 est31 e.g. signal could have a return value 19:00 est31 and implementations complain that the return value is ignored 19:00 Krock so more like a warning prevention? 19:02 Krock nvm. it has a int return value 19:08 hmmmm est, looks good to me. 19:09 Taoki est31: If you're pushing commits, maybe what I said about could be of interest? IIRC, RBA had extruded torch / plantline drawtype done and working last time... including with waving. It was one of the visual improvements I was looking forward to. 19:10 Taoki Besides that... well I've currently been inative around MT for various reasons. One is that I'm not sure whether shaders are going to be abandoned or something... if and when we'll see stuff like realtime lighting someday. 19:11 * Taoki was quite looking forward to that... 19:15 * Krock steals Taoki some full stops 20:13 Fixer est31: how about noclip pr *cough* 20:27 paramat nore sfan5 please if possible can you look at game#1155 game#1149 ? game#1152 is fairly trivial i'll merge that unless objections 20:27 ShadowBot https://github.com/minetest/minetest_game/issues/1155 -- Default: Add stone / desert stone / sandstone / obsidian blocks by paramat 20:27 ShadowBot https://github.com/minetest/minetest_game/issues/1149 -- Default: New aspen tree schematics by paramat 20:27 ShadowBot https://github.com/minetest/minetest_game/issues/1152 -- Doors: Add quiet steel door sounds for glass doors by paramat 20:40 sfan5 will do 21:13 paramat actually i might as well do game1152 properly and look for new sounds 21:27 Fixer GAH 21:27 Fixer why wooden planks are not rotetable? 21:28 Fixer rotatable 21:29 asl97 Fixer: it is 21:29 asl97 https://github.com/minetest/minetest_game/pull/1116 21:29 asl97 7 days ago 21:29 Fixer asl97: ah nevermind, it is slightly older server 21:29 Fixer thanks 22:16 hmmmm hey paramat 22:16 hmmmm others 22:17 hmmmm I'm looking for feedback on the interface for this new class: https://github.com/kwolekr/minetest/commit/ef36b1185cbef6c589eff00425b2756b2d3670ab i feel like i might be overcomplicating things 22:17 hmmmm it doesn't compile yet btw 22:22 paramat ok 23:25 est31 hmmmm, what I'm not getting is: we already have a settings class 23:25 est31 why not use that 23:27 est31 Taoki, Fixer I have read what you said, just merging these things is not possible as of now as they are immature 23:27 Fixer est31: not merge, make mature %) 23:28 Taoki est31: Are you referring to the extruded planttype / torchtype? 23:35 est31 Taoki, yes 23:35 Taoki Ok 23:35 est31 also, it was very unpopular among the other devs 23:35 Taoki :/ 23:36 Taoki It's one of the best visual improvements I think. But of course, not everyone might agree 23:36 Fixer est31: noclip is close to mature? 23:36 * Taoki really worries about how development for everything visual might stall without RBA. 23:36 est31 Fixer, yes and no 23:36 Fixer got it 23:36 Taoki Even so it was hard to convince some of the devs to accept stuff like some shaders and other improvements. 23:36 est31 Fixer, it generally works but the pathfinder is too sucking for it to be left to users 23:37 Fixer and gregorycu is hidden somewhere 23:44 paramat hmmmm ok so mapgen settings are by lua API, good, are they 'on mapgen init' to address problems with order of mods? 23:45 paramat 'on mapgen init' will be useful for MTGame when it sets biomes/decorations depending on mapgen chosen 23:51 paramat hang on, that may be a silly question, re-reading dev logs 23:56 paramat logs explain it somewhat