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IRC log for #minetest-dev, 2016-06-20

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All times shown according to UTC.

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01:49 hmmmm i thought we merged shadowninja's fix for that
01:49 hmmmm grrr.  it's very important that all the unit tests work, otherwise people will stop taking them seriously.
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01:49 hmmmm but more importantly right now, there needs to be enough code coverage to make people feel like it's a sin to commit un-unit tested code
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02:30 hmmmm paramat:  should mod-set mapgen settings have higher priority over user-set settings from the config file?
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03:14 paramat erm ..
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03:15 paramat yes
03:15 paramat ^ hmmmm
03:16 hmmmm so
03:16 hmmmm m_mapgen_settings.getNoEx("foobar", val) || g_settings.getNoEx("foobar", val);
03:17 hmmmm m_mapgen_settings defaults are set by mods in script init, and m_mapgen_settings settings are set by map_meta.txt load
03:19 hmmmm hrmmm.. i think i know what i'm doing now.
03:20 hmmmm if mods settings want to be lower-priority than user-set, they can use set_default
03:20 hmmmm mods could want to be lower priority because you could set parameters for mapgens in minetest_game
03:21 hmmmm i think lua in general is a nicer place to set mapgen params because they're structured and there are so many of them
03:21 paramat exactly
03:22 paramat i mean, the switchable priority makes sense
03:22 hmmmm d'oh this makes the code not as slick now :)  before i had where you could do m_map_meta_settings.parseFromLines(...); m_map_meta_settings.update(g_settings); m_map_meta_settings.update(m_lua_mapgen_settings);
03:23 hmmmm what update does is updates both the actual settings and the actual defaults, the LHS of the expression overrides the RHS settings
03:23 hmmmm but what we actually want to do is have the defaults from LHS override the actual settings from RHS
03:23 hmmmm pretty sure i need to write new Settings code in order to do this
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10:50 thePalindrome Does minetest support opus?
10:50 thePalindrome Does it support AAC
10:50 thePalindrome Could I even put mp3 in an ogg container?
10:50 thePalindrome The wiki says I can :P
10:52 asl97 thePalindrome: since when did ogg ever support mp3?
10:52 asl97 nevermind...
10:57 thePalindrome pretty sure most implementations would manage to decode it :P
10:57 thePalindrome Regardless, what audio codecs are allowed?
10:59 asl97 thePalindrome: except those on some linux distro (probably)
11:04 thePalindrome Even then, you can still get mp3 decoders
11:04 thePalindrome they just aren't in by default
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13:26 sfan5 thePalindrome: vorbis
13:26 sfan5 and only that
13:29 thePalindrome Neat, I'll edit the wiki
13:30 thePalindrome Or... maybe I won't, forgot you had to disable account creation
13:40 thePalindrome http://dev.minetest.net/minetest.sound_play needs to be fixed
13:40 thePalindrome Change the line to read "Ogg Vorbis" instead of "OGG"
13:52 Glorfindel Ok
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13:54 Glorfindel Eh, I forgot I only have an account on main wiki, not dev :/
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15:06 xunto game##1147
15:06 xunto game#1147
15:06 ShadowBot https://github.com/minetest/minetest_game/issues/1147 -- Fix character model uv-mapping by xunto
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18:28 MillersMan hi, hmmmm
18:29 MillersMan have worked a little bit on the reflow topic and found a reason for gaps in reflow that needs changes in the normal flow algorithm
18:33 MillersMan if a liquid flow crosses the block border and the block with the lower part of the flow is loaded before the block with the source-node the liquid will flow away and later loading of the other block will create a gap
18:33 MillersMan This is nothing that a reflow implementation could solve. Has to be done in transformLiquids itself
18:37 Fixer nice
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19:30 paramat MillersMan i consider gaps caused that way expected and acceptable, as there's no way to know if there's a source or more flow above, and that can't be assumed. i guess when the upper block is loaded the gap closes up again
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19:32 MillersMan paramat: my prefered solution would have been to prevent nodes near unloaded blocks from flowing away
19:33 paramat i see, hm
19:35 MillersMan would also simplify loading of the source-block after the lower block and reduce the amount of nodes on the list
19:35 paramat perhaps that's reasonable because a flow under ignore is usually there due to flow above
19:37 paramat as long as it's a vertical flow node
19:38 MillersMan it would be the same in many horizontal flow cases
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19:38 paramat yeah
19:39 MillersMan in most situations an ignore is caused by unloaded blocks, in those cases it should be safe
19:39 MillersMan worst would be that a flow is prevented until the next block was loaded, and this is already the case without reflow (except that then it would never flow away)
19:41 paramat nore sfan5 ok with game#1041 ? also i'll merge game#1141 as trivial. any comments on game#1022 ?
19:41 ShadowBot https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar
19:41 ShadowBot https://github.com/minetest/minetest_game/issues/1141 -- Fix misaligned waterlily texture by yyt16384
19:41 ShadowBot https://github.com/minetest/minetest_game/issues/1022 -- Default/mapgen: Add stony (unrealistic alpine) biome by paramat
19:41 paramat MM yes sounds potentially good
19:41 sfan5 1041 is good
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19:44 paramat MM so 4061 is WIP?
19:45 MillersMan yes its WIP, even though progress got really slow
19:46 paramat really appreciate this work
19:46 hmmmm working on minetest is like restoring a vintage car
19:47 hmmmm sigh ;;
19:48 xunto What about game#1147? Those flipped textures are making me nervous :D
19:48 ShadowBot https://github.com/minetest/minetest_game/issues/1147 -- Fix character model uv-mapping by xunto
19:48 hmmmm yeah it is nice that somebody is interested in perfecting water flow
19:48 hmmmm imho there are too many edge cases and none of them are dealbreakers
19:48 hmmmm that's why nobody else worked on it till now
19:49 paramat nore sfan5 hmmmm before/after screenshot for bricks https://github.com/minetest/minetest_game/pull/1146#issuecomment-227158307
19:50 sofar looks good, feels a bit more coherent
19:50 paramat yes thanks for 1147
19:52 hmmmm yup, those before/after screenshots really helped
19:52 sofar hmm, I should really review game/1147
19:52 hmmmm i like the change
19:54 hmmmm MillersMan:  the current behavior you describe is not unexpected, but I like your idea on how to fix it
19:54 hmmmm should be pretty easy too
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19:59 MillersMan yes, it should. is it ok to change the liquid-transformation as part of 4061 or should i create a separate PR?
19:59 hmmmm same pr
19:59 paramat agreed
20:01 MillersMan ok
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20:17 Fixer perfecting water flow? it is horribly broken :/
20:19 Fixer it is more like "restoring" proper water flow, not perfecting %)
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20:21 Fixer there are other funny water bugs, like different water on top of each other causing one liquid not flowing in some direction, or ... placing water source with backet in ocean makes it slightly dimmer in that point, or blinking in water, reflow problem that i hope MM fixes soon :)
20:21 Fixer reflow is worst kind
20:22 Fixer that will be fix of the year for me
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