Time Nick Message 00:10 xunto Hijiri: this channel is for core development. You'd better ask in #minetest. 00:57 OldCoder xunto, people in -project will answer some questions as well 00:58 OldCoder However, temporary voice is required there to ask them; people are invited to PM to request it 03:26 paramat hi hmmmm, please can i merge #4216 ? commit message is improved 03:26 ShadowBot https://github.com/minetest/minetest/issues/4216 -- Dungeons: Generalise use, add capabilities, various modifications by paramat 03:27 hmmmm sure 03:27 hmmmm also 4177 looks good too 03:27 paramat ok thanks 03:32 paramat will merge both in a moment 03:45 paramat merging 03:51 paramat done 04:38 sofar neat 04:39 hmmmm one thing though is that i'm not sure i like making all these more basic blocks rotatable 04:41 hmmmm if the textures don't tile up correctly then shouldn't that be the thing to fix? 04:42 hmmmm all the more reason to improve the lighting system and free up a whole other byte 05:15 Hijiri If someone was going to try and fix #2658, should they pull a php and make get_really_real_look_yaw and get_really_real_look_pitch? 05:15 ShadowBot https://github.com/minetest/minetest/issues/2658 -- get_look_yaw, set_look_yaw, get_look_pitch, set_look_pitch unable to use same values as input/output 05:18 hmmmm if it's really a bug, why not just fix it? 05:18 hmmmm it'd be true to the word of the documentation 05:19 Hijiri the documentation doesn't specify where 0 yaw is 05:19 Hijiri so technically it is still true 05:19 hmmmm ahh 05:19 hmmmm i don't have a problem with deprecating those two functions and then making new ones 05:19 hmmmm get_look_pitch2() 05:20 hmmmm and print a warning message whenever get_look_pitch is used :-) 05:20 hmmmm that'll get people to REALLY fix it quick 05:21 Hijiri I've never made an engine contribution but this seems low-enough hanging that I should try fixing 14:57 w_laenger sorry, I wrote this at the wrong place: https://cloud.githubusercontent.com/assets/3192173/15683375/4b34d408-2762-11e6-99e8-09e0772bc9f8.png Are the textures supposed to look black if the base texture has a normalmap but the others don't? 15:00 w_laenger Is anyone here? 15:01 Glorfindel Yeah 15:03 w_laenger I'm wondering, do you use shaders with bumpmapping, if yes, do you use automatically generated or custom normalmap images? 15:04 Glorfindel I don't know, but if you hang around someone who does will show up sooner or later :) 15:04 w_laenger ok, thanks 15:22 asl97 w_laenger: the person who know the most about those things is RealBadAngel but he died a while ago 15:22 asl97 iirc, he generate them using AwesomeBump, https://github.com/kmkolasinski/AwesomeBump 15:31 w_laenger Ok, so I assume it's ok to have that PR opened: https://github.com/minetest/minetest/pull/4180 16:06 Amaz #4227 16:06 ShadowBot https://github.com/minetest/minetest/issues/4227 -- Allow customising messages when a player joins/leaves a server. 18:57 Hijiri I want to send a warning from a method in src/script/lua_api/l_object.cpp 18:57 Hijiri actually let me just look at FFI docs 18:58 Hijiri nevermind 18:58 Hijiri Actually yeah, is there an easier way then calling it from lua? 19:23 celeron55 send a warning... to what? 19:26 Hijiri to the console 19:26 Hijiri I want to deprecate get_look_yaw/get_look_pitch 19:27 est31 ah 19:27 Hijiri I wrote the code already using the lua API though, hopefully it is not broken 19:27 est31 i think there is special deprecation logic built in 19:27 OldCoder Hijiri, will this break old mobs? 19:27 est31 better use that one 19:27 Hijiri no 19:27 Hijiri The old methods will still be there but they will give warnings 19:27 est31 OldCoder, it will not break old mods, only if you have set a special setting 19:27 OldCoder OK 19:27 OldCoder Ty 19:28 Hijiri est31: where do I find the deprecation logic? 19:28 est31 moment 19:29 est31 Hijiri, use log_deprecated 19:29 Hijiri ok, thanks 19:29 est31 it will print a warning to warningstream by default 19:30 est31 but if you have set deprecated_lua_api_handling to "error" then it will cause an error 19:32 est31 Hijiri, i think i can guess what you are planning to do... that's really cool :) 19:32 est31 there is this inconsistency 19:33 est31 if you pass directly the output of the getter to the setter, it changes the value 19:33 Hijiri yeah 19:33 asl97 and the issue is #2658 19:33 ShadowBot https://github.com/minetest/minetest/issues/2658 -- get_look_yaw, set_look_yaw, get_look_pitch, set_look_pitch unable to use same values as input/output 19:33 Hijiri I encountered the issue and it looked not too hard to fix 19:33 Hijiri I was surprised the issue had been around more than a year 19:34 Hijiri time to stall my computer out running out of memory for c++ compilation 19:34 Hijiri or maybe not, since the code style guidelines says to avoid new templates unless convenient 19:47 Hijiri It doesn't look like it's outputting the deprecation warning 19:48 Hijiri get_look_yaw2 and get_look_pitch2 work though 19:49 Hijiri Is this the right way to use it?: http://lpaste.net/166623 19:50 est31 Hijiri, in release builds it will print nothing per default 19:51 est31 try setting deprecated_lua_api_handling to "log" 19:51 est31 or do a debug buil 19:51 est31 d 19:52 Hijiri alright 19:52 est31 to answer your question : yes it should be the right way 19:57 Hijiri ok, looks like it works 20:02 Hijiri PR: #4229 20:02 ShadowBot https://github.com/minetest/minetest/issues/4229 -- Fixes #2658 (Bad get_look_yaw/get_look_pitch) by raymoo 20:15 Fixer paramat: "too much negativity about our lighting", it is not just lighting, but if you go deeper into render... and look into detail... moretrees shadowbug, Y=XX bugs, blinking in water of torches when looking through glass tunnels underwater, translucency problems, glitched shadows of unknown origin, strange blinking of water that was fixed by moving nametags to different file, z-fighting in water and cthulhu knows what bugs, but yes on the surface it 20:15 Fixer looks kinda ok %) 20:17 paramat heh indeed 20:18 Fixer aslo, waving water effect when viewed in underwater glass tunnel 20:19 Fixer not render one, sorry 20:19 Fixer or it is 20:19 paramat game#1116 can possibly be merged, anymore comments? nore 20:19 ShadowBot https://github.com/minetest/minetest_game/issues/1116 -- Make a ton of crafted blocks rotatable. by sofar 20:20 nore paramat: :+1: 20:21 paramat Minetest has many problems but overall it's fairly good and it would be exaggeration to call Minetest sh*t or sucks 20:21 Fixer paramat: or cases when looking into wall don't really stops render of things behind it (per mapblock occlusion culing iirc) 20:22 Fixer paramat: some aspects are shit 20:22 Fixer not in general 20:23 paramat the bugs in some aspects are sh*t, not the whole aspect 20:43 paramat anyone know the exact height of the player model in nodes? the top damage point is 1.6 nodes above feet, is this because the player model is 1.7 nodes high? 20:55 sofar I'm fairly sure it's 1.8 right now 20:55 sofar but I can measure in blender 20:55 sofar just not right atm. 21:17 paramat ok great 21:34 VanessaE about 1.768 meters. 21:35 VanessaE greetz sapier, long time. 21:35 sapier hello VanessaE 21:35 sapier true, lots of things seem to have happened in between 21:55 paramat thanks Vanessa 21:55 VanessaE sure 21:55 VanessaE sapier: so, what broke that made you stop by again? :) 22:00 sapier someone told me there's some information required about networking subsystem but seems like everything is already fixed ;-) 22:00 VanessaE oh heh 22:01 Fixer all bugs went on vacation 22:02 sapier that's good :-) I'd not have time to fix a bug myself anyway ;-) 22:02 Fixer they will come back when you leave though 22:04 sapier well then I'm not here to be uspset about them :) 22:11 Wayward_One Anyone willing/able to work on #2761 in case MoNTE is not willing or able? 22:11 ShadowBot https://github.com/minetest/minetest/issues/2761 -- Placing blocks with single tap 22:28 paramat merging game#1116 game#1134 in a moment 22:28 ShadowBot https://github.com/minetest/minetest_game/issues/1116 -- Make a ton of crafted blocks rotatable. by sofar 22:28 ShadowBot https://github.com/minetest/minetest_game/issues/1134 -- add fall_damage_add_percent to farming:straw by cdqwertz 22:29 VanessaE paramat: hold up a secon 1116 22:29 VanessaE sec on* 22:30 paramat sure 22:30 VanessaE screwdriver doesn't rotate these new blocks> 22:30 VanessaE < 22:30 VanessaE GAH! 22:31 * VanessaE manually draws a G*D damned QUESTION MARK at the end of that sentence. :P 22:31 paramat it fails in your testing? 22:32 VanessaE I have not tested it. just going from the comments including sofar's opening post 22:32 VanessaE "The current screwdriver mod also refuses to rotate and alter param2, so this is safe to enable from now on." 22:32 VanessaE I have to question whether one should extend rotation to more nodes if the screwdriver can't be used to flip them around where needed. 22:33 paramat i think the first comment is unclear 22:33 paramat these are made facedir so will be rotatable 22:33 VanessaE ok. 22:34 VanessaE so long as it doesn't act differently from other stuff like stairs. 22:34 sofar it's safe because reasonably no node in any world will change because of this patch 22:35 VanessaE maybe you should clarify your opening post then :) 22:36 paramat ok merging 22:36 sofar VanessaE: that might make it worse ;) 22:36 VanessaE haha 22:48 paramat merged 22:51 paramat now you can fall 11 nodes onto straw without damage. time to make it craftable from dry grass 22:53 sofar +1 22:53 sofar yeah, 9 dry grass nodes -> straw? 22:54 paramat as in game#884 22:54 ShadowBot https://github.com/minetest/minetest_game/issues/884 -- Suggestion: Tweak straw 22:54 paramat 9 seems good 22:54 sapier paramat dry grass directly results in thinking about a sun glass ;-) 22:54 sofar seems anyone can just make a patch that implements it 22:55 sofar paramat: are you going to? 22:55 paramat yeah i'll work on this probably 22:56 paramat 884 that is