Time Nick Message 04:06 Hijiri I see why table literals are started on the same line as something else now, so you don't need to worry about tabs + spaces 04:07 Hijiri (when using tabs for indentation) 04:10 Hijiri setting a player's max hp does nothing right now, right? 04:28 hmmmm hmm i wonder if Mapgen really should have a hard dependency on EmergeManager 04:29 hmmmm EmergeManager itself has a hard dependency on Server 04:29 hmmmm looks like Mapgen uses EmergeManager as an easy way out of getting the various definition managers it needs 04:30 hmmmm and GenerateNotify parameters 04:30 hmmmm #poorlyarchitectedsoftware 04:31 hmmmm actually i lied, EmergeManager only wants an IGameDef 04:32 hmmmm but EmergeThread is the thing that wants a Server 04:33 hmmmm indeed i cannot argue that it makes any sense to have an emergemanager without a server but you should be able to make mapgens in any environment as long as you have a nodedef 04:34 hmmmm in fact i can see a practical reason for fixing this dependency; mapgen can be present in the client in order to generate map previews in the create world dialogue 05:15 hmmmm and of course, unit testing 11:52 asl97 # 11:53 asl97 #4091 11:53 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix 12:06 Ambistic How to specify what layers can spawn an ore ? (like y < 16 in minecraft for diamonds) 12:09 asl97 Ambistic: by setting the min max 12:10 asl97 see http://dev.minetest.net/minetest.register_ore 12:51 xunto 2 12:52 xunto Sorry. Not here :D 14:43 Calinou https://github.com/minetest/minetest/issues/4219 :( 14:43 Calinou useless issues, without any proper description… 14:44 Calinou I'm tempted to answer "No." 14:44 Calinou :p 15:05 Fixer https://github.com/minetest/minetest/issues/4217 15:05 Fixer niiice 15:05 Fixer love those bug 15:05 Fixer s 18:55 paramat Ambistic > "How to specify what layers can spawn an ore ?" please ask non-dev questions in #minetest channel 19:45 paramat sfan5 if possible could you look at game#1041 ? 19:45 ShadowBot https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar 20:38 paramat nore could you review game#1041 ? 20:38 ShadowBot https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar 20:42 nore paramat: done 20:44 paramat thanks 22:17 est31 gonna merge #4218 in 10 m 22:17 ShadowBot https://github.com/minetest/minetest/issues/4218 -- Move unknown node message when applying texture overrides to infostream by yyt16384 22:23 paramat +1 22:59 hmmmm you know what 23:00 hmmmm i changed my mind on making the mapgen-specific params a union 23:00 hmmmm because then i have to include all the individual mapgen_whatever.hs into the mapgen.h 23:00 hmmmm that'd destroy compilation times 23:02 hmmmm unless you wanna move the mapgen specific params to mapgen.h anyway, and declare them directly in the mapgenparams 23:02 hmmmm opinions? paramat?