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IRC log for #minetest-dev, 2016-06-13

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All times shown according to UTC.

Time Nick Message
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04:06 Hijiri I see why table literals are started on the same line as something else now, so you don't need to worry about tabs + spaces
04:07 Hijiri (when using tabs for indentation)
04:10 Hijiri setting a player's max hp does nothing right now, right?
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04:28 hmmmm hmm i wonder if Mapgen really should have a hard dependency on EmergeManager
04:29 hmmmm EmergeManager itself has a hard dependency on Server
04:29 hmmmm looks like Mapgen uses EmergeManager as an easy way out of getting the various definition managers it needs
04:30 hmmmm and GenerateNotify parameters
04:30 hmmmm #poorlyarchitectedsoftware
04:31 hmmmm actually i lied, EmergeManager only wants an IGameDef
04:32 hmmmm but EmergeThread is the thing that wants a Server
04:33 hmmmm indeed i cannot argue that it makes any sense to have an emergemanager without a server but you should be able to make mapgens in any environment as long as you have a nodedef
04:34 hmmmm in fact i can see a practical reason for fixing this dependency; mapgen can be present in the client in order to generate map previews in the create world dialogue
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05:15 hmmmm and of course, unit testing
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11:52 asl97 #
11:53 asl97 #4091
11:53 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix
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12:06 Ambistic How to specify what layers can spawn an ore ? (like y < 16 in minecraft for diamonds)
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12:09 asl97 Ambistic: by setting the min max
12:10 asl97 see http://dev.minetest.net/minetest.register_ore
12:51 xunto 2
12:52 xunto Sorry. Not here :D
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14:43 Calinou https://github.com/minetest/minetest/issues/4219 :(
14:43 Calinou useless issues, without any proper description…
14:44 Calinou I'm tempted to answer "No."
14:44 Calinou :p
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15:05 Fixer https://github.com/minetest/minetest/issues/4217
15:05 Fixer niiice
15:05 Fixer love those bug
15:05 Fixer s
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18:55 paramat Ambistic > "How to specify what layers can spawn an ore ?" please ask non-dev questions in #minetest channel
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19:45 paramat sfan5 if possible could you look at game#1041 ?
19:45 ShadowBot https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar
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20:38 paramat nore could you review game#1041 ?
20:38 ShadowBot https://github.com/minetest/minetest_game/issues/1041 -- Doors: Clean up nodedef usage. by sofar
20:42 nore paramat: done
20:44 paramat thanks
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22:17 est31 gonna merge #4218 in 10 m
22:17 ShadowBot https://github.com/minetest/minetest/issues/4218 -- Move unknown node message when applying texture overrides to infostream by yyt16384
22:23 paramat +1
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22:59 hmmmm you know what
23:00 hmmmm i changed my mind on making the mapgen-specific params a union
23:00 hmmmm because then i have to include all the individual mapgen_whatever.hs into the mapgen.h
23:00 hmmmm that'd destroy compilation times
23:02 hmmmm unless you wanna move the mapgen specific params to mapgen.h anyway, and declare them directly in the mapgenparams
23:02 hmmmm opinions?  paramat?
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