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IRC log for #minetest-dev, 2016-06-06

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All times shown according to UTC.

Time Nick Message
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05:09 hmmmm you know what
05:09 hmmmm i wonder if the configuration method change is worth the effort
05:10 hmmmm sure it'd take less code to expose a new config setting to lua and the conf file, and reduce the amount of code in total, but maybe it's just change for the sake of change and what we have now is good enough
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05:53 hmmmm meh i'm going to do it
05:53 hmmmm it's worth it
05:55 hmmmm one thing though, the settings names for mapgen stuff.  needs to change.  i want it to be mg_subcategory_paramname instead of mgmgnamehere smushed together
05:55 hmmmm i have an excuse to break reverse compatibility.  you think i should do it?  the users seem to look forward to compatibility breakages
06:03 nrzkt no
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13:22 naltamur Hello, I'm looking for a php developer for a issue tracking project
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14:59 paramat hmmmm yes i think go ahead and change mapgen settings names, it's not a huge breakage and i can explain it to modders on the forums
15:00 hmmmm i don't really know anymore if this change is necessary
15:01 paramat oh ok :]
15:02 hmmmm because look
15:02 paramat there's other stuff to work on while you consider it
15:03 hmmmm i'm saving some lines of code by getting rid of the mapgen settings declarations
15:03 hmmmm but i still need to write more code in Settings in order to make this possible
15:03 hmmmm so I wonder if there is any net savings
15:03 hmmmm or if there is, is it enough to warrant a change like this
15:04 paramat functional advantages? despite no less code?
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15:07 paramat anyway best delay while considering it. what's next? can we improve dungeon params? i have requests for that
15:08 hmmmm no the whole point is to figure out what's going on with params before modifying more params
15:10 nrzkt paramat: if you allow this then we can rename lua calls and tell to modders.
15:10 hmmmm i was being sarcastic when i said that, by the way
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15:25 paramat ok good
15:25 jin_xi why not rename lua calls? some could use changing. who cares about mods that don't care to fix such little things? also beats explainig why its still named badly everytime it comes up.
15:28 hmmmm it's trivial to add aliases for lua api functions
15:28 paramat what i want to do with dungeons i can code myself, but it'll be working with the existing dp system, which of course may be changed now or later. i'll list my ideas:
15:29 hmmmm paramat in my experience it's not worth it to work on something different while "thinking" about something else
15:29 hmmmm whatever change you had going is just going to stagnate
15:31 paramat these are functional improvements, then the param system change can happen later or together with it
15:31 hmmmm later
15:32 paramat ok
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15:33 paramat 1. generalise the alternative node so it's not called 'mossycobble'
15:34 paramat 2. use just 1 point-polled 3D noise for it
15:34 paramat 3. add dungeon ymin ymax limits
15:36 paramat 4. the dungeon density noise becomes 'number of dungeons per chunk' so that it's possible to occasionally have multiple dungeons in a chunk, creating complex interpenetrating structures like a fortress
15:38 paramat 5. max rooms per dungeon becomes a new parameter, or maybe have minrooms and maxrooms
15:38 paramat 6. ... 7. PROFIT!
15:42 paramat i'll leave that there for discussion, won't start yet
15:47 paramat yeah of course, best work on what you're thinking about
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15:59 hmmmm i don't know if i'm going ahead with this change
16:00 hmmmm having different kind of FoobarParams are inherently organized into a heirarchy
16:00 hmmmm the current setup doesn't require any additional bookkeeping from Settings
16:01 hmmmm if somebody is going to add a new param they already have to modify defaultsettings.cpp, the documentation, and the original code
16:02 hmmmm adding a field to a struct and some lua code to read fields from a table shouldn't be asking too much more
16:02 hmmmm passing a FoobarParams to a Foobar is more natural and self-explanitory than passing around a Settings
16:03 hmmmm i think the original motivation for this idea was that there were too many different kinds of parameters being passed around in too many different ways
16:03 hmmmm if i clean up the current mapgenparams setup i don't think there'd really be a problem
16:03 hmmmm i mean my biggest rationale is that the amount of code mapgenparams and so on takes up is disproportionate to what it actually does
16:04 hmmmm but if i spend time changing the system, testing, bugfixing, maintaining, documenting, ensuring compatibility, etc.  that's not too convincing that it's less work in the long run
16:04 hmmmm leave well enough alone i say
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16:21 paramat please can anyone review or comment on #4163 ? you'll need a darkened room to judge it though
16:21 ShadowBot https://github.com/minetest/minetest/issues/4163 -- Sky: Darker, bluer sky and improved horizon haze at night by paramat
16:30 Fixer paramat: i will try it today
16:31 paramat cool
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18:20 nrzkt i miss to deploy app on play store... will do it today or tomorrow from tags
18:20 nrzkt i just need to fix my ndk
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19:21 paramat nore sfan5 please could you review game#1120 ?
19:21 ShadowBot https://github.com/minetest​/minetest_game/issues/1120 -- Mossy cobble slab and stairs. by sofar
19:23 VanessaE ^^^^ and there still needs to be a simple API for that.
19:24 VanessaE first it was cobble -> mossy cobble, now stairs and slabs too.  recall gloopblocks has been doing this literally for years
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22:39 Zeno` lol
22:39 Zeno` I have a break for 2 days and there are like a million github messages
22:45 sofar I've had a busy/rough 4 days, and ... I'm almost lost
22:48 Fixer i added few bugreports
22:48 Fixer just for fun
22:55 sofar lol, I can see, yes :)
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23:52 Zeno` Fixer, I can't see a thing
23:53 Zeno` how am I to see the supposed sun?
23:54 Fixer Zeno`: what bug, blinking or glow texture?
23:54 Zeno` #4194
23:54 ShadowBot https://github.com/minetest/minetest/issues/4194 -- Sunrise glow texture is still visible after sunset
23:55 Zeno` you mean on the clouds?
23:55 Fixer Zeno`: look at horizon, https://i.imgur.com/9Owwyfo.png like on this <<<<
23:55 Zeno` I can't see anything there either lol
23:55 * Zeno` thinks
23:55 Fixer Zeno`: look closer
23:55 Fixer Zeno`: much closer
23:56 Zeno` I'm opening it in gimp
23:56 Fixer Zeno`: right above +
23:56 Zeno` looks like a cloud to me, lol
23:56 VanessaE I can see it.
23:56 Fixer Zeno`: nope, not a cloud, i checked
23:57 VanessaE that first star above the crosshairs, you can see an dim yellow/orange haze around it
23:57 Zeno` yeah I thought it was a cloud
23:57 Fixer it is not
23:57 Zeno` maybe I should turn clouds off
23:57 Fixer yes, try it, does not matter
23:57 Zeno` why are the clouds that colour anyway?
23:58 Zeno` I look straight up and the clouds are the colour of baby poop
23:59 Zeno` ok with clouds off it's much more apparent

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