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IRC log for #minetest-dev, 2016-06-01

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All times shown according to UTC.

Time Nick Message
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13:08 paramat can any MTGame review game#1076 ? < nore
13:08 ShadowBot https://github.com/minetest​/minetest_game/issues/1076 -- Fire: Ignite tnt, gunpowder, permanent flame above coalblock by paramat
13:11 paramat wow hmmmm you're up early, here's one for you #4174
13:11 ShadowBot https://github.com/minetest/minetest/issues/4174 -- Mgv7: Always carve river channels in mountain terrain by paramat
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18:45 paramat please is anyone able to review game#1076 ? nore sfan5
18:45 ShadowBot https://github.com/minetest​/minetest_game/issues/1076 -- Fire: Ignite tnt, gunpowder, permanent flame above coalblock by paramat
18:45 sfan5 not right now, busy
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19:20 MillersMan hi, any updates on whether #4065 will be merged?
19:20 ShadowBot https://github.com/minetest/minetest/issues/4065 -- Performance improvement and small fixes for flow issues in Mapgen::updateLiquid by MillersMan
19:22 paramat aha, sorry, we're still very interested in this. i want to review this myself too
19:22 paramat i'll look at both PRs
19:23 paramat as usual we're a bit overwhelmed and understaffed
19:23 MillersMan i want to improve the other one once this one got merged, otherwise reflow might show different behavior
19:24 MillersMan theres also the bug that sometimes blocks aren't added to reflow, which i will solve then too
19:26 MillersMan maybe I'll create another PR that would already fit to the 4065 changes and supersede 4061
19:26 paramat so you want 4065 reviewing first?
19:29 nrzkt2 MillersMan, i pushed some comments to your PR
19:29 nrzkt2 and you forget spaces
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19:44 MillersMan nrzkt2: updateLiquidHelper was originaly part of Mapgen, I've changed it as it doesn't matter performance-wise and sofar asked whether it makes sense to have it a standalone static inline
19:45 MillersMan as a static inline it will not polute any namespace unlike a public method
19:52 nrzkt2 a method into and objet can be static and inline too :)
19:54 MillersMan static for a non-member function has a different meaning than static for a method, such a function would only be visible for the source file that contains it, so it is possible to have multiple functions with the same name in different files, one of the strange C/C++ behaviors
19:55 nrzkt2 MillersMan, having multiple function with the same name is just... headhache
19:56 nrzkt2 and the visibility of this function is not a problem if you make it inline in the .cpp because we cannot use it elsewhere
19:57 MillersMan ok, i'll revert the change
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20:13 MillersMan is it possible to detach the player from an object and move him at the same time in lua? sometimes it works but most times the player is just detached?
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20:29 paramat maybe use minetest.after() to delay the moving
20:29 MillersMan paramat: thanks, this works
20:30 paramat that trick is used in boats mod
20:31 paramat https://github.com/minetest/minetest_ga​me/blob/master/mods/boats/init.lua#L49
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20:45 MillersMan nrzkt2: i pushed an update
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