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IRC log for #minetest-dev, 2016-05-29

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All times shown according to UTC.

Time Nick Message
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09:32 paramat nore sfan5 please could you review game#1076 game#1106 ? proposed mese texture updated, screenshots added
09:32 ShadowBot https://github.com/minetest/minetest_game/issues/1076 -- Fire: Ignite tnt, gunpowder, permanent flame above coalblock by paramat
09:32 ShadowBot https://github.com/minetest/minetest_game/issues/1106 -- Default: New mese texture. Add missing texture credits by paramat
10:17 MarcoPoloWhite I don't understand minetest_game
10:17 MarcoPoloWhite Who's allowed to approve and who's not?
10:19 paramat me, sfan, n-ore, shadowninj, pilz-adam
10:24 sfan5 'normal lettering.'
10:25 sfan5 but it doesn't say mese
10:30 paramat ? it's clearly MESE
10:33 sfan5 not really
10:36 paramat imagine light coming from above, letters are defined by highlight and shadow
10:36 paramat as in celeron's official texture
10:37 celeron55 uhm
10:37 celeron55 oh that version
10:38 paramat sorry if i highlighted you
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11:17 paramat letters are raised areas of a pure material, so are defined by highlights and shadows only
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13:35 VanessaE paramat:  don't like my texture anymore? :(
13:39 VanessaE as for 1076, I know I'm jumping into that one late, I would have preferred the idea of placing a torch on top of the coal block and having it turn into flames, considering that a torch is already made from coal anyway.
13:43 VanessaE (consider the effort it takes to light barbecue charcoal)
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14:19 paramat Vanessa 1076 started with lighting coalblock with a torch but i was convinced to use flint and steel instead, see discussion
14:20 MarcoPoloWhite I still think the mese should have a coded message in the texture
14:20 MarcoPoloWhite binary perhaps
14:20 MarcoPoloWhite dark pixels as 0 and light as 1
14:21 VanessaE paramat: I read the discussion
14:21 VanessaE hence my comment here (as opposed to adding to the thread)
14:21 VanessaE consider my comment as a +1 for the idea of torch-on-top as one of the other commenters mentioned.
14:29 paramat ok
14:55 paramat #4163 is updated and now ready
14:55 ShadowBot https://github.com/minetest/minetest/issues/4163 -- Sky: Darker, bluer sky and improved horizon haze at night by paramat
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21:06 Fixer https://github.com/minetest/minetest/issues/4067
21:08 Fixer https://github.com/minetest/minetest/issues/4151 epic crap bug
21:51 celeron55 that bug is ridiculous; absolutely nothing that people are finding makes any sense
21:56 celeron55 i love this comment though:
21:56 celeron55 "That stack trace turned out to be very useful. The emerge thread appears to be stuck on a mutex and I spent quite a while trying to figure out how that could possibly happen. I finally spotted it and it's not something that's there, it's something that isn't there. The ServerThread is missing! It could possibly be thread 4, but something has happened to it, most likely while it was holding the mutex. I will see if I can figure out ...
21:56 celeron55 ... what could have happened."
21:56 celeron55 it's like from a horror movie for programmers
21:58 celeron55 if you know how minetest works internally, ServerThread disappearing while holding a mutex is horrible and doesn't make sense, altough it does explain everything that happens afterwards
21:58 celeron55 (that's from https://github.com/minetest/minetest/issues/3307)
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22:05 celeron55 or, more like "would explain"; somebody first has to come up with a reason how it could do that to begin with
22:06 celeron55 it pretty much has to be a condition that silently kills a thread without stopping the rest of the program
22:13 celeron55 no signal should do that, but maybe due to some reason some signal could in this case? i have no idea
22:22 kahrl does the linux OOM killer kill whole processes or individual threads?
22:27 kahrl well, the docs say processes, but traditionally threads have been implemented as processes (from the kernel point of view) so I'm still not sure
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22:37 Fixer celeron55: thats why bug is so crappy, and kills mp gameplay, and you wonder why people think mt is bug-fest %)
22:45 hmmmm there is no way oom killer would kill an individual thread
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22:46 hmmmm at that point might as well execute code in a high-memory-use process and forcibly deallocate heap memory
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22:53 Fixer celeron55: what is strange about 3307 is... there were no stalls before, he updated to 0.4.14, stalls appeared, he reverted back to working build - still stalling :/ Something happened to database? And this problem was reported 1.5 years ago, it is not exactly related to 0.4.14
22:53 Fixer just coinsidence
22:53 Fixer ESM was having this stall from very beginning on Aug 15 builds
22:54 Fixer OldCoder even earlier
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23:43 OldCoder Fixer, actually, 2 years ago... but is it RESEND RELIABLE?
23:44 OldCoder There are multiple network issues
23:44 OldCoder The patch addresses one regrettable pile-up
23:44 Fixer OldCoder: both xanadu and esm have this resend reliable in logs
23:44 OldCoder The patch should correct this; other "stalls" may remain
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23:48 Fixer this is worst part :/
23:54 OldCoder ?
23:54 OldCoder Fixer, shall we prepare a PR?
23:55 Fixer OldCoder: you can, let other devs review it
23:56 OldCoder PM

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