Time Nick Message 00:00 est31 Fixer, 0.4.13 had no delete singleplayer button either 00:00 Fixer strange 00:00 est31 ermm sorry 00:00 est31 it might have had lemme check again 00:01 DonBatman You can only have one singleplayer world. If you want to delete it you need to use a file manager or hook it to the computer 00:04 Fixer it is close ~0.4.14, 0.4.15 should have autoreconnect gui dialog, seriously 00:05 Fixer simple usability things 00:06 est31 autoreconnect? 00:07 est31 0.4.14 has that already 00:07 est31 it has to be enabled by the server owner though 00:07 Fixer yes, if internet is down or server restart/whatever 00:07 Fixer why it is server-side? :S 00:07 Fixer nobody enables it 00:08 est31 Fixer, because not every server has automatic restart enabled 00:08 Fixer just usual window with "Fuck you! Please reconnect" 00:08 est31 and those which have, can enable reconnect 00:09 Fixer yeah, but I have not seen any server with it enabled 00:09 est31 then ask the admin 00:09 Fixer good idea 00:10 DonBatman I think pixel shadow has it enabled 00:10 Fixer also, it seems maike made a very simple server without much mods, and it damn lockups again, it is strange :/ probably same issue that aflatus has 00:12 Fixer something with threading, server works for 6 hours or so and slowly dies 00:12 Fixer probably another ing bug of the year 00:12 Fixer elusive one 00:12 DonBatman I had that issue before but it was the ram slowly creeping up 00:13 Fixer it has plenty of cpu and ram 00:13 Fixer i7 and lots of ram 00:13 Fixer it is not network 00:13 DonBatman I have 6 gigs of ram and after an hour of playing it would use up all the ram 00:13 Fixer seen his lets play videos he got sometimes 5 second door open lag 00:13 Fixer not funny 00:14 DonBatman not funny at all 00:14 Fixer or maybe he was playing from his cellphone internet, that can also explain it :/ not sure 00:14 Fixer DonBatman, not good, something is leaking, it is a bug 00:15 DonBatman It has not happened in recent builds 00:15 est31 yes its a bug 00:15 est31 well it may be 00:15 Fixer gn (actually i go to bed and play it some more on some servers) 00:15 est31 depending on your setup 00:15 est31 night 00:16 DonBatman night 00:16 DonBatman est31 what do you mean depending on your setup 00:16 est31 DonBatman, do you have high res texture packs 00:16 DonBatman no 00:17 est31 okay then it sounds like a bug 00:17 est31 high view range? 00:17 DonBatman usually 100 or 120 00:18 est31 thats not high 00:18 DonBatman I can go higher but find it smoother at that range 00:33 est31 okay made a pr 00:33 est31 I think stuff is ready to roll now 00:33 est31 and bye for today 01:06 paramat #4117 01:06 ShadowBot https://github.com/minetest/minetest/issues/4117 -- Mainmenu: don't show change keys dialog on android by est31 03:12 est31 paramat, what do you think 03:12 est31 should we write some stuff to the press 03:12 est31 about the release 03:13 OldCoder Sure y not 03:13 * OldCoder offers to help edit 03:13 paramat erm 03:14 OldCoder Emergency Release Management? 03:16 paramat aw someone -1 your PR 03:16 OldCoder ? 03:17 paramat anyway go ahead i don't mind, but i don't like writing so won't get involved 03:17 paramat #4117 03:17 ShadowBot https://github.com/minetest/minetest/issues/4117 -- Mainmenu: don't show change keys dialog on android by est31 03:17 paramat if we decide to support keyboards more work is needed 03:18 paramat must go eat now 03:25 OldCoder est31, PM regarding possible press release if you like 03:25 OldCoder If there is a significant development... 03:25 * OldCoder will phone reporters who have covered MC 03:25 est31 There is I think 03:26 OldCoder This seems suitable for #minetest-project 03:26 est31 (progress) 04:01 est31 If anyone wants to be involved, we are discussing this press release thing over on #minetest-project 04:16 OldCoder http://minetest.org/pr.html 04:16 OldCoder ^ Comments should be made in the other channel 05:12 est31 paramat, OldCoder and me think that its better to announce may 16 as release date 05:13 est31 as we arent sure whether we will release on may 14 05:13 est31 so better to have some days as buffer 05:13 est31 just that the press has a date to work with 05:14 est31 That still won't change us from doing the release when we think its best, like may 14 05:14 est31 does that sound reasonable paramat ? 05:15 paramat possibly, although it's possible something might delay us longer 05:15 OldCoder It is not life or death 05:16 paramat i would be happier with sending out releases when release actually happens 05:16 OldCoder It seems unlikely reporters will be highly interested at this stage; think of it as learning how to do this 05:17 paramat setting a date is like 'stirring up the pixie of doom' as we say here :] 05:18 * OldCoder suspects all will be well 05:19 paramat anyway go ahead with what you all think is best, i'm not too bothered :) 05:41 OldCoder Would anybody like to contribute a screenshot to a press release? 12:35 Fixer nrzkt, you here? 12:48 Fixer !tell paramat found flying trees slightly above water in android, seed is 1545594005093856815 -71 2.5 142 yaw = 296 standing on grass looking at water, trees close and above in air, behind them is small stone wall with other trees 12:48 ShadowBot Fixer: O.K. 12:50 nrzkt Fixer: i'm there 12:51 Fixer nrzkt, yesterday you gave me 21 aug 2015 android build 12:54 nrzkt Fixer: oh sorry, i'm not at home i haven't the up to date thing 12:54 Fixer nrzkt, so I've used Zeno's build instead, it is close to newest 13:02 Fixer !tell paramat screenshot of the problem https://i.imgur.com/IVHc9Em.jpg / mt 0.4.13-fb762c0a-Android Kitkat 4.4.2 13:02 ShadowBot Fixer: O.K. 14:01 Fixer rubenwardy, no delete world button anymore, unfortunately 14:01 rubenwardy yeah, saw github message 14:01 rubenwardy probably due to changes in advanced settings 14:02 rubenwardy Another thing that Android needs is a close inventory/formspec buttons 14:02 rubenwardy because using the back button is not obvious 14:02 rubenwardy and is also against android design specs (back button is being used as up rather than back) 14:24 Fixer yeah, minetest UI is cumbersome 14:31 rubenwardy Movement would be a lot easier with a joystick style control, imo 14:31 rubenwardy but meh 15:50 paramat Fixer that's expected, it's a large cave extending beyond a chunk border and removing ground in a previously generated neighbouring chunk 15:55 paramat DonBatman, Wayward_One here is an improved version of 4086: #4119 please can you test? 15:55 ShadowBot https://github.com/minetest/minetest/issues/4119 -- Android: Let the OS handle the hardware buttons by est31 15:55 paramat or anyone else with android 15:58 paramat *** release is probably tomorrow, sunday as backup *** 16:01 paramat unless we work now to re-add change key support to android, i think #4117 should be merged 16:01 ShadowBot https://github.com/minetest/minetest/issues/4117 -- Mainmenu: don't show change keys dialog on android by est31 16:02 paramat i think we can consider key support after release, i feel we should just merge this for less delay. please review 16:02 DonBatman paramat I agree 16:03 paramat ^^^ nore nrzkt sfan5 ShadowNinja 16:04 nore paramat: fine with me 16:05 ShadowNinja paramat: Like the local mod install gialog was disabled "temporarily for release" a year or so ago? 16:06 Fixer paramat, what about this? https://github.com/minetest/minetest/issues/4120 16:07 paramat after release 16:11 paramat est31 is working extremely hard currently lets not add last minute work that is not absolutely essential 16:14 Fixer paramat, is not bugfix needed? button was present in 0.4.13 but is gone for some reason 16:16 Fixer where is android menu source located? 16:17 paramat same as PC version 16:17 paramat builtin/mainmenu 16:17 Fixer delete button was either removed on purpose or gone because of some bug 16:18 paramat DonBatman has said this is normal, use file manager 16:19 paramat not a blocker 16:26 paramat i'll now merge #4117 16:26 ShadowBot https://github.com/minetest/minetest/issues/4117 -- Mainmenu: don't show change keys dialog on android by est31 16:29 paramat merging 16:33 paramat done 16:39 paramat DonBatman Fixer Wayward_One i'll be busy the next 4hrs so if possible please build latest android version, check that 'change keys' is gone from settings menu. apply #4119 (new version of 4086) to check it fixes issues 2122 and 1454, and play for a while to check for any new bugs 16:39 ShadowBot https://github.com/minetest/minetest/issues/4119 -- Android: Let the OS handle the hardware buttons by est31 16:40 Fixer I can't build android version, if someone provides apk, i will check it, thanks 16:40 rubenwardy The delete world button was in 0.4.13 in the settings tab 16:40 rubenwardy and is now been removed due to settings rework 16:40 rubenwardy so regression 16:40 paramat ok 16:40 rubenwardy you can't expect users to use the filemanager, that's bad UX 16:41 paramat hmm well it's up to someone to code a fix asap 16:42 paramat the release must be sat/sun no delays 16:43 rubenwardy true 16:43 rubenwardy and there could always be patch releases for Android 16:58 paramat ok if someone wants to fix #4120 it has to be coded and tested before saturday, otherwise it shouldn't delay release, android is not a priority and is imperfect in many ways 16:58 ShadowBot https://github.com/minetest/minetest/issues/4120 -- Android: missing "delete world" button 16:58 paramat bbl 20:07 Zeno` I must be blind... 20:07 Zeno` what does #4114 actually change? 20:07 ShadowBot https://github.com/minetest/minetest/issues/4114 -- Android: enable parallelism for main target too by est31 20:08 Zeno` oh nothing 20:08 Zeno` it's a placemarker 20:08 Zeno` fair enough I guess :) 20:09 DonBatman Zeno FYI we are discussing android build on #minetest-project 20:09 Zeno` sounds ominous 20:09 Zeno` thanks :) 20:33 MillersMan sofar, about that static method in #4065: wasn't sure whether it should be static inline function or inline method, decided for the later as it accesses multiple fields of mapgen, but could also pass the mapgen as argument instead. what's your opinion? 20:34 ShadowBot https://github.com/minetest/minetest/issues/4065 -- Fix for flow issues in Mapgen::updateLiquid by MillersMan 20:35 MillersMan Fixer: I haven't fixed the reflow issue yet. I'm currently concentrating on getting initial flow to top performance (4065) and once it is merged i'll update the reflow stuff (4061) so i don't have to always do everything twice without knowing whether the changes are to be accepted at all. 20:36 Fixer ok 20:39 sofar MillersMan: if it's an inline it doesn't matter much, you just pick the most efficient thing to pass as an argument 20:48 MillersMan sofar: what's the prefered style then? i expect both to have same or similar performance after inlining and optimization so it's just a mater of taste