Time Nick Message 00:11 DI3HARD139 @VanessaE How would one collect server stats (players/IO activity etc.)? 00:12 DI3HARD139 for posting on a website 00:12 DI3HARD139 woops wrong channel. Was meant to be sent on #minetest. 00:19 VanessaE I use RRDtool and a number of system tools like iostat, top, and so on,. 00:19 VanessaE https://daconcepts.com/vanessa/hobbies/minetest/Server-scripts/ 00:21 VanessaE skim through the update-* scripts there, also misc-functions.sh and watchlogs.sh 00:31 DI3HARD139 Ok ty 05:39 nore could anyone review #4090 please? 05:39 ShadowBot https://github.com/minetest/minetest/issues/4090 -- Escapes fix by Ekdohibs 05:50 hmmmm nore, would it be too much to ask for unit tests demonstrating the bugs you fixed? 05:50 hmmmm actually nvm that would be difficult 06:03 nore hmmmm: yes, problem is that it goes from lua api to client visuals :/ 06:39 jin_xi hmmmm: did try and use wireframe as per your suggestion, result issue #4091 06:39 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix 06:43 VanessaE looks like a massive reduction in the number of rendered polys 06:43 VanessaE 3:1 I'd guess 06:44 jin_xi depends on how 'homogenous' a block is in terms of materials and light, but yes it does reduce vertexes 06:45 jin_xi idk what factor, made no measurements as my copy of mt is very hacked up 06:45 VanessaE I'm just guesstimating from the screenshots 06:46 sofar possibly 16:1 improvement in some areas 06:46 sofar could be huge for e.g. farmap too 06:46 VanessaE jin_xi: are those caves actually being rendered when not in wireframe mode? 06:46 jin_xi well, idk but i'd say yes 06:46 sofar wireframe disables culling I think 06:46 VanessaE ouch. 06:48 jin_xi i really don't know, i hope they're not, wireframe is just a one line change and has no influence on mt culling and other methods not used, apart from backface for mesh 06:48 VanessaE sofar: someone said a while back that there's really no culling at all with caves, just wasn't sure 06:49 jin_xi hmmmmmmm said to try to use wireframe to see how much overdraw, thats why i did this in the first place 06:49 VanessaE *nod* 06:51 nore VanessaE: I thought caves were never culled... 15:27 nore could someone check #4090 before release please? 15:27 ShadowBot https://github.com/minetest/minetest/issues/4090 -- Escapes fix by Ekdohibs 15:28 nore it contains two fixes I'd like to get merged 16:18 paramat nore sfan5 PilzAdam can anyone review commit 3 of game#1049 ? fixes a blocker. i assume it can be used without the first 2 commits 16:18 ShadowBot https://github.com/minetest/minetest_game/issues/1049 -- Fix '-' glitch and add creative.formspec_add by tenplus1 16:40 paramat i can't review game 1049 i don't understand formspec :} 16:55 paramat really unsure about #4084 for the reasons given 16:55 ShadowBot https://github.com/minetest/minetest/issues/4084 -- Add [scale texture modifier by SmallJoker 17:01 sfan5 paramat: looks good 17:02 paramat 1049? 17:11 nore paramat: untested, but looks good (1049 too) 17:19 paramat ok thanks 17:29 paramat i'll merge just commit 3 17:32 nore paramat: first two commits are good and simple as well 17:33 nore but if you decide to just merge commit 3, please leave issue open 17:33 paramat ok. what about kilbith's issues though? 17:35 nore paramat: which ones? 17:35 paramat sorry i mean kilbith's disagreements with the first 2 commits 17:35 * nore looks 17:36 paramat anyway if you and sfan5 are ok with all 3 then i'll merge all 3 17:36 sfan5 yes 1049 17:48 Fixer chat scroll pr is working for me 17:49 Fixer can you consider review it for merge? it is bugfix 17:52 Fixer My server sometimes hangs completely and i have to restart everything cause of this x 100 or more in log 2016-05-06 15:45:40: ERROR[Server]: pathfinder: failed to update cost map 17:54 sofar VanessaE: you're right, only backfaces are culled, but not any of the front faces of caves 17:55 paramat ok i'll merge game 1049 complete then, on your approvals 17:57 paramat apparently if we made each block an irrlicht scene node we could use irrlicht culling 18:12 sofar kill that mese block texture :D 18:12 sofar kill it with fire! 18:13 Krock burn the witch! 18:26 Calinou wurn the bitch! 19:09 Fixer poor textures 21:07 Zeno` nore: Is 4090 the same code I tested in a different PR? 21:08 Zeno` nore: it certainly looks like the same fix I tested for a different PR of yours anyway 21:26 Fixer back 23:07 nore Zeno`: hm, I don't think so 23:09 Zeno` nore, ok, it looked like something you had done as a bug fix in your colour chat PR 23:10 Zeno` I've reviewed 4090 and the code looks ok; will test in a bit 23:11 Zeno` I wasn't going to test if I'd already tested it (which is why I asked) ;-) 23:12 Zeno` if it's to be part of release then it should be merged ASAP so more people than just me can also test 23:14 nore yes, that's why I'm asking people to review 23:14 nore hmmmm sfan5 ShadowNinja: ^ 23:14 Zeno` I'm fine with it 23:15 * nore goes to sleep 23:15 Zeno` night 23:16 Zeno` I wish I slept last night :/