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IRC log for #minetest-dev, 2016-05-06

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All times shown according to UTC.

Time Nick Message
00:11 DI3HARD139 @VanessaE How would one collect server stats (players/IO activity etc.)?
00:12 DI3HARD139 for posting on a website
00:12 DI3HARD139 woops wrong channel. Was meant to be sent on #minetest.
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00:19 VanessaE I use RRDtool and a number of system tools like iostat, top, and so on,.
00:19 VanessaE https://daconcepts.com/vanessa/h​obbies/minetest/Server-scripts/
00:21 VanessaE skim through the update-* scripts there, also misc-functions.sh and watchlogs.sh
00:31 DI3HARD139 Ok ty
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05:39 nore could anyone review #4090 please?
05:39 ShadowBot https://github.com/minetest/minetest/issues/4090 -- Escapes fix by Ekdohibs
05:50 hmmmm nore, would it be too much to ask for unit tests demonstrating the bugs you fixed?
05:50 hmmmm actually nvm that would be difficult
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06:03 nore hmmmm: yes, problem is that it goes from lua api to client visuals :/
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06:39 jin_xi hmmmm: did try and use wireframe as per your suggestion, result issue #4091
06:39 ShadowBot https://github.com/minetest/minetest/issues/4091 -- mesh tiling bug and possible fix
06:43 VanessaE looks like a massive reduction in the number of rendered polys
06:43 VanessaE 3:1 I'd guess
06:44 jin_xi depends on how 'homogenous' a block is in terms of materials and light, but yes it does reduce vertexes
06:45 jin_xi idk what factor, made no measurements as my copy of mt is very hacked up
06:45 VanessaE I'm just guesstimating from the screenshots
06:46 sofar possibly 16:1 improvement in some areas
06:46 sofar could be huge for e.g. farmap too
06:46 VanessaE jin_xi: are those caves actually being rendered when not in wireframe mode?
06:46 jin_xi well, idk but i'd say yes
06:46 sofar wireframe disables culling I think
06:46 VanessaE ouch.
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06:48 jin_xi i really don't know, i hope they're not, wireframe is just a one line change and has no influence on mt culling and other methods not used, apart from backface for mesh
06:48 VanessaE sofar: someone said a while back that there's really no culling at all with caves, just wasn't sure
06:49 jin_xi hmmmmmmm said to try to use wireframe to see how much overdraw, thats why i did this in the first place
06:49 VanessaE *nod*
06:51 nore VanessaE: I thought caves were never culled...
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15:27 nore could someone check #4090 before release please?
15:27 ShadowBot https://github.com/minetest/minetest/issues/4090 -- Escapes fix by Ekdohibs
15:28 nore it contains two fixes I'd like to get merged
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16:18 paramat nore sfan5 PilzAdam can anyone review commit 3 of game#1049 ? fixes a blocker. i assume it can be used without the first 2 commits
16:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1049 -- Fix '-' glitch and add creative.formspec_add by tenplus1
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16:40 paramat i can't review game 1049 i don't understand formspec :}
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16:55 paramat really unsure about #4084 for the reasons given
16:55 ShadowBot https://github.com/minetest/minetest/issues/4084 -- Add [scale texture modifier by SmallJoker
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17:01 sfan5 paramat: looks good
17:02 paramat 1049?
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17:11 nore paramat: untested, but looks good (1049 too)
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17:19 paramat ok thanks
17:29 paramat i'll merge just commit 3
17:32 nore paramat: first two commits are good and simple as well
17:33 nore but if you decide to just merge commit 3, please leave issue open
17:33 paramat ok. what about kilbith's issues though?
17:35 nore paramat: which ones?
17:35 paramat sorry i mean kilbith's disagreements with the first 2 commits
17:35 * nore looks
17:36 paramat anyway if you and sfan5 are ok with all 3 then i'll merge all 3
17:36 sfan5 yes 1049
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17:48 Fixer chat scroll pr is working for me
17:49 Fixer can you consider review it for merge? it is bugfix
17:52 Fixer <germanuel24> My server sometimes hangs completely and i have to restart everything cause of this x 100 or more in log 2016-05-06 15:45:40: ERROR[Server]: pathfinder: failed to update cost map
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17:54 sofar VanessaE: you're right, only backfaces are culled, but not any of the front faces of caves
17:55 paramat ok i'll merge game 1049 complete then, on your approvals
17:57 paramat apparently if we made each block an irrlicht scene node we could use irrlicht culling
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18:12 sofar kill that mese block texture :D
18:12 sofar kill it with fire!
18:13 Krock burn the witch!
18:26 Calinou wurn the bitch!
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19:09 Fixer poor textures
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21:07 Zeno` nore: Is 4090 the same code I tested in a different PR?
21:08 Zeno` nore: it certainly looks like the same fix I tested for a different PR of yours anyway
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21:26 Fixer back
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23:07 nore Zeno`: hm, I don't think so
23:09 Zeno` nore, ok, it looked like something you had done as a bug fix in your colour chat PR
23:10 Zeno` I've reviewed 4090 and the code looks ok; will test in a bit
23:11 Zeno` I wasn't going to test if I'd already tested it (which is why I asked) ;-)
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23:12 Zeno` if it's to be part of release then it should be merged ASAP so more people than just me can also test
23:14 nore yes, that's why I'm asking people to review
23:14 nore hmmmm sfan5 ShadowNinja: ^
23:14 Zeno` I'm fine with it
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23:15 * nore goes to sleep
23:15 Zeno` night
23:16 Zeno` I wish I slept last night :/

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