Minetest logo

IRC log for #minetest-dev, 2016-04-17

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:27 bugzapper joined #minetest-dev
03:18 Fritigern joined #minetest-dev
05:39 Hunterz joined #minetest-dev
05:42 Soni joined #minetest-dev
06:36 rand_user joined #minetest-dev
06:57 rand_user joined #minetest-dev
07:16 Krock joined #minetest-dev
07:37 rand_user joined #minetest-dev
07:49 ShadowBot` joined #minetest-dev
07:49 thePalindrome_ joined #minetest-dev
07:58 rand_user joined #minetest-dev
08:05 rand_user joined #minetest-dev
08:08 hmmmmm joined #minetest-dev
08:10 Ritchie_ joined #minetest-dev
08:10 thatgraemeguy_ joined #minetest-dev
08:10 thatgraemeguy_ joined #minetest-dev
08:13 Anchakor joined #minetest-dev
08:14 Warr1024 joined #minetest-dev
08:14 fling joined #minetest-dev
08:18 Taoki joined #minetest-dev
08:21 bugzapper joined #minetest-dev
08:21 cat5e joined #minetest-dev
08:21 rand_user joined #minetest-dev
08:22 ssieb joined #minetest-dev
08:43 misprint joined #minetest-dev
08:43 blaze joined #minetest-dev
08:47 nrzkt joined #minetest-dev
08:48 rand_user joined #minetest-dev
08:58 rand_user joined #minetest-dev
09:06 Calinou joined #minetest-dev
09:12 jin_xi joined #minetest-dev
09:18 Sokomine joined #minetest-dev
09:29 davisonio joined #minetest-dev
09:48 Krock joined #minetest-dev
10:17 Fixer joined #minetest-dev
11:10 thatgraemeguy joined #minetest-dev
11:47 iangp joined #minetest-dev
12:25 Krock #4003 [Bug] [@ Server / Client / Env.]
12:25 ShadowBot https://github.com/minetest/minetest/issues/4003 -- mainmenu: Fix minetest.after timing by SmallJoker
12:27 lag01 joined #minetest-dev
12:31 PilzAdam joined #minetest-dev
12:32 damiel joined #minetest-dev
12:35 Zeno` joined #minetest-dev
12:39 davisonio joined #minetest-dev
12:59 hmmmm joined #minetest-dev
13:09 davisonio joined #minetest-dev
13:10 STHGOM joined #minetest-dev
14:15 kaadmy joined #minetest-dev
14:22 Taoki joined #minetest-dev
14:48 rubenwardy joined #minetest-dev
14:51 est31 joined #minetest-dev
14:55 MoNTE48 joined #minetest-dev
14:56 MoNTE48 Hi)
14:56 est31 hello MoNTE48 !
14:58 MoNTE48 Today I will have a free evening. What should I do? Remove simple mainmenu for android, add luajit or update vorbis / ogg + reduce the apk size through using systemic griftov?
14:58 MoNTE48 *fonts
14:58 nrzkt joined #minetest-dev
14:59 MoNTE48 https://github.com/MultiCraftProject/MultiCraft/blob/master/src/defaultsettings.cpp#L388 est31, pls, see this
14:59 lisac joined #minetest-dev
14:59 est31 hmm interesting
15:00 est31 I dont know is that path guaranteed to be existing
15:00 MoNTE48 This reduced the size apk a few mb for me
15:01 MoNTE48 I've been using it for several months. No problem. These 2 font are mandatory for all devices (their use google apps, for example)
15:02 MoNTE48 android not need libogg, this is my updated libvorbis https://github.com/MoNTE48/libvorbis-android reduce size and static linking
15:05 MoNTE48 I just want to pull my requests received road map 0.4.14 and were included in the release. Because 0.4.15 may be a year or more, and the current state of the android port is pain
15:05 lag01 joined #minetest-dev
15:07 est31 okay I will test the font thing
15:07 est31 can you make the pull request focused on the font only?
15:10 MoNTE48 The font is only 2 lines. You can check it out yourself now or I will pull later
15:25 iangp joined #minetest-dev
15:26 Zeitgeist_ joined #minetest-dev
15:31 Krock joined #minetest-dev
15:31 VargaD joined #minetest-dev
15:36 thatgraemeguy joined #minetest-dev
15:36 thatgraemeguy joined #minetest-dev
15:36 kaadmy joined #minetest-dev
15:42 STHGOM joined #minetest-dev
15:53 turtleman joined #minetest-dev
15:57 sofar joined #minetest-dev
15:57 sofar joined #minetest-dev
16:10 Zeno` joined #minetest-dev
16:12 Zeno` sofar, #4003
16:12 ShadowBot https://github.com/minetest/minetest/issues/4003 -- mainmenu: Fix minetest.after timing by SmallJoker
16:12 Zeno` wouldn't it be just as good to init last to something < 0.0 ?
17:21 loggingbot_ joined #minetest-dev
17:22 STHGOM joined #minetest-dev
17:22 Zeno` joined #minetest-dev
17:22 DFeniks joined #minetest-dev
17:22 sfan5 joined #minetest-dev
17:22 sofar joined #minetest-dev
17:22 PilzAdam joined #minetest-dev
17:22 iangp joined #minetest-dev
17:22 lag011 joined #minetest-dev
17:22 misprint joined #minetest-dev
17:22 turtleman joined #minetest-dev
17:22 kaadmy joined #minetest-dev
17:22 thatgraemeguy joined #minetest-dev
17:22 VargaD joined #minetest-dev
17:22 Krock joined #minetest-dev
17:22 Zeitgeist_ joined #minetest-dev
17:22 lisac joined #minetest-dev
17:22 nrzkt joined #minetest-dev
17:22 rubenwardy joined #minetest-dev
17:22 Taoki joined #minetest-dev
17:22 hmmmm joined #minetest-dev
17:22 Fixer joined #minetest-dev
17:22 jin_xi joined #minetest-dev
17:22 Calinou joined #minetest-dev
17:22 blaze joined #minetest-dev
17:22 ssieb joined #minetest-dev
17:22 cat5e joined #minetest-dev
17:22 bugzapper joined #minetest-dev
17:22 fling joined #minetest-dev
17:22 Warr1024 joined #minetest-dev
17:22 Anchakor joined #minetest-dev
17:22 Ritchie joined #minetest-dev
17:22 thePalindrome_ joined #minetest-dev
17:22 ShadowBot joined #minetest-dev
17:22 Hunterz joined #minetest-dev
17:22 Fritigern joined #minetest-dev
17:22 Etzos joined #minetest-dev
17:22 Sockbat joined #minetest-dev
17:22 proller joined #minetest-dev
17:22 AnotherBrick joined #minetest-dev
17:22 Megal joined #minetest-dev
17:22 Icedream joined #minetest-dev
17:22 Lunatrius joined #minetest-dev
17:22 Wayward_One joined #minetest-dev
17:22 celeron55 joined #minetest-dev
17:22 Robby joined #minetest-dev
17:22 betterthanyou710 joined #minetest-dev
17:22 eeew joined #minetest-dev
17:22 jomat joined #minetest-dev
17:22 dzho joined #minetest-dev
17:22 book`_ joined #minetest-dev
17:22 ShadowNinja joined #minetest-dev
17:22 Hijiri joined #minetest-dev
17:22 exio4 joined #minetest-dev
17:22 pozzoni joined #minetest-dev
17:22 exoplanet joined #minetest-dev
17:22 OldCoder joined #minetest-dev
17:22 _tutima joined #minetest-dev
17:22 VirusJones joined #minetest-dev
17:22 Kray joined #minetest-dev
17:22 rom1504 joined #minetest-dev
17:22 VanessaE joined #minetest-dev
17:22 nore joined #minetest-dev
17:22 cheapie joined #minetest-dev
17:22 ekem joined #minetest-dev
17:22 gentoobro joined #minetest-dev
17:22 Topic for #minetest-dev is now Minetest core development and maintenance. No new date for feature freeze decided yet. Last release: 0.4.13, Aug 20 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
17:36 ElectronLibre joined #minetest-dev
18:01 davisonio joined #minetest-dev
18:14 sofar so this lighting bug is driving me crazy
18:14 sofar I downloaded the mapfix mod, and all it does is make the map darker :(
18:15 sofar is there a way to force it to fix the map light?
18:26 sofar this is a very old map and I hate to see it slowly dilapidate into blackness :(
18:30 kaadmy joined #minetest-dev
18:35 celeron55 joined #minetest-dev
18:40 davisonio joined #minetest-dev
18:52 Fixer o_O
18:54 VanessaE sofar: maybe it's finally time to bite the bullet and do a total rewrite of the whole lighting system :-/
18:56 sofar I think the problem is that I disabled mapgen in certain parts of the map, so now there's a ton of map where there is basically nothing above the map
18:56 sofar it's a converted world
18:56 * sofar just wants it to stop going dark ==((((
18:57 VanessaE yep, that would do it....
18:58 Fixer sofar, check if there are no land above
18:59 sofar there isn't, by definition - I disabled it
18:59 sofar it's like I'm running singlenode mapgen
19:00 Fixer sofar, try adding some ignore above it? and do mapfix again?
19:09 sofar I don't know how to add ignore above it?
19:10 sofar oh I can //set ignore
19:11 sofar but even if I do that, AND if I force vm:set_light_data({15, 15, 15, 15})... it's dark again
19:12 Calinou VanessaE, going full hardware lighting would be too slow, imagine if you place 100 torches
19:12 Calinou that's 100 light sources :P
19:12 Calinou plus the sun/moon
19:12 VanessaE I don't mean hardware lighting
19:13 Amaz joined #minetest-dev
19:14 sofar http://i.imgur.com/1SWVaPO.jpg
19:14 sofar well, crap
19:14 VanessaE oops? :)
19:15 sofar ffs this has to be fixable
19:15 sofar I can't even manually set light to 15 for every node
19:19 sofar I'm beginning to wonder if the C++ code thinks it's underneath the landscape of some other mapgen
19:19 VanessaE not exactly
19:19 VanessaE a block of "ignore" is treated as "pass through" for whatever's above
19:19 VanessaE and if nothing's above, it goes black.
19:20 VanessaE something like tht
19:20 VanessaE same effect anyways
19:22 sofar but why can't I set light levels myself?
19:25 DFeniks_ joined #minetest-dev
19:30 sofar setting the air above to "air" seems to help
19:30 sofar first thing that actually made a difference
19:30 PilzAdam ignore above y=0 is treated like light level 15, no?
19:31 PilzAdam sofar, what is your singlenode mapgen outputting?
19:31 sofar mg_name = singlenode
19:31 sfan5 joined #minetest-dev
19:32 sofar I need to check if nodes are just staying ignore
19:33 PilzAdam what is your mapgen_singlenode setting?
19:33 PilzAdam if it has sunlight_propagates then it is set to light_level 15, otherwise 0
19:34 PilzAdam also the light flag for the mapgen has to be set
19:35 sofar for air? or ignore?
19:35 PilzAdam mg_flags = light in mintest.conf
19:36 sofar uhhh
19:36 sofar mg_flags = trees, caves, dungeons, noflat, nolight, decorations
19:36 sofar damn, is the nolight the problem?
19:36 PilzAdam nolight causes all light to be set to 0
19:36 sofar ffs
19:36 sofar how did that get htere :()
19:37 sofar nope, that still makes areas darker
19:38 PilzAdam have you reset your map?
19:38 PilzAdam or are the old, dark blocks still there?
19:38 sofar reset? as in re-gen?
19:38 sofar I can't regen - it's an imported map
19:39 PilzAdam well, there are dark blocks generated above your imported area
19:39 sofar so it seems, yes
19:39 PilzAdam if you now change the mapgen settings then of course the dark blocks won't magically disappear
19:40 PilzAdam maybe re-import the map into a new world?
19:40 PilzAdam also, mg_flags are copied to map_meta.txt, so you need to update that, too
19:41 sofar so much has changed since I did the import...
19:42 DI3HARD139 joined #minetest-dev
19:43 Fixer VanessaE, yes it needs to be fixed, >>> this annoys me https://github.com/minetest/minetest/issues/104
19:43 celeron55 joined #minetest-dev
19:47 VanessaE Fixer: yep, another example of why the whole lighting system is shit
19:47 VanessaE can't say I can do any better, though
19:47 Fixer VanessaE, yeah, that one is biggest problem for me
19:53 davisonio joined #minetest-dev
19:58 Fixer VanessaE, RBA said solid blocks calculate it for each 6 faces, but what is wrong with say, precalculating light for 6 faces of slabs, panel, etc and writing it down in somewhere in block config?
19:58 sofar wow, tried to replace c_ignore with c_air, and it replaced everything with charcoal blocks
19:59 VanessaE I couldn't say, Fixer.
20:06 sofar oh, wow
20:07 sofar I guess I really don't have a clue how vmanips work
20:07 sofar I just made a block salad
20:07 sofar http://i.imgur.com/3g7SuLq.jpg
20:15 sofar ok, now I've got a fix... getting rid of ignore works
20:17 PilzAdam sofar, ignore can't be placed
20:18 PilzAdam Fixer, the problem is that we only have 1 light point per block
20:18 Fixer ohh
20:18 PilzAdam the only thing we can do is interpolate the edges based on the neighbor light values, but that only works for full nodes
20:20 sofar PilzAdam: I'm not placing ignore, I'm replacing ignore with air
20:30 troller joined #minetest-dev
20:34 paramat joined #minetest-dev
20:35 paramat ok
20:36 proller__ joined #minetest-dev
20:37 paramat PilzAdam please could you look at game#1044 ?
20:37 ShadowBot https://github.com/minetest/minetest_game/issues/1044 -- Flowers: Make flower spread a public function to enable override by paramat
20:39 paramat game#1043 < nore sfan5 ShadowNinja please can anyone review?
20:39 ShadowBot https://github.com/minetest/minetest_game/issues/1043 -- Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM by paramat
20:40 paramat and game#1029 is simple to review
20:40 ShadowBot https://github.com/minetest/minetest_game/issues/1029 -- Add: New Heart Texture by KevDoy
20:59 sfan5 paramat: looked at the code
20:59 troller joined #minetest-dev
21:01 paramat thanks
21:01 paramat i'll do the testing
21:03 crazyR joined #minetest-dev
21:03 paramat i might merge 1044 as trivial
21:27 iangp1 joined #minetest-dev
21:28 damiel joined #minetest-dev
21:29 STHGOM_ joined #minetest-dev
21:30 paramat please can anyone look at #3995 ? needs one +1
21:30 ShadowBot https://github.com/minetest/minetest/issues/3995 -- falling: walk 4 additional diagonally down directions. by sofar
21:31 FungusAdam joined #minetest-dev
21:41 paramat left #minetest-dev
21:44 troller joined #minetest-dev
21:44 paramat joined #minetest-dev
21:54 sofar paramat: 3995 is technically trivial... I'd merge it with one approval (the hard part is already solved)
21:55 paramat hm possibly :)
21:57 paramat i'll ask hmmmmm later when i chat with him
22:04 misprint joined #minetest-dev
22:22 sofar how can I see what ABM's are taking a long time?
22:22 sofar active block modifiers took 217ms (longer than 200ms) etc...
22:22 sofar I'm thinking it's mobs_redo
22:23 Icedream joined #minetest-dev
22:26 thatgraemeguy joined #minetest-dev
22:36 paramat no idea
22:39 sofar mod_profiling crashes my server, so that's broken
22:47 proller joined #minetest-dev
23:05 yang2003 joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext