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IRC log for #minetest-dev, 2016-04-16

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All times shown according to UTC.

Time Nick Message
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01:05 thePalindrome Is there any documentation about adding a custom opcode? Or should I just replace one of the null entries?
01:07 sofar opcode?
01:08 sofar thePalindrome: what are you trying to do?
01:10 thePalindrome I'm trying to add a server->client and client->server event that passes off to mods so that you can have custom events
01:10 thePalindrome The network opcodes
01:11 sofar you should probably never re-use old opcodes, always add at the end
01:11 sofar I'm not sure that "opcode" is the right term for it, I kinda associate it with CPU stuff
01:12 sofar but, anyway
01:13 thePalindrome A ton are currently set to null, and I'm not sure wheter to replace or just extend the table
01:13 thePalindrome Would it break backwards-compatability if I added extra opcodes?
01:14 sofar depends on what you're doing and how you do it
01:14 sofar what kind of event are you adding?
01:15 thePalindrome Custom events that are passed to the mods that request them
01:15 thePalindrome i.e. a mod could create a semi-"on_magic" event
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01:20 thePalindrome I was thinking something along the lines of having a MOD_EVENT opcode that contains the mod ID and some possible metadata
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02:16 thePalindrome sofar: Am I just being dumb about this? :P
02:17 sofar without client side scripting, you'll have to write client-side C++ code to handle all incoming, and send all events back to the server
02:24 thePalindrome Scripts don't run on the client?
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02:31 kaadmy thePalindrome: scripts are all server side
02:32 kaadmy hence the 5+ second lag on heavily modded servers
02:34 thePalindrome hmm that makes things much harder than I thought
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03:01 thePalindrome Is the jump from the 0.4 to the 0.5 series going to be expected to break compatability?
03:03 VanessaE it was, but 0.5 ain't coming any time soon (as far as I know)
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03:05 thePalindrome "was" as in, we changed our mind, or "was" as in "planned, but far off"
03:05 VanessaE planned but sorta tabled for now
03:07 thePalindrome Ah, so if/when 0.5.0 comes out, compatability will be broken?
03:08 VanessaE mostly client <-> server compat to be specific
03:08 VanessaE I don't recall there being a modding API breakage planned, except maybe for how health is handled.
03:09 sofar if we decide to do server-side damage, we might as well break compat
03:09 sofar since otherwise old clients take double damage
03:09 VanessaE *nod*
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03:10 VanessaE actually, in that case who cares ;)
03:10 VanessaE let 'em take double damage, it'll give people incentive to update :)
03:11 thePalindrome Alrighty, so that's a thing to keep in mind, since the only way I can think to accomplish this is to almost rewrite how mods are handled
03:12 thePalindrome That way we can have custom mod events accessible from clients, and things like that
03:12 VanessaE well, client-side modding is planned
03:13 VanessaE soon-ish.
03:13 thePalindrome So then we could have, say, client hot-keys?
03:13 VanessaE idk, maybe.
03:14 VanessaE that's been requested, too
03:14 sofar yes, we could
03:14 sofar client-side hotkeys
03:14 sofar client-side hud
03:14 sofar client-side sound
03:14 sofar client-side particles
03:14 VanessaE sofar: what was the disposition of that mod-supplied shaders idea RBA had?
03:15 sofar pending, didn't get a negative I think
03:15 sofar I'm sure it wasn't done
03:15 VanessaE ok.
03:15 thePalindrome What issue is tracking that
03:15 VanessaE I thought it had been mostly voted down
03:16 VanessaE https://github.com/minetest/minetest/pull/3391  this I think.
03:17 VanessaE see also #3616
03:17 ShadowBot https://github.com/minetest/minetest/issues/3616 -- Allow to set shader for a node, add special and normal texture defs f… by RealBadAngel
03:17 sofar game#1039
03:17 ShadowBot https://github.com/minetest​/minetest_game/issues/1039 -- Tnt+: Changes for TNT mod after #862 by sofar
03:18 VanessaE sofar: does that one include the stuff I've seen you doing in recent YT videos?
03:18 sofar that's beyond that series
03:18 VanessaE ok
03:18 sofar #862 is getting merged today/tomorrow
03:18 ShadowBot https://github.com/minetest/minetest/issues/862 -- Add the option to bind to a specific address by ShadowNinja
03:18 sofar this is past
03:18 sofar game#862
03:18 ShadowBot https://github.com/minetes​t/minetest_game/issues/862 -- Tnt: Improvements by sofar
03:19 sofar $ git branch | wc -l
03:19 sofar 38
03:19 sofar ew
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08:25 nrzkt ShadowNinja, did you try to compiler under windows 10 with C++11 ? there are some breaking things :p
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08:40 nore I think I'll work on #3068 if nobody is
08:40 ShadowBot https://github.com/minetest/minetest/issues/3068 -- blacklist for servers a player does not wish to see again
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14:12 Foghrye4 Hello. I have a question. So, if i'm not wrong, after 'ItemStack leftover = m_items[i].addItem(new_item, m_itemdef);' leftover will be equal to new_item and point to a same memory address, yes?
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14:16 paramat channel has been quiet. freeze is waiting on a few final milestones: these need attention: #3948 game#978 . can anyone review #3995 ? also here are 2 easy reviews game#1036 game#1029
14:16 ShadowBot https://github.com/minetes​t/minetest_game/issues/978 -- furnaces dont work after rejoin
14:16 ShadowBot https://github.com/minetest​/minetest_game/issues/1036 -- Boats: Increase maximum velocity to 5n/s by paramat
14:16 ShadowBot https://github.com/minetest​/minetest_game/issues/1029 -- Add: New Heart Texture by KevDoy
14:16 ShadowBot https://github.com/minetest/minetest/issues/3948 -- Escape more strings: formspecs, item descriptions, infotexts... by Ekdohibs
14:16 ShadowBot https://github.com/minetest/minetest/issues/3995 -- falling: walk 4 additional diagonally down directions. by sofar
14:17 paramat ^ hmmmm nore nrzkt PilzAdam sfan5
14:19 paramat thanks
14:21 paramat i'll be merging a few game PRs in 3 hours
14:23 paramat nore is 3948 still for release? no activity for a week
14:24 nore paramat: well, I'd like to get it in release, but it can be postponed
14:26 paramat ok. looking at the milestones it looks like freeze is a week away, maybe less
14:29 paramat depending on dev activity
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18:23 paramat now merging game#862 geame#999 game#1011 game#1036
18:23 ShadowBot https://github.com/minetes​t/minetest_game/issues/862 -- Tnt: Improvements by sofar
18:23 ShadowBot https://github.com/minetest​/minetest_game/issues/1011 -- Tweaked flower and mushroom spreading by tenplus1
18:23 ShadowBot https://github.com/minetest​/minetest_game/issues/1036 -- Boats: Increase maximum velocity to 5n/s by paramat
18:24 paramat game#999
18:24 ShadowBot https://github.com/minetes​t/minetest_game/issues/999 -- Dirt should turn to dry grass in some occasions. by sofar
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18:34 paramat merged!
18:38 sofar that's huge ;)
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18:39 paramat it was very satisfying
18:39 VanessaE paramat: you forgot one
18:40 sofar the tnt one
18:40 VanessaE jungle grass, for a neighbor
18:40 sofar oh that
18:41 VanessaE https://github.com/minetest/minetest_game/co​mmit/7d93272caa4503979abb9b98a05a9b801870a72​b#diff-fe24fdf96c7af2afc4edbda97f408e43R370  <-- needs to be inserted about here
18:42 VanessaE (and of course the actual checks for it needed, further down)
18:42 VanessaE also, https://github.com/minetest/minetest_game/co​mmit/7d93272caa4503979abb9b98a05a9b801870a72​b#diff-fe24fdf96c7af2afc4edbda97f408e43R393   is redundant
18:42 paramat maybe not, as 'grass' is very similar to 'dirt with grass' but junglegrass is not
18:42 VanessaE as air isn't among the neighbor nodes
18:43 paramat nah 393 is needed
18:44 VanessaE but imho junglegrass, while different in general, ought to be treated as if it's regular long grass for the sake of this abm
18:44 VanessaE well ok, I can see the logic with the air check.
18:45 * VanessaE shuts up now
18:46 paramat i think it's best left out, we have enough neighbors in there :)
18:48 VanessaE this is where groups are best used..
18:48 VanessaE group{grassy=1} or something
18:49 paramat ahh good idea
18:49 VanessaE then modders can define nodes that fit the same thing
18:50 paramat will do
18:52 sofar then the abm becomes `neighbors = { "group:dirt", "group:grass" }
18:52 VanessaE exactly
18:52 paramat dry grass in same group?
18:53 VanessaE in its own group;
18:53 VanessaE dry shrubs could be added to such.
18:55 paramat i'll make a PR
18:58 VanessaE some of plantlife's plants could be added to the 'grass(y)' group also.  might prove useful.
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19:18 sfan5 paramat: have you decided on a new date for feature freeze yet?
19:19 paramat it happens when the milestones are completed, i'm hoping within a week
19:25 paramat setting a date seems weird to me, it's not really possible, apart from being a rough date to get people focussed
19:26 paramat i hope people are not relaxing because there's no date, the release is waiting on people's work =)
19:27 sofar well as release mgr - you set the rules
19:28 sofar it's not like you can't remove items from a release
19:29 paramat several milestones have been removed, a relief
19:30 paramat game#978 is a big issue
19:30 ShadowBot https://github.com/minetes​t/minetest_game/issues/978 -- furnaces dont work after rejoin
19:31 paramat apart from that there's a few days of work needed for game
19:32 paramat and a few days for engine
19:34 paramat can anyone review #3995 ? it tests good
19:34 ShadowBot https://github.com/minetest/minetest/issues/3995 -- falling: walk 4 additional diagonally down directions. by sofar
19:35 paramat #3901 can possibly be removed from milestones as seems difficult to reproduce
19:35 ShadowBot https://github.com/minetest/minetest/issues/3901 -- Air bubbles not showing up under water
19:39 sofar 978 isn't as big of an issue anymore - the mods affected have been patched
19:39 paramat game 978 is possibly not urgent but attention is needed, i'm too busy with toher stuff
19:39 paramat just saw your comment :)
19:39 sofar and I agree with shadowninja's assessment
19:39 paramat (other stuff)
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19:43 paramat my idea for #4000 is to not use a hack but do what is needed, stop mountaingen placing in air, it will be filling up the interiors of overgenerated dungeons and caves, i will need to move mountaingen into the base terrain loop (still keeping it optional)
19:43 ShadowBot https://github.com/minetest/minetest/issues/4000 -- Mgv7: Stone in tunnels in mountain terrain at y = 48 when generating downwards
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19:55 paramat removing milestone label from #3901
19:55 ShadowBot https://github.com/minetest/minetest/issues/3901 -- Air bubbles not showing up under water
20:07 paramat easy review game#1029 the current heart is ugly needs replacing
20:07 ShadowBot https://github.com/minetest​/minetest_game/issues/1029 -- Add: New Heart Texture by KevDoy
20:07 sofar paramat: ugh the toe-kicking thing is back in the character animation
20:08 * sofar hits self over the head
20:13 Fixer toe-kicking?
20:17 Calinou I think he's referring to that idle animation bug?
20:17 Calinou where at the end of the animation, the character's legs move back slightly
20:30 paramat weird
20:30 VanessaE that glitch was fixed like 2 years ago
20:30 sofar It's fixed in the blend file
20:31 sofar but no matter how much I export, not fixed :()
20:31 VanessaE but you'll still probably see it if you're using any mod that supplies a new char model, they all seem to be based on the old glitchy one
20:31 VanessaE Taoki: *poke*
20:31 VanessaE ^^^ he fixed it
20:32 sofar I fixed it
20:32 sofar like 3 months back
20:32 VanessaE well fix it again :)
20:33 sofar minetest-3d_armor/3d_armor/m​odels/3d_armor_character.b3d
20:33 sofar mobs/models/character.b3d
20:33 VanessaE that's probably why
20:34 VanessaE you know stu's knees-and-elbows model?
20:34 VanessaE same glitch there, too
20:40 paramat should junglegrass be in group:grass?
20:41 VanessaE yes
20:43 paramat yeah seems good, then it can be used to turn dirt into dirt with grass
20:43 VanessaE exACTly. :)
20:53 sofar cleaned out like 10 merged branches
20:53 sofar git branch | wc -l
20:53 sofar 24
20:53 sofar nice, 14 down
20:57 paramat game#1043 will test later
20:57 ShadowBot https://github.com/minetest​/minetest_game/issues/1043 -- Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM by paramat
20:58 VanessaE seems okay (just looked at the code)
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21:39 paramat game#1044 VanessaE
21:39 ShadowBot https://github.com/minetest​/minetest_game/issues/1044 -- Flowers: Make flower spread a public function to enable override by paramat
21:44 sofar good one
21:46 paramat will test it later
21:56 VanessaE I think it's okay (didn't test)
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