Time Nick Message 00:02 paramat any objections to #3605 being merged? if not i'll merge it soon 00:02 ShadowBot https://github.com/minetest/minetest/issues/3605 -- Play tool breaking sounds. by sofar 00:04 paramat #3503 is high priority because it is delaying good stuff in game 00:04 ShadowBot https://github.com/minetest/minetest/issues/3503 -- Nodebox: Allow nodeboxes to "connect" by sofar 00:07 paramat #3823 is a simple review, needs another +1 00:07 ShadowBot https://github.com/minetest/minetest/issues/3823 -- Use the faster table insertion method (dlg_settings_advanced.lua only) by Rui914 00:20 Fixer paramat, btw, there is no sound when climbing steel ladder 00:20 paramat is there for wooden ladder? 00:21 sofar nope 00:21 paramat no worries then :) 00:21 sofar one more for the sound list :) 00:21 Fixer paramat, yes, wooden one makes walk on wood sound i believe 00:22 Fixer paramat, just tried, wooden one makes sound when climbing 00:22 paramat hm 00:25 sofar wait 00:25 sofar there is 00:25 sofar yes 00:25 sofar very subtle, slow tap 00:25 paramat ok it needs sounds = default.node_sound_stone_defaults for a hard footstep sound 00:26 paramat something you can 'fix' fixer :) 00:26 Fixer at 02:26? 00:26 Fixer no way 00:27 Fixer just playing it right now in singleplayer 00:28 paramat i'll open an issue 00:31 Fixer thanks 00:32 Fixer singleplayer feels smoother /kicks wood 3 times/ 00:33 Fixer however it is compiled with PR3775, not sure if it affects 00:35 Fixer half-dry river in the savannah 00:36 Fixer book is not warping again? is not that was fixed? 00:38 sofar paramat: try these: game#901 00:38 ShadowBot https://github.com/minetest/minetest_game/issues/901 -- Add footsteps for water - swimming sounds. by sofar 00:40 Fixer footsteps? i hear underwater sounds 00:41 sofar yup, that's the point 00:41 paramat yes sounds need to be suitable for underwater and surface. will test 00:41 sofar I don't think there's a way to detect whether a player head is underwater or not 00:42 paramat gentle water sounds are suitable for underwater 00:42 sofar you won't hear these if you walk in 1-deep water on sand - you'll just hear sand footsteps 00:44 paramat yes 00:47 Fixer https://i.imgur.com/lpmVX3S.png heh 00:51 * Taoki is slightly frustrated at the lack of any news on RBA. At least if he's still alive, and if he's conscious now... 00:52 paramat yeah we'll have to wait, we're not top prioroty to be told so ... 00:53 paramat (priority) 00:54 Taoki I think VanessaE said she had a friend who knows him. 00:55 VanessaE Taoki: his girlfriend, to be specific. 00:55 VanessaE and there's been no change. when she last said, he was in a coma, on a respirator. 00:56 sofar oh 00:56 sofar when was that? 00:56 Taoki I see. 00:56 Fixer hope he will be ok 00:57 VanessaE thursday was the last I heard. 00:57 Taoki If he's still alive, I understand he should normally wake up eventually... be it a few months from now. That's... better, I guess :( 00:57 sofar sadly, it's been 8-10 days now, outlook grim 00:58 VanessaE yeah :-/ 00:58 sofar if he's not breathing it means he likely has brain damage from oxygen deprevation 00:58 sofar I hate to be the doombringer, but he won't likely ever program again 00:58 paramat :( thanks for news 00:58 sofar if he survives, my goodness, he'll need help, a lot of help 00:59 Fixer no need for speculations 00:59 VanessaE his gf does not respond to questions in a timely manner, unfortunately. she's not taking it too well. 00:59 Taoki sofar: Someone I knew on another website tried to commit suicide last year. He was in a coma for several days. But he later woke up and is doing well now. 01:00 sofar it's entirely possible, yes 01:03 Fixer hope for the best, good night 01:03 Taoki Night 01:04 sofar VanessaE: I just talked for a bit to Maciej Sebastian - the person who informed us 01:04 VanessaE oh yeah? 01:04 sofar VanessaE: I told him to contact you if he has info 01:04 VanessaE ok 01:04 sofar pointed him to your facebook 01:05 VanessaE got it. 01:05 sofar maybe we can help by not everyone talking to his girlfriend 01:05 VanessaE and accepted. 01:06 Taoki Good idea. A lot of people would probably contact her about it, since we all want to know. 01:06 Taoki So best not to give her out publicly. 01:53 paramat will merge game#899 game#895 very soon 01:53 ShadowBot https://github.com/minetest/minetest_game/issues/899 -- Beds: Fix code style issues by paramat 01:53 ShadowBot https://github.com/minetest/minetest_game/issues/895 -- Add steel sign + Update wooden sign texture by kilbith 02:42 paramat now merging to game 02:52 paramat merged 03:36 sofar paramat: redid #3605, game#801 03:36 ShadowBot https://github.com/minetest/minetest_game/issues/801 -- Add tool breaking sounds. by sofar 03:36 ShadowBot https://github.com/minetest/minetest/issues/3605 -- Play tool breaking sounds. by sofar 03:36 paramat ok 08:59 nore I would like to get #1737 included in 0.4.14 if possible 08:59 ShadowBot https://github.com/minetest/minetest/issues/1737 -- Added formspec element 'KeyEventBox' for charbased input by ninnghazad 09:00 nore (it needs testing though, and there still is the old "it is laggy" thing) 09:07 nore I think I just understood #3821 09:07 ShadowBot https://github.com/minetest/minetest/issues/3821 -- Nodes with metadata are not setting 09:08 nore and that it is the exact same bug that #3713 fixes 09:08 ShadowBot https://github.com/minetest/minetest/issues/3713 -- Resend blocks when modified while sending to client by Jeija 09:08 nore because by resetting the timer to 0 when the metadata is modified, then the server will try almost immediately to resend the block 09:09 nore but will have received that the client got the block in the meantime... 09:09 nore and thus, will not send the block 10:24 srifqi ~tell paramat I have rebase my mapgen flags PR 10:24 ShadowBot srifqi: O.K. 12:56 nore bug: inventory lists are drawn in front of dropdown options 12:56 nore trying to fix that 13:00 nore hm, it looks like items are *always* drawn after the rest 13:01 nore does anybody know why so? 13:02 twoelk position in code is not relevant? 13:38 nore twoelk: nope, it was the first thing I checked 13:40 * nore will just change her mod to avoid that problem 13:40 nore but still, if someone knows more about formspec code that I do, they could have a look at it 15:06 * twoelk is battling the inconsequent positioning in formspecs 15:08 * everamzah wonders if it's related to the recent changes to inventory image rendering without pre-render previews (?) 15:08 * srifqi ... 15:09 everamzah you know the new spinning inventory items? 15:09 srifqi Yes, I've tried it 15:10 twoelk positioning probably not, seems an old problem. Different element types just seem to have random offsets and thus lining up several different element types is a PITA. Layering - - who knows? 19:36 SaKeLWorld hi all 19:36 kaadmy hi 19:36 SaKeLWorld someone knows more about lbm's please ? 19:37 SaKeLWorld lbm() 19:37 SaKeLWorld register_lbm() 19:38 SaKeLWorld damn im in dev chat again 19:38 SaKeLWorld ill ask this in minetest chat ...sorry 19:51 paramat nore sfan5 please could you review game#897 game#758 ? 19:51 ShadowBot https://github.com/minetest/minetest_game/issues/897 -- Default: Add jungletree_branch node, use in tree generation by paramat 19:51 ShadowBot https://github.com/minetest/minetest_game/issues/758 -- Add sounds for steel doors. by sofar 20:20 sofar nore: could you update https://forum.minetest.net/viewtopic.php?f=11&t=10029 to mention mod.conf explicitly as the proper solution for most of the problems listed? 21:08 nore sofar: sure, what should I say precisely? (I wasn't around at the time mod.conf got added, so... :/) 21:24 diemartin nore, something to the effect of "adding name= to a file named mod.conf removes the need to rename the folder" 21:24 sofar nore: most mod naming problems can be solved by adding a `mod.conf` with content `name = modname` to the toplevel of the mod folder 21:24 diemartin ha 21:24 nore ok, doing that then 21:24 sofar nore: but also, please make users poke mod developers to do this for them 21:25 sofar *all* of minetest-mods now have mod.conf files 21:26 nore hm, it looks like since the topic is locked, I can't edit the post 21:26 diemartin my mods don't have that file... even though I was the one who added that feature 21:26 nore VanessaE: ^ 21:26 diemartin nore gimme a sec 21:26 nore diemartin: oh, you are moderator too? :) 21:28 diemartin nore yep. go ahead 21:31 sofar diemartin: lol, I get it :) 21:31 nore diemartin: done 21:34 diemartin nore, thanks. locked 21:38 diemartin btw, would be nice to have a mobile-friendly theme (celeron55, ping)