Minetest logo

IRC log for #minetest-dev, 2016-03-04

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:05 linkedinyou joined #minetest-dev
00:11 Miner_48er joined #minetest-dev
00:35 Fixer how can I use new text selection in console?
01:11 turtleman joined #minetest-dev
01:39 paramat joined #minetest-dev
01:41 OldCoder joined #minetest-dev
01:45 sofar so currently our farming crops grow to mature in 2 1/2 days. However, 60% or them are already done after 2 days
01:45 sofar do we want them to grow to full in 3 days? or should they be done in 2?
01:46 sofar the change to nodetimer will make them a bit more regular in growth rate
01:46 paramat hm good question
01:46 sofar there won't be any plants left that refuse to grow
01:46 sofar I'm thinking of making it ~3 days
01:48 sofar or at least, aim for no mature plants in day 1 and day 2
01:50 Taoki joined #minetest-dev
01:50 paramat 3 sounds good to me
01:50 paramat 2 would be too easy
01:53 paramat i'll merge #3797 and #3795 later. 3795 is a simple change that reduces chance of spawn failing by increasing max spawn altitude to 32, so i hope no one minds me merging it on my own approval
01:53 ShadowBot https://github.com/minetest/minetest/issues/3797 -- Decoration API: Allow force_placement of simple decorations by paramat
01:53 ShadowBot https://github.com/minetest/minetest/issues/3795 -- Mgvalleys: Correct spawn problems by duane-r
02:00 Icedream joined #minetest-dev
02:36 paramat now merging those 2
02:38 srifqi joined #minetest-dev
02:43 paramat merged
03:01 srifqi Nice! Seems like valleys mapgen grows fast.
03:43 iamafriend joined #minetest-dev
04:09 paramat left #minetest-dev
04:20 kaadmy joined #minetest-dev
04:28 everamzah joined #minetest-dev
04:39 ShadowBot` joined #minetest-dev
05:52 sofar ShadowNinja: http://i.imgur.com/U2JbUHi.png
05:55 ShadowNinja sofar: Cool!  :-)
05:56 sofar I think I still have to account for facedir
05:56 sofar 50 loc so far
05:56 sofar so not bad
05:58 sofar it's... not actually properly connecting to the right side just yet either, lol
06:06 Hunterz joined #minetest-dev
06:14 sofar ok, that's fixed
06:34 ShadowNinja sofar: BTW, your macro style seems a bit odd.  Normally it's #define X do { \ | ... | } while (0) (where | denotes a newline).
06:34 ShadowNinja Eg: https://github.com/minetest/minete​st/pull/3503#discussion_r54914370
06:35 ShadowNinja You have "do {\t...".
06:35 sofar \t ?
06:35 sofar could be editor salad
06:35 sofar wasn't intentional. "do" on the same line is fine, obviously
06:46 ShadowNinja sofar: \t = tab.
06:46 sofar I know what a \t is :)
06:46 ShadowNinja The "do {" should be on a seperate line as the rest of the code.
06:46 ShadowNinja sofar: I thought so, but you asked...
06:47 sofar the 'do' can be on the same line as the #define
06:47 sofar that's probably nicer
07:09 ShadowNinja sofar: Yep.
07:13 sofar ShadowNinja: http://i.imgur.com/iD9mcS8.png
07:13 sofar note the fences only connect to the back of the chests
07:24 hmmmm joined #minetest-dev
07:27 sofar git rebase -i ftw!
07:49 sofar ShadowNinja: pushed, go take a look. happy about how simple that ended up being.
08:00 sofar l8r, /afk
08:00 thatgraemeguy joined #minetest-dev
08:36 nrzkt joined #minetest-dev
08:38 VanessaE #3772 "cantfix" seriously?
08:38 ShadowBot https://github.com/minetest/minetest/issues/3772 -- let the server check and fix the brightness of areas and stuck liquids
08:39 VanessaE wtf are you thinking, paramat?  if you can't fix that bug then find someone who can.
08:40 VanessaE (of course I refer to the root problem, not tchncs' idea)
08:53 misprint joined #minetest-dev
09:09 Amaz joined #minetest-dev
09:21 Obani joined #minetest-dev
09:28 vincentux joined #minetest-dev
09:32 srifqi So, no MinetestBot here?
09:33 VanessaE ShadowBot!
09:33 VanessaE bah, figures it wouldn't respond.
09:34 srifqi how to interact?
09:34 srifqi #2874
09:34 ShadowBot https://github.com/minetest/minetest/issues/2874 -- Please document recommended screenshot.png size in lua_api.txt
09:34 srifqi okay, got it
09:34 VanessaE that's how. :)
09:35 srifqi http://irc.minetest.ru/minet​est-dev/2015-09-11#i_4391225
09:36 srifqi ~tell VanessaE can ShadowBot send message?
09:36 ShadowBot srifqi: O.K.
09:36 VanessaE clearly it can :P
11:12 nrzkt joined #minetest-dev
11:16 linkedinyou joined #minetest-dev
11:25 dfelinto joined #minetest-dev
11:53 OldCoder joined #minetest-dev
11:58 DevBox joined #minetest-dev
11:58 Megaf joined #minetest-dev
12:02 troller joined #minetest-dev
12:13 Calinou joined #minetest-dev
12:52 DFeniks joined #minetest-dev
12:53 nrzkt joined #minetest-dev
13:51 DevBox joined #minetest-dev
14:12 kaeza joined #minetest-dev
14:24 Amaz joined #minetest-dev
14:52 vincentux left #minetest-dev
14:56 Player_2 joined #minetest-dev
15:06 srifqi joined #minetest-dev
15:15 Obani joined #minetest-dev
15:25 diemartin joined #minetest-dev
15:34 Hunterz joined #minetest-dev
15:35 Obani joined #minetest-dev
15:48 kaadmy joined #minetest-dev
16:28 blaze joined #minetest-dev
16:34 Fixer joined #minetest-dev
16:40 hmmmm joined #minetest-dev
16:54 est31 joined #minetest-dev
17:03 Megaf joined #minetest-dev
17:04 kaeza joined #minetest-dev
17:06 hcorion joined #minetest-dev
17:10 hcorion Hi All! I've been building Minetest on windows, and I'm wondering what the spatial dependency is? Is it an alternative to SQlite3 like redis and leveldb? I checked the sourceforge page, and it sort of seemed like that is what it did, but I'm not sure. It isn't mentioned on the Database Backends page as a supported backend, so I wasn
17:10 hcorion 't sure http://wiki.minetest.net/Database_backends
17:10 hcorion gosh darn enter button!
17:11 est31 its no database backend
17:11 est31 its R* tree implementation is used for areastore
17:11 est31 if you dont have it, there is no difference, except suff may be bit slower
17:12 Fixer i've compiled new version, and... how i supposed to select text in console?
17:13 est31 shift arrow
17:14 Fixer nope, it just lists history
17:14 Fixer goes back to previous commands
17:14 hcorion @est31 Ok, thanks, I just wanted to make sure it wouldn't just cancel out SQlite and downloading it would be a useless measure
17:14 Fixer mouse does not select anything either
17:15 est31 Fixer, shift left arrow
17:15 est31 and shift right arrow
17:16 Fixer est31, pfff, who needs that? i thought I can select any text in console :/
17:16 hcorion Also, does Curses add anything to the minetest experience? I know it is a text user inteface library, but what would it change?
17:21 Fixer #3770
17:21 ShadowBot https://github.com/minetest/minetest/issues/3770 -- Fix superflous shader setting updates by ShadowNinja
17:25 est31 hcorion, it adds improved controls if you run a server
17:26 est31 you can chat with your players etc
17:26 hcorion Ok, thanks
17:48 turtleman joined #minetest-dev
17:56 Hunterz joined #minetest-dev
18:05 numzero joined #minetest-dev
18:10 nrzkt joined #minetest-dev
18:13 num-zero joined #minetest-dev
18:38 Obani joined #minetest-dev
18:50 fling_ joined #minetest-dev
18:56 Krock joined #minetest-dev
19:08 Hunterz joined #minetest-dev
19:32 Gael-de-Sailly joined #minetest-dev
19:43 paramat joined #minetest-dev
19:47 kilbith joined #minetest-dev
19:47 kilbith left #minetest-dev
19:49 paramat nore sfan5 please could you consider my 8th attempt? game#880 i would like 3 approvals (majority) on this
19:49 ShadowBot https://github.com/minetes​t/minetest_game/issues/880 -- Default: New jungletree_top texture by paramat
19:50 sfan5 i'm still missing some smoothness in the texture
19:50 paramat it has anti-aliasing now on the diagonals
19:50 sfan5 but oh well
19:50 sfan5 you have my +1
19:53 paramat wow thanks
19:54 paramat nore is it still okay for you?
19:56 paramat nore sfan5 i'm considering adding root/branch nodes with side textures on all 6 faces, these would appear on trees only and drop normal logs
19:56 paramat so the inside doesn't show when used as roots and branches
21:00 kilbith joined #minetest-dev
21:01 kilbith paramat, an issue should be opened against minetest_game to determine which ABM is worth to be converted to LBM
21:02 kilbith maybe est31 can help us with that
21:02 paramat ok.LBM seems near-ready
21:04 paramat the meshdoors replace ABMs, the old style slabs replace ABM ..
21:06 paramat plus it's use with nodetimer crops
21:12 Miner_48er joined #minetest-dev
21:13 heavygale joined #minetest-dev
21:25 sofar all of those will get replaced
21:25 sofar if est31 doesn't do that, then I will
21:51 kilbith left #minetest-dev
22:05 test513545 joined #minetest-dev
22:17 sofar paramat: what was your ETA for the 0.4.14 release again?
22:18 paramat flexible, but freeze around march 20th
22:20 sofar ok, so we have some time to wrap up LBM and connected node stuff
22:20 sofar any parts that need more attention?
22:22 kaadmy joined #minetest-dev
22:24 Fixer that is too soon
22:24 paramat heh
22:24 paramat it always is
22:25 paramat obviously many things will be unfixed, but we would never release otherwise
22:25 Fixer guh
22:29 Fixer if someone can fix https://github.com/minetest/minetest/pull/3770 i will help with testing it, noone is interested in it? it gives big fps boost :(
22:32 paramat that should certainly be in the release, even if we have to delay
23:20 paramat left #minetest-dev
23:45 Hijiri joined #minetest-dev
23:48 Lunatrius` joined #minetest-dev
23:54 Lunatrius joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext